使用 Swift 3.0 实时画线

Draw a line realtime with Swift 3.0

我正在尝试在 UIImageView 上绘图。使用 Swift 1.2 我能够让它工作,但我必须将它转换为 swift 3.0,但我无法让它工作。

它需要做的就是用手指在屏幕上准确地画出你画的东西。

代码没有错误,只是不显示任何内容。

变量;

var lastPoint = CGPoint.zero
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false

代码;

override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
    swiped = false
    if let touch = touches.first {
        lastPoint = touch.location(in: self.view)
    }
}

func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {


    imageView.image?.draw(in: CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))
    UIGraphicsBeginImageContext(self.imageView.bounds.size);
    let context = UIGraphicsGetCurrentContext()

        context?.move(to: fromPoint)
        context?.addLine(to: toPoint)

        context?.setLineCap(CGLineCap.round)
        context?.setLineWidth(brushWidth)
        context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
        context?.setBlendMode(CGBlendMode.normal)

        imageView.image = UIGraphicsGetImageFromCurrentImageContext()
        imageView.alpha = opacity
        UIGraphicsEndImageContext()

}

override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
    swiped = true
    if let touch = touches.first {
        let currentPoint = touch.location(in: view)
        drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)

        lastPoint = currentPoint
    }
}

override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
    if !swiped {
                    // draw a single point
        self.drawLineFrom(fromPoint: lastPoint, toPoint: lastPoint)
    }

您必须开始图像上下文:

UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)

你还得画路径:

context?.strokePath()

你也不是在画上一张图:

imageView.image?.draw(in: view.bounds)

因此:

func drawLine(from fromPoint: CGPoint, to toPoint: CGPoint) {
    UIGraphicsBeginImageContextWithOptions(view.bounds.size, false, 0)

    imageView.image?.draw(in: view.bounds)

    let context = UIGraphicsGetCurrentContext()

    context?.move(to: fromPoint)
    context?.addLine(to: toPoint)

    context?.setLineCap(CGLineCap.round)
    context?.setLineWidth(brushWidth)
    context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
    context?.setBlendMode(CGBlendMode.normal)
    context?.strokePath()

    imageView.image = UIGraphicsGetImageFromCurrentImageContext()
    imageView.alpha = opacity
    UIGraphicsEndImageContext()
}