iOS - Swift 中的蜂窝网络的可达性 returns False
Reachability returns False for Cellular network in iOS - Swift
我有这个用于检查互联网连接的代码,在我更新到 Xcode 8 和 swift 3 之前,它工作得很好。现在它 return 对于蜂窝网络是错误的,对于 WiFi 网络是正确的我不知道为什么。
这是代码:
open class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=13=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
}
}
现在如何使此功能 return 同时适用于 wifi 和蜂窝网络连接?
这是 Apple 可达性框架的 swift 实现。考虑使用它,这可能会解决您的问题。Reachability
检查用户是否连接到互联网
let reachability = Reachability()
if reachability.isReachable{
//Network is reachable
}else{
//Not reachable
}
它还有 whenReachable、whenUnreachable 闭包和 ReachabilityChangedNotification 通知,您可以使用它们来检查互联网连接何时可用以及何时不可用,以便您可以相应地处理这些事件
我正在使用以下代码,它运行良好。
对于Swift3
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=10=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
}
呼叫者:
if Reachability.isConnectedToNetwork() == true {
xy
} else {
yz
}
Swift 2(更多观众)
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(&zeroAddress, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer([=12=]))
}) else {
return false
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.Reachable)
let needsConnection = flags.contains(.ConnectionRequired)
return (isReachable && !needsConnection)
}
}
与 Swift 3.
中的调用相同
我有这个用于检查互联网连接的代码,在我更新到 Xcode 8 和 swift 3 之前,它工作得很好。现在它 return 对于蜂窝网络是错误的,对于 WiFi 网络是正确的我不知道为什么。
这是代码:
open class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=13=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
}
}
现在如何使此功能 return 同时适用于 wifi 和蜂窝网络连接?
这是 Apple 可达性框架的 swift 实现。考虑使用它,这可能会解决您的问题。Reachability
检查用户是否连接到互联网
let reachability = Reachability()
if reachability.isReachable{
//Network is reachable
}else{
//Not reachable
}
它还有 whenReachable、whenUnreachable 闭包和 ReachabilityChangedNotification 通知,您可以使用它们来检查互联网连接何时可用以及何时不可用,以便您可以相应地处理这些事件
我正在使用以下代码,它运行良好。
对于Swift3
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=10=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) {
return false
}
let isReachable = flags.contains(.reachable)
let needsConnection = flags.contains(.connectionRequired)
return (isReachable && !needsConnection)
}
}
呼叫者:
if Reachability.isConnectedToNetwork() == true {
xy
} else {
yz
}
Swift 2(更多观众)
import Foundation
import SystemConfiguration
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in()
zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
guard let defaultRouteReachability = withUnsafePointer(&zeroAddress, {
SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer([=12=]))
}) else {
return false
}
var flags : SCNetworkReachabilityFlags = []
if !SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) {
return false
}
let isReachable = flags.contains(.Reachable)
let needsConnection = flags.contains(.ConnectionRequired)
return (isReachable && !needsConnection)
}
}
与 Swift 3.
中的调用相同