帧突然改变而不是动画 [iOS]
Frames changing suddenly instead of animating [iOS]
我的应用程序中有一个带有滚动视图的视图(百分比计算器)。我正在尝试为视图设置动画以使其飞出,然后按下按钮再次从左侧飞入,尽管内容不同。
这是我的代码:
func next()
{
UIView.animateWithDuration(0.5, animations: {
self.mainView.frame = CGRectMake(-500, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
self.mainView.center.x -= 600
}) { (success) in
self.mainView.center.x += 1200
}
UIView.animateWithDuration(0.5, animations: {
self.mainView.frame = CGRectMake(self.view.bounds.width/2-self.mainWidth/2, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
}) { (success) in
print("Animation Successful!")
self.drawView()
}
}
我不明白为什么,但没有出现动画,视图完全消失,我在日志中看到 "Animation Successful"
。
明确地说,我以编程方式创建了视图。
这是viewDidLoad()中的代码;视图在调用时正确显示:
mainHeight = self.view.bounds.height * 0.85
mainWidth = self.view.bounds.width * 0.85
let viewHeight = self.view.bounds.height
let viewWidth = self.view.bounds.width
mainView.frame = CGRectMake(viewWidth/2-mainWidth/2, viewHeight/2-mainHeight/2, mainWidth, mainHeight)
mainView.layer.cornerRadius = 8
mainView.layer.masksToBounds = true
mainView.backgroundColor = getColor(0, green: 179, blue: 164)
self.view.addSubview(mainView)
scrollView.frame = CGRectMake(0, 0, mainWidth, mainHeight)
scrollView.contentSize = CGSizeMake(mainWidth, 800)
self.mainView.addSubview(scrollView)
contentView.frame = CGRectMake(0, 0, mainWidth, 800);
contentView.backgroundColor = getColor(0, green: 179, blue: 164)
contentView.layer.masksToBounds = true
contentView.clipsToBounds = true
self.scrollView.addSubview(contentView)
将 self.layoutViewIfNeeded()
放在 frame/center 更改之前。
此外,您可能需要将下一个动画放在下一个动画的完成处理程序中。
func next() {
UIView.animateWithDuration(0.5, animations: {
self.view.layoutIfNeeded() // add this
self.mainView.frame = CGRectMake(-500, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
self.mainView.center.x -= 600
}) { (success) in
self.view.layoutIfNeeded() // add this
self.mainView.center.x += 1200
// your next animation within a completion handler of previous animation
UIView.animateWithDuration(0.5, animations: {
self.mainView.frame = CGRectMake(self.view.bounds.width/2-self.mainWidth/2, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
}) { (success) in
print("Animation Successful!")
self.drawView()
}
}
}
我还没有测试过,也许需要一些更改或行排序。
在 Swift 3 中,我必须设置框架,然后 然后 调用 layoutIfNeeded()
.
例如,动画 spring:
UIView.animate(withDuration: 0.3, delay: 0.1, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.5, options: .curveEaseInOut, animations: {
self.subView.frame = CGRect(x: 0, y: 0, width: 500, height: 200)
self.view.layoutIfNeeded()
}) { (_) in
// Follow up animations...
}
我的应用程序中有一个带有滚动视图的视图(百分比计算器)。我正在尝试为视图设置动画以使其飞出,然后按下按钮再次从左侧飞入,尽管内容不同。 这是我的代码:
func next()
{
UIView.animateWithDuration(0.5, animations: {
self.mainView.frame = CGRectMake(-500, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
self.mainView.center.x -= 600
}) { (success) in
self.mainView.center.x += 1200
}
UIView.animateWithDuration(0.5, animations: {
self.mainView.frame = CGRectMake(self.view.bounds.width/2-self.mainWidth/2, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
}) { (success) in
print("Animation Successful!")
self.drawView()
}
}
我不明白为什么,但没有出现动画,视图完全消失,我在日志中看到 "Animation Successful"
。
明确地说,我以编程方式创建了视图。
这是viewDidLoad()中的代码;视图在调用时正确显示:
mainHeight = self.view.bounds.height * 0.85
mainWidth = self.view.bounds.width * 0.85
let viewHeight = self.view.bounds.height
let viewWidth = self.view.bounds.width
mainView.frame = CGRectMake(viewWidth/2-mainWidth/2, viewHeight/2-mainHeight/2, mainWidth, mainHeight)
mainView.layer.cornerRadius = 8
mainView.layer.masksToBounds = true
mainView.backgroundColor = getColor(0, green: 179, blue: 164)
self.view.addSubview(mainView)
scrollView.frame = CGRectMake(0, 0, mainWidth, mainHeight)
scrollView.contentSize = CGSizeMake(mainWidth, 800)
self.mainView.addSubview(scrollView)
contentView.frame = CGRectMake(0, 0, mainWidth, 800);
contentView.backgroundColor = getColor(0, green: 179, blue: 164)
contentView.layer.masksToBounds = true
contentView.clipsToBounds = true
self.scrollView.addSubview(contentView)
将 self.layoutViewIfNeeded()
放在 frame/center 更改之前。
此外,您可能需要将下一个动画放在下一个动画的完成处理程序中。
func next() {
UIView.animateWithDuration(0.5, animations: {
self.view.layoutIfNeeded() // add this
self.mainView.frame = CGRectMake(-500, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
self.mainView.center.x -= 600
}) { (success) in
self.view.layoutIfNeeded() // add this
self.mainView.center.x += 1200
// your next animation within a completion handler of previous animation
UIView.animateWithDuration(0.5, animations: {
self.mainView.frame = CGRectMake(self.view.bounds.width/2-self.mainWidth/2, self.view.bounds.height/2-self.mainHeight/2, self.mainWidth, self.mainHeight)
}) { (success) in
print("Animation Successful!")
self.drawView()
}
}
}
我还没有测试过,也许需要一些更改或行排序。
在 Swift 3 中,我必须设置框架,然后 然后 调用 layoutIfNeeded()
.
例如,动画 spring:
UIView.animate(withDuration: 0.3, delay: 0.1, usingSpringWithDamping: 0.7, initialSpringVelocity: 0.5, options: .curveEaseInOut, animations: {
self.subView.frame = CGRect(x: 0, y: 0, width: 500, height: 200)
self.view.layoutIfNeeded()
}) { (_) in
// Follow up animations...
}