我想从渐变层的触摸点上色,怎么办?
I want to color from touch point of gradient layer, how?
我想从渐变层的触点上色。
我试过了:
func viewtap(sender: UITapGestureRecognizer) {
let touchPoint = sender.locationInView(self.gradientview) // Change to whatever view you want the point for
print("\(touchPoint))")
colorOfPoint(touchPoint)
}
我用了这个方法,但它只给出了原始颜色。
func colorOfPoint(point:CGPoint) -> UIColor
{
let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()!
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
var pixelData:[UInt8] = [0, 0, 0, 0]
let context = CGBitmapContextCreate(&pixelData, 1, 1, 8, 4, colorSpace, bitmapInfo.rawValue)
CGContextTranslateCTM(context, -point.x, -point.y);
self.view.layer.renderInContext(context!)
let red:CGFloat = CGFloat(pixelData[0])/CGFloat(255.0)
let green:CGFloat = CGFloat(pixelData[1])/CGFloat(255.0)
let blue:CGFloat = CGFloat(pixelData[2])/CGFloat(255.0)
let alpha:CGFloat = CGFloat(pixelData[3])/CGFloat(255.0)
let color:UIColor = UIColor(red: red, green: green, blue: blue, alpha: alpha)
colorChange.tintColor = UIColor(red: red, green: green, blue: blue, alpha: alpha)
return color
}
渐变层:
始终在 uicolor 之后给出 .CGColor
。现在我将从 UIView
中的任何一个中选择颜色
let gradientLayer = CAGradientLayer()
gradientLayer.frame = self.shadowview.bounds
let colorTop = UIColor(red:CGFloat(RedColor)/255.0 , green: CGFloat (GreenColor)/255.0 , blue: CGFloat(BlueColor)/255.0,alpha: CGFloat(alphalab)/255.0)**.CGColor**
let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)**.CGColor**
colorChange.tintColor = UIColor(red:CGFloat(RedColor)/255.0 , green: CGFloat (GreenColor)/255.0 , blue: CGFloat(BlueColor)/255.0,alpha: CGFloat(alphalab)/255.0)
gradientLayer.colors = [colorTop, colorBottom]
gradientLayer.startPoint = CGPoint(x: 1.0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 0.0, y: 0.5)
gradientLayer.locations = [ 0.0, 1.0]
self.shadowview.layer.addSublayer(gradientLayer)
我想从渐变层的触点上色。
我试过了:
func viewtap(sender: UITapGestureRecognizer) {
let touchPoint = sender.locationInView(self.gradientview) // Change to whatever view you want the point for
print("\(touchPoint))")
colorOfPoint(touchPoint)
}
我用了这个方法,但它只给出了原始颜色。
func colorOfPoint(point:CGPoint) -> UIColor
{
let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()!
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
var pixelData:[UInt8] = [0, 0, 0, 0]
let context = CGBitmapContextCreate(&pixelData, 1, 1, 8, 4, colorSpace, bitmapInfo.rawValue)
CGContextTranslateCTM(context, -point.x, -point.y);
self.view.layer.renderInContext(context!)
let red:CGFloat = CGFloat(pixelData[0])/CGFloat(255.0)
let green:CGFloat = CGFloat(pixelData[1])/CGFloat(255.0)
let blue:CGFloat = CGFloat(pixelData[2])/CGFloat(255.0)
let alpha:CGFloat = CGFloat(pixelData[3])/CGFloat(255.0)
let color:UIColor = UIColor(red: red, green: green, blue: blue, alpha: alpha)
colorChange.tintColor = UIColor(red: red, green: green, blue: blue, alpha: alpha)
return color
}
渐变层:
始终在 uicolor 之后给出 .CGColor
。现在我将从 UIView
let gradientLayer = CAGradientLayer()
gradientLayer.frame = self.shadowview.bounds
let colorTop = UIColor(red:CGFloat(RedColor)/255.0 , green: CGFloat (GreenColor)/255.0 , blue: CGFloat(BlueColor)/255.0,alpha: CGFloat(alphalab)/255.0)**.CGColor**
let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)**.CGColor**
colorChange.tintColor = UIColor(red:CGFloat(RedColor)/255.0 , green: CGFloat (GreenColor)/255.0 , blue: CGFloat(BlueColor)/255.0,alpha: CGFloat(alphalab)/255.0)
gradientLayer.colors = [colorTop, colorBottom]
gradientLayer.startPoint = CGPoint(x: 1.0, y: 0.5)
gradientLayer.endPoint = CGPoint(x: 0.0, y: 0.5)
gradientLayer.locations = [ 0.0, 1.0]
self.shadowview.layer.addSublayer(gradientLayer)