Android NDK 没有 link 预建库

Android NDK doesn't link prebuilt library

我正在尝试将 C 静态库 link 转换为 C++ 共享库,但共享库似乎完全忽略了 LOCAL_STATIC_LIBRARIES 行,并且没有 link 静态库。

TextureEngine是静态库,CustomTexture是共享库。这是制作文件


静态库-TextureEngine

Android.mk:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE    := TextureEngine
LOCAL_SRC_FILES := ../TextureEngine.c
# LOCAL_SHARED_LIBRARIES := 
#LOCAL_LDLIBS := -llog -landroid -lGLESv2
include $(BUILD_STATIC_LIBRARY)

Application.mk:

APP_ABI := all
APP_PLATFORM := android-23
APP_MODULES := TextureEngine

共享库 - CustomTexture

Android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)
LOCAL_MODULE := TextureEngine
LOCAL_SRC_FILES := \
    ../TextureEngine/obj/local/$(TARGET_ARCH_ABI)/libTextureEngine.a
LOCAL_LDLIBS += -landroid -lGLESv2 -lm -lz -llog 
include $(PREBUILT_STATIC_LIBARAY)


include $(CLEAR_VARS)
LOCAL_MODULE    := CustomTexture
LOCAL_STATIC_LIBRARIES := TextureEngine
LOCAL_C_INCLUDES := ../TextureEngine
LOCAL_SRC_FILES := \
    ../CustomTexture.cpp \
    ../TextureProvider.cpp \
    ../Logfile.c \
    ../SineImage.cpp
LOCAL_LDLIBS += -landroid -lGLESv2 -lm -lz -llog 
include $(BUILD_SHARED_LIBRARY)

Application.mk

APP_STL := gnustl_static
APP_CPPFLAGS += -std=c++11
APP_ABI := all
APP_PLATFORM := android-23

当我在 TextureEngine 上 运行 ndk-build 时,我在所有架构文件夹中得到 libTextureEngine.a 文件。但是,当我在 CustomTexture 上 运行 ndk-build 时,我得到了未定义的引用。

运行 在 CustomTexture 上使用 V=1 的 ndk-build 给出

[arm64-v8a] SharedLibrary  : libCustomTexture.so
/opt/android-ndk-r12b/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android-g++ -Wl,-soname,libCustomTexture.so -shared --sysroot=/opt/android-ndk-r12b/platforms/android-23/arch-arm64 ./obj/local/arm64-v8a/objs/CustomTexture/__/CustomTexture.o ./obj/local/arm64-v8a/objs/CustomTexture/__/TextureProvider.o ./obj/local/arm64-v8a/objs/CustomTexture/__/Logfile.o ./obj/local/arm64-v8a/objs/CustomTexture/__/SineImage.o /opt/android-ndk-r12b/sources/cxx-stl/gnu-libstdc++/4.9/libs/arm64-v8a/libgnustl_static.a -lgcc -no-canonical-prefixes  -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings  -L/opt/android-ndk-r12b/platforms/android-23/arch-arm64/usr/lib -landroid -lGLESv2 -lm -lz -llog -lc -lm -o ./obj/local/arm64-v8a/libCustomTexture.so

您可能会看到 - TextureEngine 没有出现在 linker 行中。果然,我可以在 CustomTexture 的 Android.mk 的预构建部分更改 LOCAL_SRC_FILES - 并且不会出现新的错误。

为什么 ndk-build 不尝试 link TextureEngine?

include $(PREBUILT_STATIC_LIBARAY)

因为这里的错字。 LIBRARY,不是LIBARAY :)

我昨晚发现了一个错误,LOCAL_STATIC_LIBRARIESLOCAL_SHARED_LIBRARIES中不存在的模块实际上不会导致错误,这解释了为什么很容易犯这种错误并且您的构建中没有任何明显的错误。