lua corona - 如何禁用触摸事件 widget.newScrollView
lua corona - how to disable touch events widget.newScrollView
我有一个 widget.newScrollView 组件和一个 widget.newButton 在它前面。不幸的是,当我单击我的按钮时,它还会调用我的 ScrollView "tap" 处理程序。如何阻止我的 ScrollView 获取此事件?
这是我正在使用的一些代码:
local function handleButtonEvent( event )
if ( "ended" == event.phase ) then
print( "Button was pressed and released" )
end
return true; **I tried this - but it had no effect**
end
已添加
local button1 = widget.newButton(
{
label = "button",
onEvent = handleButtonEvent,
emboss = false,
shape = "roundedRect",
width = 400,
height = 100,
cornerRadius = 32,
fillColor = { default={1,0,0,1}, over={1,0.1,0.7,1} },
strokeColor = { default={1,0.4,0,1}, over={0.8,0.8,1,1} },
strokeWidth = 4,
fontSize=100;
}
我有一个 display.NewImages 数组(行星)和我的处理程序 - 像这样:
local planets = {};
planets[1] = display.newImage( "planetHexs/001.png", _topLeft_x, _topLeft_y);
planets[2] = display.newImage( "planetHexs/002.png", _topLeft_x, _topLeft_y + _planet_height2 );
....
local scrollView = widget.newScrollView(
{
top = 0,
left = 0,
width = display.actualContentWidth,
height = display.actualContentHeight,
scrollWidth = 0,
scrollHeight = 0,
backgroundColor = { 0, 0, 0, 0.5},
verticalScrollDisabled=true;
}
for i = 1, #planets do
local k = planets[i];
scrollView:insert( k )
end
function PlanetTapped( num )
print( "You touched the object!"..num );
end
for i = 1, #planets do
local k = planets[i];
k:addEventListener( "tap", function() PlanetTapped(i) end )
end
我得到这个打印日志:
Button was pressed and released
You touched the object2
您必须 return true
您的事件函数以防止传播。这实质上告诉 Corona 事件已正确处理,并且不应触发该事件的更多事件侦听器。 You can read more about event propagation here in the docs。
"tap"
和 "touch"
事件由不同的侦听器处理,因此如果您希望在触摸按钮时停止点击,您需要向按钮添加一个 "tap"
侦听器同样,这基本上只是 returns true
来防止或阻止对其背后的任何点击事件。
button1:addEventListener("tap", function() return true end)
由于按钮没有点击事件,点击事件只需通过按钮,到达按钮后面确实有"tap"
事件的任何对象。
我有一个 widget.newScrollView 组件和一个 widget.newButton 在它前面。不幸的是,当我单击我的按钮时,它还会调用我的 ScrollView "tap" 处理程序。如何阻止我的 ScrollView 获取此事件? 这是我正在使用的一些代码:
local function handleButtonEvent( event )
if ( "ended" == event.phase ) then
print( "Button was pressed and released" )
end
return true; **I tried this - but it had no effect**
end
已添加
local button1 = widget.newButton(
{
label = "button",
onEvent = handleButtonEvent,
emboss = false,
shape = "roundedRect",
width = 400,
height = 100,
cornerRadius = 32,
fillColor = { default={1,0,0,1}, over={1,0.1,0.7,1} },
strokeColor = { default={1,0.4,0,1}, over={0.8,0.8,1,1} },
strokeWidth = 4,
fontSize=100;
}
我有一个 display.NewImages 数组(行星)和我的处理程序 - 像这样:
local planets = {};
planets[1] = display.newImage( "planetHexs/001.png", _topLeft_x, _topLeft_y);
planets[2] = display.newImage( "planetHexs/002.png", _topLeft_x, _topLeft_y + _planet_height2 );
....
local scrollView = widget.newScrollView(
{
top = 0,
left = 0,
width = display.actualContentWidth,
height = display.actualContentHeight,
scrollWidth = 0,
scrollHeight = 0,
backgroundColor = { 0, 0, 0, 0.5},
verticalScrollDisabled=true;
}
for i = 1, #planets do
local k = planets[i];
scrollView:insert( k )
end
function PlanetTapped( num )
print( "You touched the object!"..num );
end
for i = 1, #planets do
local k = planets[i];
k:addEventListener( "tap", function() PlanetTapped(i) end )
end
我得到这个打印日志:
Button was pressed and released
You touched the object2
您必须 return true
您的事件函数以防止传播。这实质上告诉 Corona 事件已正确处理,并且不应触发该事件的更多事件侦听器。 You can read more about event propagation here in the docs。
"tap"
和 "touch"
事件由不同的侦听器处理,因此如果您希望在触摸按钮时停止点击,您需要向按钮添加一个 "tap"
侦听器同样,这基本上只是 returns true
来防止或阻止对其背后的任何点击事件。
button1:addEventListener("tap", function() return true end)
由于按钮没有点击事件,点击事件只需通过按钮,到达按钮后面确实有"tap"
事件的任何对象。