Windows 使用缓冲区的 AlphaBlend

Windows AlphaBlend with buffer usage

我想在给定的 window 内绘制一个缓冲区(带有 alpha 信息!)。绘图是在 WM_PAINT 之外完成的(它是在从 Chromium-Embedded-Framework 调用的 CefRenderHandler::OnPaint 方法中完成的)。

我遇到的问题是:

这是我目前拥有的:

OnPaint(...):

HDC screen_dc = GetDC(windowHandle);
RECT rcWin;
GetClientRect(windowHandle, &rcWin);

BITMAPINFO info;
ZeroMemory(&info, sizeof(BITMAPINFO));
info.bmiHeader.biBitCount = 32;
info.bmiHeader.biWidth = width;
info.bmiHeader.biHeight = -height;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
info.bmiHeader.biSizeImage = width*height * 4;
info.bmiHeader.biCompression = BI_RGB;

void *buf;
HBITMAP hDib = CreateDIBSection(screen_dc, &info, DIB_RGB_COLORS, (void **)&buf, 0, 0);
memcpy(buf, buffer, width * height * 4); //buffer contains bitmap to draw
HDC hDibDC = CreateCompatibleDC(screen_dc);
HGDIOBJ hOldObj = SelectObject(hDibDC, hDib);
BLENDFUNCTION blendFunction_;
blendFunction.BlendOp = AC_SRC_OVER;
blendFunction.BlendFlags = 0;
blendFunction.SourceConstantAlpha = 255;
blendFunction.AlphaFormat = AC_SRC_ALPHA;
AlphaBlend(screen_dc, 0, 0, width, height, hDibDC, 0, 0, width, height, blendFunction);

SelectObject(hDibDC, hOldObj);
ReleaseDC(windowHandle, screen_dc);
DeleteObject(hDib);
DeleteDC(hDibDC);

Window创作:

WNDCLASSEX wcex = {0};
wcex.cbSize = sizeof(wcex);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = BrowserWindowWndProc;
wcex.hInstance = hinstance;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = WHITE_BRUSH;
wcex.lpszClassName = BROWSER_WINDOW_CLASS;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
RegisterClassEx(&wcex);

DWORD exStyle{0};
exStyle |= WS_EX_TOOLWINDOW;
exStyle |= WS_EX_LAYERED;

DWORD style {0};
style |= WS_SYSMENU;
style |= WS_VISIBLE;

HWND hWnd = CreateWindowEx(
    exStyle,
    BROWSER_WINDOW_CLASS, 
    BROWSER_WINDOW_CLASS,
    style,
    100,
    100,
    300,
    300,
    nullptr,
    nullptr, 
    hinstance,
    nullptr
);
...
SetLayeredWindowAttributes(hWnd, RGB(255, 255, 255), 255, LWA_COLORKEY);

你能帮我解决这些问题吗?

提前致谢。

没有必要同时使用AlphaBlend和分层windows。仅使用分层 windows:

void OnPaint(HDC hdc, int width, int height, HBITMAP hbitmap)
{
    HDC memdc = CreateCompatibleDC(hdc);
    auto oldbmp = SelectObject(memdc, hbitmap);

    BITMAP bm;
    GetObject(hbitmap, sizeof(bm), &bm);
    BitBlt(hdc, 0, 0, bm.bmWidth, bm.bmHeight, memdc, 0, 0, SRCCOPY);

    SelectObject(memdc, oldbmp);
    DeleteDC(memdc);
}

其中 hbitmap 是先前创建的位图的句柄。使用 SetLayeredWindowAttributes(hwnd, RGB(255,255,255), 255, LWA_COLORKEY);

时,位图的白色区域应显示为透明

或使用 LWA_COLORKEY | LWA_ALPHA 调整透明度和 alpha 级别。

假设 OnPaint 是对 WM_PAINT 的回应,请使用 BeginPaint/EndPaint 而不是 GetDC/ReleaseDC

注意 WHITE_BRUSH 为零,因此 wcex.hbrBackground = WHITE_BRUSH; 将背景画笔设置为零。改为指定画笔手柄。

或者您可以在同一个 window 中使用 TransparentBlt:

HDC memdc = CreateCompatibleDC(hdc);
auto oldbmp = SelectObject(memdc, hbitmap);

BITMAP bm;
GetObject(hbitmap, sizeof(bm), &bm);
TransparentBlt(hdc, 0, 0, width, height, 
    memdc, 0, 0, bm.bmWidth, bm.bmHeight, RGB(255, 255, 255));

SelectObject(memdc, oldbmp);
DeleteDC(memdc);