无法在 Web 中访问 Unity DependencyResolver API 2

Not Able to Access Unity DependencyResolver in Web API 2

我正在按照 this website 中描述的步骤设置 Unity 依赖解析器,以便将依赖注入到我的一个控制器中。此代码工作正常:

var container = new UnityContainer();
            container.RegisterType<IUnitOfWork, UnitOfWork>(new HierarchicalLifetimeManager());

以上代码放在WebApiConfigRegister(HttpConfiguration config)方法中。 但是,说明还指定您必须使用此代码:

config.DependencyResolver = new DependencyResolver();

这就是问题所在:DependencyResolver() 在当前上下文中不存在。我试过搜索这个,我也试过 UnityDependencyResolver() ,它也不存在。我正在使用(或已尝试使用)命名空间:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Web.Http;
using Microsoft.Owin.Security.OAuth;
using Microsoft.Practices.Unity;
using Newtonsoft.Json;
using Newtonsoft.Json.Serialization;
using URLShortener.Models;
using Microsoft.Practices.Unity;
using System.Web.Http.Dependencies;

DependencyResolver 似乎已经不存在了,这让我很困惑。谢谢。

instructions 指定您应该使用此代码:

config.DependencyResolver = new UnityResolver(container);

UnityResolver class 实现了 IDependencyResolver 接口。

并添加 UnityResolver class

using Microsoft.Practices.Unity;
using System;
using System.Collections.Generic;
using System.Web.Http.Dependencies;

public class UnityResolver : IDependencyResolver
{
    protected IUnityContainer container;

    public UnityResolver(IUnityContainer container)
    {
        if (container == null)
        {
            throw new ArgumentNullException("container");
        }
        this.container = container;
    }

    public object GetService(Type serviceType)
    {
        try
        {
            return container.Resolve(serviceType);
        }
        catch (ResolutionFailedException)
        {
            return null;
        }
    }

    public IEnumerable<object> GetServices(Type serviceType)
    {
        try
        {
            return container.ResolveAll(serviceType);
        }
        catch (ResolutionFailedException)
        {
            return new List<object>();
        }
    }

    public IDependencyScope BeginScope()
    {
        var child = container.CreateChildContainer();
        return new UnityResolver(child);
    }

    public void Dispose()
    {
        container.Dispose();
    }
}