我们如何为 linerenderer 设置白色
how can we set a white color to the linerenderer
我是unity的新手 我已经设置了滑动屏幕时应该出现的线条的宽度和颜色..但是它不起作用,不知道我的代码是否有误
using UnityEngine;
using System.Collections;
public class LinesHandler : MonoBehaviour
{
public Color c1 = Color.yellow;
public Color c2 = Color.red;
private GameObject lineGO;
private LineRenderer lineRenderer;
private int i = 0;
void Start()
{
lineGO = new GameObject("Line");
lineGO.AddComponent<LineRenderer>();
lineRenderer = lineGO.GetComponent<LineRenderer>();
lineRenderer.material = new Material(Shader.Find("Mobile/Particles/Additive"));
//lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.05F, 0);
lineRenderer.SetVertexCount(0);
}
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if(touch.phase == TouchPhase.Moved)
{
lineRenderer.SetVertexCount(i+1);
Vector3 mPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 15);
lineRenderer.SetPosition(i, Camera.main.ScreenToWorldPoint(mPosition));
i++;
/* Add Collider */
BoxCollider bc = lineGO.AddComponent<BoxCollider>();
bc.transform.position = lineRenderer.transform.position;
bc.size = new Vector3(0.1f, 0.1f, 0.1f);
}
if(touch.phase == TouchPhase.Ended)
{
/* Remove Line */
lineRenderer.SetVertexCount(0);
i = 0;
/* Remove Line Colliders */
BoxCollider[] lineColliders = lineGO.GetComponents<BoxCollider>();
foreach(BoxCollider b in lineColliders)
{
Destroy(b);
}
}
}
}
}
现在我在 screen.how 上滑动时出现粉红色线条,我可以将该颜色更改为白色吗?
也可以减少线的宽度...
显然您设置正确,但当缺少 material 时,粉红色是默认值 material。我猜它只是找不到您要申请的 material。
你应该检查 this。
您还会找到宽度和颜色的示例。
我是unity的新手 我已经设置了滑动屏幕时应该出现的线条的宽度和颜色..但是它不起作用,不知道我的代码是否有误
using UnityEngine;
using System.Collections;
public class LinesHandler : MonoBehaviour
{
public Color c1 = Color.yellow;
public Color c2 = Color.red;
private GameObject lineGO;
private LineRenderer lineRenderer;
private int i = 0;
void Start()
{
lineGO = new GameObject("Line");
lineGO.AddComponent<LineRenderer>();
lineRenderer = lineGO.GetComponent<LineRenderer>();
lineRenderer.material = new Material(Shader.Find("Mobile/Particles/Additive"));
//lineRenderer.SetColors(c1, c2);
lineRenderer.SetWidth(0.05F, 0);
lineRenderer.SetVertexCount(0);
}
void Update()
{
if (Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
if(touch.phase == TouchPhase.Moved)
{
lineRenderer.SetVertexCount(i+1);
Vector3 mPosition = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 15);
lineRenderer.SetPosition(i, Camera.main.ScreenToWorldPoint(mPosition));
i++;
/* Add Collider */
BoxCollider bc = lineGO.AddComponent<BoxCollider>();
bc.transform.position = lineRenderer.transform.position;
bc.size = new Vector3(0.1f, 0.1f, 0.1f);
}
if(touch.phase == TouchPhase.Ended)
{
/* Remove Line */
lineRenderer.SetVertexCount(0);
i = 0;
/* Remove Line Colliders */
BoxCollider[] lineColliders = lineGO.GetComponents<BoxCollider>();
foreach(BoxCollider b in lineColliders)
{
Destroy(b);
}
}
}
}
}
现在我在 screen.how 上滑动时出现粉红色线条,我可以将该颜色更改为白色吗?
也可以减少线的宽度...
显然您设置正确,但当缺少 material 时,粉红色是默认值 material。我猜它只是找不到您要申请的 material。
你应该检查 this。
您还会找到宽度和颜色的示例。