如何在我的 visual studio 代码中将 FSI 用于 F# 4?

How do I use FSI for F# 4 in my visual studio code?

我 Visual Studio 中的终端一直说 F# Interactive for F# 3.1 (Open Source Edition)

如何告诉 visual studio 将 FSI 用于 F# 4?

PS: Visual studio 代码和所有扩展都已更新。

PPS: 我正在使用 mac

VSC 中的终端正在使用您的默认 shell,因此将选择相同的路径,因此 fsharpi 将与您 运行 相同通过 Terminal.appiTerm2.app.

如果您安装了最新的 Mono 版本,它将在以下位置放置一个 fsharpi shell 脚本:

>which fsharpi
/usr/local/bin/fsharpi

它又使用单声道在 fsi.exe CIL 程序集中执行,来自:

/Library/Frameworks/Mono.framework/Versions/4.6.0/lib/mono/4.5

Mono 版本 4.6.0 当前安装 F# Interactive for F# 4.1

获取最新的 OS-X Mono 版本 here

运行:

cat `which fsharpi` 

我的 returns:

#!/bin/sh
EXEC="exec "

if test x"" = x--debug; then
   DEBUG=--debug
   shift
fi

if test x"" = x--gdb; then
   shift
   EXEC="gdb --eval-command=run --args "
fi

if test x"" = x--valgrind; then
  shift
  EXEC="valgrind $VALGRIND_OPTIONS"
fi

# Beware this line must match the regular expression " (\/.*)\/fsi\.exe" when fsi.exe is fsi.exe.
# That's because the FSharp MonoDevelop addin looks inside the text of this script to determine the installation
# location of the default FSharp install in order to find the FSharp compiler binaries (see
# fsharpbinding/MonoDevelop.FSharpBinding/Services/CompilerLocationUtils.fs). That's a pretty unfortunate
# way of finding those binaries. And really should be changed.
$EXEC /Library/Frameworks/Mono.framework/Versions/4.6.0/bin/mono $DEBUG $MONO_OPTIONS /Library/Frameworks/Mono.framework/Versions/4.6.0/lib/mono/4.5/fsi.exe --exename:$(basename "[=13=]") "$@"