以编程方式锁定 iDevice 方向

Programmatically lock iDevice orientation

在我们正在开发的应用程序中,我们有一个选项让用户选择首选方向 (即,如果他们选择 Portrait,应用程序将被锁定为纵向,Landscape 并且如果选择 Both 应用程序将在所有方向上运行) 我正在分享我尝试过的代码,我不确定这个功能是否 完全可行

//MARK:- ORIENTATION
func changeOrientation(orientation: String) {
    switch orientation {
    case "Portrait":
        UserDefaults.standard.set("Portrait", forKey: UserDefaultsKeys.preferredOrientation)
        appDelegate.preferredOrientation = "Portrait"
        let value = UIInterfaceOrientation.portrait.rawValue
        UIDevice.current.setValue(value, forKey: "orientation")
        break
    case "Landscape":
        UserDefaults.standard.set("Landscape", forKey: UserDefaultsKeys.preferredOrientation)
        appDelegate.preferredOrientation = "Landscape"
        let value = UIInterfaceOrientation.landscapeLeft.rawValue
        UIDevice.current.setValue(value, forKey: "orientation")
        break
    default:
        UserDefaults.standard.set("Both", forKey: UserDefaultsKeys.preferredOrientation)
        appDelegate.preferredOrientation = "Both"
        break
    }
    /*not necessary*/
    let vc = UIViewController()
    UIViewController.attemptRotationToDeviceOrientation()//forces to rotate
    /*not necessary*/
    self.present(vc, animated: false, completion: nil)
    UIView.animate(withDuration: 0.3, animations: {
        vc.dismiss(animated: false, completion: nil)
    })
    /*not necessary*/
}

open override var supportedInterfaceOrientations: UIInterfaceOrientationMask{
    get {
        switch appDelegate.preferredOrientation {
        case "Portrait":
            return .portrait
        case "Landscape":
            return .landscape
        default:
            return .all
        }
    }
}

open override var shouldAutorotate: Bool {
    get {
        return true
    }
}

但是如果我在纵向模式下选择 'Landscape',它会自动切换到横向。但是,如果我将设备旋转回纵向,它也能正常工作(这不应该按照要求工作)。该要求类似于我们仅使用纵向模式设置项目时发生的情况,以及当设备旋转到横向模式时它的行为方式。

我刚刚写了一个示例项目来测试这是否可行。好吧,我想是的!不幸的是

UIViewController.attemptRotationToDeviceOrientation()

并没有像我希望的那样神奇地完成工作 - 它比那更复杂一点。 请看下面的代码。您需要的所有魔法都在行动中发生 forceChangeOrientations.

    class ViewController: UIViewController {

    enum Orientation {
        case Landscape
        case Portrait

        mutating func changeOrientation() {
            if self == .Portrait {
                self = .Landscape
            }
            else {
                self = .Portrait
            }
        }

        func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
            switch self {
            case .Landscape:
                return .Landscape
            case .Portrait:
                return .Portrait
            }
        }

        func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
            switch self {
            case .Landscape:
                return UIInterfaceOrientation.LandscapeLeft
            case .Portrait:
                return .Portrait
            }
        }
    }

    var currentOrientation: Orientation = .Portrait

    //    Returns a Boolean value indicating whether the view controller's contents should auto rotate.
    override func shouldAutorotate() -> Bool {
        return true
    }

//    Returns all of the interface orientations that the view controller supports.
    override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
        return currentOrientation.supportedInterfaceOrientations() //UIInterfaceOrientationMask.All
    }

//    Returns the interface orientation to use when presenting the view controller.
    override func preferredInterfaceOrientationForPresentation() -> UIInterfaceOrientation {
        return UIInterfaceOrientation.Portrait
    }

    @IBAction func forceChangeOrientations(sender: AnyObject) {
        self.currentOrientation.changeOrientation()

        let value = self.currentOrientation.preferredInterfaceOrientationForPresentation().rawValue
        UIDevice.currentDevice().setValue(value, forKey: "orientation")
        UIViewController.attemptRotationToDeviceOrientation()
    }

}