Sarsa算法,为什么Q值趋于零?

Sarsa algorithm, why Q-values tend to zero?

我正在尝试实施 Sarsa 算法来解决来自 OpenAI gym 的 Frozen Lake 环境。我很快就开始使用它,但我想我理解它。

我也了解 Sarsa 算法的工作原理,有很多网站可以找到伪代码,我明白了。我已经按照所有步骤在我的问题中实现了这个算法,但是当我在所有剧集之后检查最终的 Q 函数时,我注意到所有值都趋于零,我不知道为什么。

这是我的代码,希望有人能告诉我为什么会这样。

import gym
import random
import numpy as np

env = gym.make('FrozenLake-v0')

#Initialize the Q matrix 16(rows)x4(columns)
Q = np.zeros([env.observation_space.n, env.action_space.n])

for i in range(env.observation_space.n):
    if (i != 5) and (i != 7) and (i != 11) and (i != 12) and (i != 15):
        for j in range(env.action_space.n):
            Q[i,j] = np.random.rand()

#Epsilon-Greedy policy, given a state the agent chooses the action that it believes has the best long-term effect with probability 1-eps, otherwise, it chooses an action uniformly at random. Epsilon may change its value.

bestreward = 0
epsilon = 0.1
discount = 0.99
learning_rate = 0.1
num_episodes = 50000
a = [0,0,0,0,0,0,0,0,0,0]

for i_episode in range(num_episodes):

    # Observe current state s
    observation = env.reset()
    currentState = observation

    # Select action a using a policy based on Q
    if np.random.rand() <= epsilon: #pick randomly
        currentAction = random.randint(0,env.action_space.n-1)
    else: #pick greedily            
        currentAction = np.argmax(Q[currentState, :])

    totalreward = 0
    while True:
        env.render()

        # Carry out an action a 
        observation, reward, done, info = env.step(currentAction)
        if done is True:
            break;

        # Observe reward r and state s'
        totalreward += reward
        nextState = observation

        # Select action a' using a policy based on Q
        if np.random.rand() <= epsilon: #pick randomly
            nextAction = random.randint(0,env.action_space.n-1)
        else: #pick greedily            
            nextAction = np.argmax(Q[nextState, :])

        # update Q with Q-learning 
        Q[currentState, currentAction] += learning_rate * (reward + discount * Q[nextState, nextAction] - Q[currentState, currentAction])

        currentState = nextState
        currentAction = nextAction

        print "Episode: %d reward %d best %d epsilon %f" % (i_episode, totalreward, bestreward, epsilon)
        if totalreward > bestreward:
            bestreward = totalreward
        if i_episode > num_episodes/2:
            epsilon = epsilon * 0.9999
        if i_episode >= num_episodes-10:
            a.insert(0, totalreward)
            a.pop()
        print a

        for i in range(env.observation_space.n):
            print "-----"
            for j in range(env.action_space.n):
                print Q[i,j]

当一集结束时,您将在更新 Q 函数之前打破 while 循环。因此,当代理收到的奖励不为零(代理已达到目标状态)时,Q 函数永远不会在该奖励中更新。

您应该在 while 循环的最后部分检查剧集的结尾。