如何获取一个显示对象在祖先显示对象之间的总偏移量?
How do I get the total offset of one display object between an ancestor display object?
如何获取嵌套容器中的显示对象与舞台或 spark 应用程序等根容器的距离?
例如:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
applicationComplete="applicationCompleteHandler(event)"
>
<fx:Script>
<![CDATA[
protected function applicationCompleteHandler(event:FlexEvent):void {
var point:Point = new Point(nestedButton.x, nestedButton.y);
var localToGlobalPoint:Point = this.localToGlobal(point);
var globalToLocalPoint:Point = this.globalToLocal(point);
var localToContentPoint:Point = this.localToContent(point);
trace("Button x: " + nestedButton.x);
trace("Button layout bounds x: " + nestedButton.getLayoutBoundsX());
trace("Button to main container localToGlobal x: " + localToGlobalPoint.x);
trace("Button to main container globalToLocal x: " + globalToLocalPoint.x);
trace("Button to main container localToContent x: " + localToContentPoint.x);
}
]]>
</fx:Script>
<mx:Canvas id="mainCanvas" top="10" left="10">
<mx:Canvas top="10" left="10">
<s:Group x="10" y="10">
<s:Button id="sparkButton2" label="spark button" x=10 y="10"/>
</s:Group>
</mx:Canvas>
</mx:Canvas>
</s:WindowedApplication>
如果按钮嵌套在 3 个容器中,并且每个容器与前一个容器的边缘相距 10
像素,并且按钮与其边缘相距 10
像素,则总 x
值应该是40
。那不是我得到的价值。每个调用中的 x
值追踪到 0
。
似乎没有用于此的 Flash API。所以看起来你拿了两个显示对象并在全局范围内获得它们的位置,然后减去差异。
这是一个函数,它似乎可以正常工作:
public function distanceBetweenDisplayObjects(source:Object, target:Object):Point {
var sourceRelativePoint:Point;
var sourceLocalToGlobalPoint:Point;
var containerLocalToGlobalPoint:Point;
var x:Number;
var y:Number;
var zeroPoint:Point = new Point(0, 0);
sourceLocalToGlobalPoint = source.localToGlobal(zeroPoint);
containerLocalToGlobalPoint = target.localToGlobal(zeroPoint);
var sourceDifference:Point = sourceLocalToGlobalPoint.subtract(containerLocalToGlobalPoint);
var containerDifference:Point = containerLocalToGlobalPoint.subtract(sourceLocalToGlobalPoint);
return sourceDifference;
}
用法:
var sourceDifference:Point = distanceBetweenDisplayObjects(nestedButton, mainContainer);
如何获取嵌套容器中的显示对象与舞台或 spark 应用程序等根容器的距离?
例如:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
applicationComplete="applicationCompleteHandler(event)"
>
<fx:Script>
<![CDATA[
protected function applicationCompleteHandler(event:FlexEvent):void {
var point:Point = new Point(nestedButton.x, nestedButton.y);
var localToGlobalPoint:Point = this.localToGlobal(point);
var globalToLocalPoint:Point = this.globalToLocal(point);
var localToContentPoint:Point = this.localToContent(point);
trace("Button x: " + nestedButton.x);
trace("Button layout bounds x: " + nestedButton.getLayoutBoundsX());
trace("Button to main container localToGlobal x: " + localToGlobalPoint.x);
trace("Button to main container globalToLocal x: " + globalToLocalPoint.x);
trace("Button to main container localToContent x: " + localToContentPoint.x);
}
]]>
</fx:Script>
<mx:Canvas id="mainCanvas" top="10" left="10">
<mx:Canvas top="10" left="10">
<s:Group x="10" y="10">
<s:Button id="sparkButton2" label="spark button" x=10 y="10"/>
</s:Group>
</mx:Canvas>
</mx:Canvas>
</s:WindowedApplication>
如果按钮嵌套在 3 个容器中,并且每个容器与前一个容器的边缘相距 10
像素,并且按钮与其边缘相距 10
像素,则总 x
值应该是40
。那不是我得到的价值。每个调用中的 x
值追踪到 0
。
似乎没有用于此的 Flash API。所以看起来你拿了两个显示对象并在全局范围内获得它们的位置,然后减去差异。
这是一个函数,它似乎可以正常工作:
public function distanceBetweenDisplayObjects(source:Object, target:Object):Point {
var sourceRelativePoint:Point;
var sourceLocalToGlobalPoint:Point;
var containerLocalToGlobalPoint:Point;
var x:Number;
var y:Number;
var zeroPoint:Point = new Point(0, 0);
sourceLocalToGlobalPoint = source.localToGlobal(zeroPoint);
containerLocalToGlobalPoint = target.localToGlobal(zeroPoint);
var sourceDifference:Point = sourceLocalToGlobalPoint.subtract(containerLocalToGlobalPoint);
var containerDifference:Point = containerLocalToGlobalPoint.subtract(sourceLocalToGlobalPoint);
return sourceDifference;
}
用法:
var sourceDifference:Point = distanceBetweenDisplayObjects(nestedButton, mainContainer);