CGPointZero 和 CGContextDrawImage 不可用
CGPointZero and CGContextDrawImage is unavailable
我无法将 CGContextDrawImage 转换为 swift 3 ,我尝试了 context.draw 但它不起作用。有没有人可以给我反馈
Error screenshot
代码:
import UIKit
public struct Pixel {
public var value: UInt32
public var red: UInt8 {
get {
return UInt8(value & 0xFF)
}
set {
value = UInt32(newValue) | (value & 0xFFFFFF00)
}
}
public var green: UInt8 {
get {
return UInt8((value >> 8) & 0xFF)
}
set {
value = (UInt32(newValue) << 8) | (value & 0xFFFF00FF)
}
}
public var blue: UInt8 {
get {
return UInt8((value >> 16) & 0xFF)
}
set {
value = (UInt32(newValue) << 16) | (value & 0xFF00FFFF)
}
}
public var alpha: UInt8 {
get {
return UInt8((value >> 24) & 0xFF)
}
set {
value = (UInt32(newValue) << 24) | (value & 0x00FFFFFF)
}
}
public struct RGBAImage {
public var pixels: [Pixel]
public var width: Int
public var height: Int
public init?(image: UIImage) {
guard let cgImage = image.cgImage else { return nil }
// Redraw image for correct pixel format
let colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo: UInt32 = CGBitmapInfo.byteOrder32Big.rawValue
bitmapInfo |= CGImageAlphaInfo.premultipliedLast.rawValue & CGBitmapInfo.alphaInfoMask.rawValue
width = Int(image.size.width)
height = Int(image.size.height)
let bytesPerRow = width * 4
let imageData = UnsafeMutablePointer<Pixel>.allocate(capacity: width * height)
guard let imageContext = CGContext(data: imageData, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo) else { return nil }
CGContextDrawImage(imageContext, CGRect(origin: CGPointZero, size: image.size), cgImage)
let bufferPointer = UnsafeMutableBufferPointer<Pixel>(start: imageData, count: width * height)
pixels = Array(bufferPointer)
imageData.deinitialize()
imageData.deallocate(capacity: width * height)
}
public func toUIImage() -> UIImage? {
let colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo: UInt32 = CGBitmapInfo.byteOrder32Big.rawValue
bitmapInfo |= CGImageAlphaInfo.premultipliedLast.rawValue & CGBitmapInfo.alphaInfoMask.rawValue
let bytesPerRow = width * 4
let imageDataReference = UnsafeMutablePointer<Pixel>(mutating: pixels)
defer {
imageDataReference.deinitialize()
}
let imageContext = CGContext(data: imageDataReference, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo, releaseCallback: nil, releaseInfo: nil)
guard let cgImage = imageContext!.makeImage() else {return nil}
let image = UIImage(cgImage: cgImage)
return image
}
重构了所有 CoreGraphics C 函数以更好地适应 Swift 风格:
Swift 2:
CGContextDrawImage(imageContext, CGRect(origin: CGPointZero, size: image.size), cgImage)
Swift 3:
imageContext.draw(cgImage, in: CGRect(origin: .zero, size: image.size))
P.S。 .zero
可以用来代替 CGPoint.zero 因为它的类型是隐式推断的。
我无法将 CGContextDrawImage 转换为 swift 3 ,我尝试了 context.draw 但它不起作用。有没有人可以给我反馈
Error screenshot
代码:
import UIKit
public struct Pixel {
public var value: UInt32
public var red: UInt8 {
get {
return UInt8(value & 0xFF)
}
set {
value = UInt32(newValue) | (value & 0xFFFFFF00)
}
}
public var green: UInt8 {
get {
return UInt8((value >> 8) & 0xFF)
}
set {
value = (UInt32(newValue) << 8) | (value & 0xFFFF00FF)
}
}
public var blue: UInt8 {
get {
return UInt8((value >> 16) & 0xFF)
}
set {
value = (UInt32(newValue) << 16) | (value & 0xFF00FFFF)
}
}
public var alpha: UInt8 {
get {
return UInt8((value >> 24) & 0xFF)
}
set {
value = (UInt32(newValue) << 24) | (value & 0x00FFFFFF)
}
}
public struct RGBAImage {
public var pixels: [Pixel]
public var width: Int
public var height: Int
public init?(image: UIImage) {
guard let cgImage = image.cgImage else { return nil }
// Redraw image for correct pixel format
let colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo: UInt32 = CGBitmapInfo.byteOrder32Big.rawValue
bitmapInfo |= CGImageAlphaInfo.premultipliedLast.rawValue & CGBitmapInfo.alphaInfoMask.rawValue
width = Int(image.size.width)
height = Int(image.size.height)
let bytesPerRow = width * 4
let imageData = UnsafeMutablePointer<Pixel>.allocate(capacity: width * height)
guard let imageContext = CGContext(data: imageData, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo) else { return nil }
CGContextDrawImage(imageContext, CGRect(origin: CGPointZero, size: image.size), cgImage)
let bufferPointer = UnsafeMutableBufferPointer<Pixel>(start: imageData, count: width * height)
pixels = Array(bufferPointer)
imageData.deinitialize()
imageData.deallocate(capacity: width * height)
}
public func toUIImage() -> UIImage? {
let colorSpace = CGColorSpaceCreateDeviceRGB()
var bitmapInfo: UInt32 = CGBitmapInfo.byteOrder32Big.rawValue
bitmapInfo |= CGImageAlphaInfo.premultipliedLast.rawValue & CGBitmapInfo.alphaInfoMask.rawValue
let bytesPerRow = width * 4
let imageDataReference = UnsafeMutablePointer<Pixel>(mutating: pixels)
defer {
imageDataReference.deinitialize()
}
let imageContext = CGContext(data: imageDataReference, width: width, height: height, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo, releaseCallback: nil, releaseInfo: nil)
guard let cgImage = imageContext!.makeImage() else {return nil}
let image = UIImage(cgImage: cgImage)
return image
}
重构了所有 CoreGraphics C 函数以更好地适应 Swift 风格:
Swift 2:
CGContextDrawImage(imageContext, CGRect(origin: CGPointZero, size: image.size), cgImage)
Swift 3:
imageContext.draw(cgImage, in: CGRect(origin: .zero, size: image.size))
P.S。 .zero
可以用来代替 CGPoint.zero 因为它的类型是隐式推断的。