当按下鼠标左键时,在 SFML 2.0 中也按下了
When A is pressed mouse left button also pressed in SFML 2.0
我刚开始学习 SFML 2.0,遇到了一些小问题。问题是当我按下按钮 "A" 然后在输出中它也显示 "Mouse Left Button Pressed "。我正在使用 code::block 16.04 和 SFML 2.0。
"MouseWheelMoved" 事件也会发生同样的事情,如果我按任何其他数字然后它会显示消息 "MouseWheelMoved"。这是代码。
#include <SFML/Graphics.hpp>
#include <iostream>
int main()
{
sf::RenderWindow window(sf::VideoMode(400,400),"All Events ");
sf::Event event;
window.setKeyRepeatEnabled(false);
while(window.isOpen())
{
while(window.pollEvent(event))
{
switch(event.type)
{
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed:
switch(event.key.code)
{
case sf::Keyboard::A:
std::cout<<"A Button Pressed "<<std::endl;
break;
case sf::Keyboard::S:
std::cout<<"S Button Pressed "<<std::endl;
break;
case sf::Keyboard::D:
std::cout<<"D Button Pressed "<<std::endl;
break;
case sf::Keyboard::W:
std::cout<<"W Button Pressed "<<std::endl;
break;
case sf::Keyboard::Return:
std::cout<<"Enter Button Pressed"<<std::endl;
break;
case sf::Keyboard::Up:
std::cout<<"Up Button Pressed "<<std::endl;
break;
}
case sf::Event::MouseButtonPressed:
if(event.mouseButton.button == sf::Mouse::Left) {std::cout<<"Mouse Left Button Pressed "<<std::endl;
break;}
else if(event.mouseButton.button == sf::Mouse::Right){std::cout<<"Mouse Right Button Pressed"<<std::endl;
break;}
case sf::Event::MouseWheelMoved:
std::cout<<"Mouse Wheel Moved "<<event.mouseWheel.delta<<std::endl;
break;
}
}
}
}
您有两个 switch
嵌套,其中一个缺少中断
switch(event.type) // switch 1
{
// (...)
case sf::Event::KeyPressed:
switch(event.key.code) // switch 2
{
case sf::Keyboard::A:
std::cout<<"A Button Pressed "<<std::endl;
break; // <- this breaks switch 2 and...
// (...)
}
// ...you end up here. Here switch 1 doesn't have a break
// so it falls through to the next case.
case sf::Event::MouseButtonPressed:
// (...)
// here also falls through.
case sf::Event::MouseWheelMoved:
std::cout<<"Mouse Wheel Moved ";
break;
}
我刚开始学习 SFML 2.0,遇到了一些小问题。问题是当我按下按钮 "A" 然后在输出中它也显示 "Mouse Left Button Pressed "。我正在使用 code::block 16.04 和 SFML 2.0。 "MouseWheelMoved" 事件也会发生同样的事情,如果我按任何其他数字然后它会显示消息 "MouseWheelMoved"。这是代码。
#include <SFML/Graphics.hpp>
#include <iostream>
int main()
{
sf::RenderWindow window(sf::VideoMode(400,400),"All Events ");
sf::Event event;
window.setKeyRepeatEnabled(false);
while(window.isOpen())
{
while(window.pollEvent(event))
{
switch(event.type)
{
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed:
switch(event.key.code)
{
case sf::Keyboard::A:
std::cout<<"A Button Pressed "<<std::endl;
break;
case sf::Keyboard::S:
std::cout<<"S Button Pressed "<<std::endl;
break;
case sf::Keyboard::D:
std::cout<<"D Button Pressed "<<std::endl;
break;
case sf::Keyboard::W:
std::cout<<"W Button Pressed "<<std::endl;
break;
case sf::Keyboard::Return:
std::cout<<"Enter Button Pressed"<<std::endl;
break;
case sf::Keyboard::Up:
std::cout<<"Up Button Pressed "<<std::endl;
break;
}
case sf::Event::MouseButtonPressed:
if(event.mouseButton.button == sf::Mouse::Left) {std::cout<<"Mouse Left Button Pressed "<<std::endl;
break;}
else if(event.mouseButton.button == sf::Mouse::Right){std::cout<<"Mouse Right Button Pressed"<<std::endl;
break;}
case sf::Event::MouseWheelMoved:
std::cout<<"Mouse Wheel Moved "<<event.mouseWheel.delta<<std::endl;
break;
}
}
}
}
您有两个 switch
嵌套,其中一个缺少中断
switch(event.type) // switch 1
{
// (...)
case sf::Event::KeyPressed:
switch(event.key.code) // switch 2
{
case sf::Keyboard::A:
std::cout<<"A Button Pressed "<<std::endl;
break; // <- this breaks switch 2 and...
// (...)
}
// ...you end up here. Here switch 1 doesn't have a break
// so it falls through to the next case.
case sf::Event::MouseButtonPressed:
// (...)
// here also falls through.
case sf::Event::MouseWheelMoved:
std::cout<<"Mouse Wheel Moved ";
break;
}