为什么 getHeight() 不等于框架高度?
Why is getHeight() not equal to the frame height?
我正在制作一个围绕框架移动的弹跳立方体。为了检测框架的边界,我使用了 JFrame 中 JComponent 的 getHeight() 和 getWidth() 并计算可能的边界,以便立方体可以反弹。
getWidth() 完全没问题。但是,我无法让它在 getHeight() 的边界上反弹。
当立方体到达 window 的顶部时,它会在反弹前继续移动大约 10 个像素。
这是这个问题的截图。
这是我的代码:
public class Cube {
final public static int DIMENSION = 100;
private final static int D_X = 20;
private final static int D_Y = -20;
private final static int SPEED = 1;
private int xVelBK;
private int yVelBK;
private int xVel;
private int yVel;
private CubePoint[] pts;
public Cube(int x, int y){
xVel = SPEED;
yVel = SPEED;
pts = new CubePoint[8];
pts[0] = new CubePoint(x,y);
pts[1] = new CubePoint(x,y - DIMENSION);
pts[2] = new CubePoint(x + DIMENSION,y - DIMENSION);
pts[3] = new CubePoint(x + DIMENSION,y);
pts[4] = new CubePoint(x + D_X,y + D_Y);
pts[5] = new CubePoint(x + D_X,y + D_Y - DIMENSION);
pts[6] = new CubePoint(x + D_X + DIMENSION,y + D_Y - DIMENSION);
pts[7] = new CubePoint(x + D_X + DIMENSION,y + D_Y);
}
public void move(int componentWidth, int componentHeight){
......
//bug in here
if (pts[0].getY() - DIMENSION - D_Y <= 0 ) {
yVel = SPEED;
}
.......
}
..........
}
这是组件:
public class CubeComponent extends JComponent {
...........
private Cube cube;
private Timer timer;
private CubePoint originMousePos;
private CubePoint closest;
private Font font;
private int mode;
private int delay = DEFAULT_DELAY ;
private int mouseToClosestX;
private int mouseToClosestY;
class CubeMoveListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
cube.move(getWidth(),getHeight());
repaint();
}
}
@Override
public void paintComponent(Graphics g){
Graphics2D g2 = (Graphics2D)g;
cube.draw(g2);
}
}
据我所知:
if (pts[0].getY() - DIMENSION - D_Y <= 0 ) {
应该用于确定立方体何时到达组件底部,因此您应该测试“>”
和
if ( pts[0].getY() >= componentHeight) {
应该在立方体到达顶部时用于测试。所以应该是:
if ( pts[0].getY() <= 0) {
重点在于:
- 其中一个垂直测试需要测试“<= 0”。
- 水平和垂直测试的结构应该是一样的,你只需要改变变量名。
我正在制作一个围绕框架移动的弹跳立方体。为了检测框架的边界,我使用了 JFrame 中 JComponent 的 getHeight() 和 getWidth() 并计算可能的边界,以便立方体可以反弹。
getWidth() 完全没问题。但是,我无法让它在 getHeight() 的边界上反弹。
当立方体到达 window 的顶部时,它会在反弹前继续移动大约 10 个像素。
这是这个问题的截图。
这是我的代码:
public class Cube {
final public static int DIMENSION = 100;
private final static int D_X = 20;
private final static int D_Y = -20;
private final static int SPEED = 1;
private int xVelBK;
private int yVelBK;
private int xVel;
private int yVel;
private CubePoint[] pts;
public Cube(int x, int y){
xVel = SPEED;
yVel = SPEED;
pts = new CubePoint[8];
pts[0] = new CubePoint(x,y);
pts[1] = new CubePoint(x,y - DIMENSION);
pts[2] = new CubePoint(x + DIMENSION,y - DIMENSION);
pts[3] = new CubePoint(x + DIMENSION,y);
pts[4] = new CubePoint(x + D_X,y + D_Y);
pts[5] = new CubePoint(x + D_X,y + D_Y - DIMENSION);
pts[6] = new CubePoint(x + D_X + DIMENSION,y + D_Y - DIMENSION);
pts[7] = new CubePoint(x + D_X + DIMENSION,y + D_Y);
}
public void move(int componentWidth, int componentHeight){
......
//bug in here
if (pts[0].getY() - DIMENSION - D_Y <= 0 ) {
yVel = SPEED;
}
.......
}
..........
}
这是组件:
public class CubeComponent extends JComponent {
...........
private Cube cube;
private Timer timer;
private CubePoint originMousePos;
private CubePoint closest;
private Font font;
private int mode;
private int delay = DEFAULT_DELAY ;
private int mouseToClosestX;
private int mouseToClosestY;
class CubeMoveListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e){
cube.move(getWidth(),getHeight());
repaint();
}
}
@Override
public void paintComponent(Graphics g){
Graphics2D g2 = (Graphics2D)g;
cube.draw(g2);
}
}
据我所知:
if (pts[0].getY() - DIMENSION - D_Y <= 0 ) {
应该用于确定立方体何时到达组件底部,因此您应该测试“>”
和
if ( pts[0].getY() >= componentHeight) {
应该在立方体到达顶部时用于测试。所以应该是:
if ( pts[0].getY() <= 0) {
重点在于:
- 其中一个垂直测试需要测试“<= 0”。
- 水平和垂直测试的结构应该是一样的,你只需要改变变量名。