为什么我在 TicTacToe 中用于计算 X 和 O 胜利的变量会随着每次测试而变化? (Java)
Why do my variables used to count X and O wins in TicTacToe vary with every test? (Java)
我目前正在处理分配的项目,以在 java 中创建一个井字游戏。到目前为止,这是我所拥有的,所有代码都运行良好,游戏及其功能运行得非常好。我应该跟踪 X Wins、O Wins 和 Ties;然而,这似乎是问题所在。出于某种原因,尽管我指定计算机模拟井字游戏应该有 1000 次迭代,但 x 赢、o 赢和平局加起来永远不会达到 1000。它总是一个非常接近 1000 的数字,但我不是确定为什么它不断变化。这是我的主要代码 class:
int count = 0;
int xWins = 0;
int oWins = 0;
int ties = 0;
boolean doPrint = true;
while (count < 1000){
randomTicTacToeGame(doPrint);
if (randomTicTacToeGame(doPrint) == 1){
xWins += 1;
}
if (randomTicTacToeGame(doPrint) == -1){
oWins += 1;
}
if (randomTicTacToeGame(doPrint) == 0){
ties += 1;
}
if (count >= 10){
doPrint = false;
}
count++;
}
System.out.println();
System.out.println("X Wins: " + xWins + "\n" + "O Wins: " + oWins + "\n" + "Ties: " + ties);
下面是实际井字游戏的代码:
public static int randomTicTacToeGame(boolean doPrint){
squareResult [][] gameBoard = new squareResult[3][3];
initializer(gameBoard);
int turnModifier = 1;
while (isMoveable(gameBoard)){
if (turnModifier == 1){
randomXMove(gameBoard);
}
if (turnModifier == -1){
randomOMove(gameBoard);
}
if (doPrint){
printBoard(gameBoard);
}
if (isXWin(gameBoard) || isOWin(gameBoard)){
break;
}
turnModifier *= -1;
}
if (isXWin(gameBoard)){
if (doPrint){
System.out.println("X Wins!");
}
return 1;
}
else if (isOWin(gameBoard)){
if (doPrint) {
System.out.println("O Wins!");
}
return -1;
}
else{
if (doPrint) {
System.out.println("It's a tie!");
}
return 0;
}
}
public static squareResult[][] initializer (squareResult[][] gameBoard){
for (int i = 0; i < gameBoard.length; i ++){
for (int j = 0; j < gameBoard[0].length; j++){
gameBoard[i][j] = squareResult.EMPTY;
}
}
return gameBoard;
}
public static void printBoard(squareResult[][] gameBoard){
String answer = "-";
for (int i = 0; i < gameBoard.length; i++){
for (int j = 0; j < gameBoard[0].length; j++) {
if (gameBoard[i][j] == squareResult.EMPTY) {
answer = "-";
} else if (gameBoard[i][j] == squareResult.O) {
answer = "O";
} else if (gameBoard[i][j] == squareResult.X) {
answer = "X";
}
System.out.print(" " + answer + " ");
if (j != 2){
System.out.print("|");
}
else
System.out.println();
}
if (i != 2){
System.out.println("-----+-----+-----");
}
}
System.out.println();
}
public static boolean isMoveable(squareResult[][] gameBoard){
for (int i = 0; i < gameBoard.length; i++){
for (int j = 0; j < gameBoard[0].length; j++){
if (gameBoard[i][j] == squareResult.EMPTY){
return true;
}
}
}
return false;
}
public static boolean isXWin (squareResult[][] gameBoard){
if (gameBoard[0][0] == squareResult.X && gameBoard[0][1] == squareResult.X && gameBoard[0][2] == squareResult.X){
return true;
}
if (gameBoard[1][0] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[1][2] == squareResult.X){
return true;
}
if (gameBoard[2][0] == squareResult.X && gameBoard[2][1] == squareResult.X && gameBoard[2][2] == squareResult.X){
return true;
}
if (gameBoard[0][0] == squareResult.X && gameBoard[1][0] == squareResult.X && gameBoard[2][0] == squareResult.X){
return true;
}
if (gameBoard[0][1] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[2][1] == squareResult.X){
return true;
}
if (gameBoard[0][2] == squareResult.X && gameBoard[1][2] == squareResult.X && gameBoard[2][2] == squareResult.X){
return true;
}
if (gameBoard[0][0] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[2][2] == squareResult.X){
return true;
}
if (gameBoard[0][2] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[2][0] == squareResult.X){
return true;
}
return false;
}
public static boolean isOWin (squareResult[][] gameBoard){
if (gameBoard[0][0] == squareResult.O && gameBoard[0][1] == squareResult.O && gameBoard[0][2] == squareResult.O){
return true;
}
if (gameBoard[1][0] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[1][2] == squareResult.O){
return true;
}
if (gameBoard[2][0] == squareResult.O && gameBoard[2][1] == squareResult.O && gameBoard[2][2] == squareResult.O){
return true;
}
if (gameBoard[0][0] == squareResult.O && gameBoard[1][0] == squareResult.O && gameBoard[2][0] == squareResult.O){
return true;
}
if (gameBoard[0][1] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[2][1] == squareResult.O){
return true;
}
if (gameBoard[0][2] == squareResult.O && gameBoard[1][2] == squareResult.O && gameBoard[2][2] == squareResult.O){
return true;
}
if (gameBoard[0][0] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[2][2] == squareResult.O){
return true;
}
if (gameBoard[0][2] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[2][0] == squareResult.O){
return true;
}
return false;
}
public static boolean isTie (squareResult[][] gameBoard){
if (isOWin(gameBoard) || isXWin(gameBoard)){
return false;
}
else
return true;
}
public static void randomXMove(squareResult[][] gameBoard){
Random rand = new Random();
boolean check = false;
while (check == false) {
int iChoice = rand.nextInt(3);
int jChoice = rand.nextInt(3);
if (isOpen(gameBoard, iChoice, jChoice)) {
gameBoard[iChoice][jChoice] = squareResult.X;
check = true;
}
}
}
public static void randomOMove(squareResult[][] gameBoard){
Random rand = new Random();
boolean check = false;
while (check == false) {
int iChoice = rand.nextInt(3);
int jChoice = rand.nextInt(3);
if (isOpen(gameBoard, iChoice, jChoice)) {
gameBoard[iChoice][jChoice] = squareResult.O;
check = true;
}
}
}
public static boolean isOpen(squareResult[][] gameBoard, int iChoice, int jChoice){
if (gameBoard[iChoice][jChoice] == squareResult.EMPTY){
return true;
}
else
return false;
}
我似乎无法弄清楚为什么 X 胜、O 胜和平数加起来不等于 1000,非常感谢您能给我的任何帮助。谢谢
您的 randomTicTacToeGame
函数 运行 每次调用时都是一个完整的 TicTacToe 游戏。因此,您的测试代码 运行 每次迭代有 4 个不同的游戏
如果您想 运行 每次迭代一个游戏,您应该 "save" 游戏结果为一个变量,然后测试该变量,如下所示:
int count = 0;
int xWins = 0;
int oWins = 0;
int ties = 0;
boolean doPrint = true;
while (count < 1000){
int gameResult = randomTicTacToeGame(doPrint);
if (gameResult == 1){
xWins += 1;
}
if (gameResult == -1){
oWins += 1;
}
if (gameResult == 0){
ties += 1;
}
if (count >= 10){
doPrint = false;
}
count++;
}
System.out.println();
System.out.println("X Wins: " + xWins + "\n" + "O Wins: " + oWins + "\n" + "Ties: " + ties);
我目前正在处理分配的项目,以在 java 中创建一个井字游戏。到目前为止,这是我所拥有的,所有代码都运行良好,游戏及其功能运行得非常好。我应该跟踪 X Wins、O Wins 和 Ties;然而,这似乎是问题所在。出于某种原因,尽管我指定计算机模拟井字游戏应该有 1000 次迭代,但 x 赢、o 赢和平局加起来永远不会达到 1000。它总是一个非常接近 1000 的数字,但我不是确定为什么它不断变化。这是我的主要代码 class:
int count = 0;
int xWins = 0;
int oWins = 0;
int ties = 0;
boolean doPrint = true;
while (count < 1000){
randomTicTacToeGame(doPrint);
if (randomTicTacToeGame(doPrint) == 1){
xWins += 1;
}
if (randomTicTacToeGame(doPrint) == -1){
oWins += 1;
}
if (randomTicTacToeGame(doPrint) == 0){
ties += 1;
}
if (count >= 10){
doPrint = false;
}
count++;
}
System.out.println();
System.out.println("X Wins: " + xWins + "\n" + "O Wins: " + oWins + "\n" + "Ties: " + ties);
下面是实际井字游戏的代码:
public static int randomTicTacToeGame(boolean doPrint){
squareResult [][] gameBoard = new squareResult[3][3];
initializer(gameBoard);
int turnModifier = 1;
while (isMoveable(gameBoard)){
if (turnModifier == 1){
randomXMove(gameBoard);
}
if (turnModifier == -1){
randomOMove(gameBoard);
}
if (doPrint){
printBoard(gameBoard);
}
if (isXWin(gameBoard) || isOWin(gameBoard)){
break;
}
turnModifier *= -1;
}
if (isXWin(gameBoard)){
if (doPrint){
System.out.println("X Wins!");
}
return 1;
}
else if (isOWin(gameBoard)){
if (doPrint) {
System.out.println("O Wins!");
}
return -1;
}
else{
if (doPrint) {
System.out.println("It's a tie!");
}
return 0;
}
}
public static squareResult[][] initializer (squareResult[][] gameBoard){
for (int i = 0; i < gameBoard.length; i ++){
for (int j = 0; j < gameBoard[0].length; j++){
gameBoard[i][j] = squareResult.EMPTY;
}
}
return gameBoard;
}
public static void printBoard(squareResult[][] gameBoard){
String answer = "-";
for (int i = 0; i < gameBoard.length; i++){
for (int j = 0; j < gameBoard[0].length; j++) {
if (gameBoard[i][j] == squareResult.EMPTY) {
answer = "-";
} else if (gameBoard[i][j] == squareResult.O) {
answer = "O";
} else if (gameBoard[i][j] == squareResult.X) {
answer = "X";
}
System.out.print(" " + answer + " ");
if (j != 2){
System.out.print("|");
}
else
System.out.println();
}
if (i != 2){
System.out.println("-----+-----+-----");
}
}
System.out.println();
}
public static boolean isMoveable(squareResult[][] gameBoard){
for (int i = 0; i < gameBoard.length; i++){
for (int j = 0; j < gameBoard[0].length; j++){
if (gameBoard[i][j] == squareResult.EMPTY){
return true;
}
}
}
return false;
}
public static boolean isXWin (squareResult[][] gameBoard){
if (gameBoard[0][0] == squareResult.X && gameBoard[0][1] == squareResult.X && gameBoard[0][2] == squareResult.X){
return true;
}
if (gameBoard[1][0] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[1][2] == squareResult.X){
return true;
}
if (gameBoard[2][0] == squareResult.X && gameBoard[2][1] == squareResult.X && gameBoard[2][2] == squareResult.X){
return true;
}
if (gameBoard[0][0] == squareResult.X && gameBoard[1][0] == squareResult.X && gameBoard[2][0] == squareResult.X){
return true;
}
if (gameBoard[0][1] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[2][1] == squareResult.X){
return true;
}
if (gameBoard[0][2] == squareResult.X && gameBoard[1][2] == squareResult.X && gameBoard[2][2] == squareResult.X){
return true;
}
if (gameBoard[0][0] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[2][2] == squareResult.X){
return true;
}
if (gameBoard[0][2] == squareResult.X && gameBoard[1][1] == squareResult.X && gameBoard[2][0] == squareResult.X){
return true;
}
return false;
}
public static boolean isOWin (squareResult[][] gameBoard){
if (gameBoard[0][0] == squareResult.O && gameBoard[0][1] == squareResult.O && gameBoard[0][2] == squareResult.O){
return true;
}
if (gameBoard[1][0] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[1][2] == squareResult.O){
return true;
}
if (gameBoard[2][0] == squareResult.O && gameBoard[2][1] == squareResult.O && gameBoard[2][2] == squareResult.O){
return true;
}
if (gameBoard[0][0] == squareResult.O && gameBoard[1][0] == squareResult.O && gameBoard[2][0] == squareResult.O){
return true;
}
if (gameBoard[0][1] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[2][1] == squareResult.O){
return true;
}
if (gameBoard[0][2] == squareResult.O && gameBoard[1][2] == squareResult.O && gameBoard[2][2] == squareResult.O){
return true;
}
if (gameBoard[0][0] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[2][2] == squareResult.O){
return true;
}
if (gameBoard[0][2] == squareResult.O && gameBoard[1][1] == squareResult.O && gameBoard[2][0] == squareResult.O){
return true;
}
return false;
}
public static boolean isTie (squareResult[][] gameBoard){
if (isOWin(gameBoard) || isXWin(gameBoard)){
return false;
}
else
return true;
}
public static void randomXMove(squareResult[][] gameBoard){
Random rand = new Random();
boolean check = false;
while (check == false) {
int iChoice = rand.nextInt(3);
int jChoice = rand.nextInt(3);
if (isOpen(gameBoard, iChoice, jChoice)) {
gameBoard[iChoice][jChoice] = squareResult.X;
check = true;
}
}
}
public static void randomOMove(squareResult[][] gameBoard){
Random rand = new Random();
boolean check = false;
while (check == false) {
int iChoice = rand.nextInt(3);
int jChoice = rand.nextInt(3);
if (isOpen(gameBoard, iChoice, jChoice)) {
gameBoard[iChoice][jChoice] = squareResult.O;
check = true;
}
}
}
public static boolean isOpen(squareResult[][] gameBoard, int iChoice, int jChoice){
if (gameBoard[iChoice][jChoice] == squareResult.EMPTY){
return true;
}
else
return false;
}
我似乎无法弄清楚为什么 X 胜、O 胜和平数加起来不等于 1000,非常感谢您能给我的任何帮助。谢谢
您的 randomTicTacToeGame
函数 运行 每次调用时都是一个完整的 TicTacToe 游戏。因此,您的测试代码 运行 每次迭代有 4 个不同的游戏
如果您想 运行 每次迭代一个游戏,您应该 "save" 游戏结果为一个变量,然后测试该变量,如下所示:
int count = 0;
int xWins = 0;
int oWins = 0;
int ties = 0;
boolean doPrint = true;
while (count < 1000){
int gameResult = randomTicTacToeGame(doPrint);
if (gameResult == 1){
xWins += 1;
}
if (gameResult == -1){
oWins += 1;
}
if (gameResult == 0){
ties += 1;
}
if (count >= 10){
doPrint = false;
}
count++;
}
System.out.println();
System.out.println("X Wins: " + xWins + "\n" + "O Wins: " + oWins + "\n" + "Ties: " + ties);