如何在 sessionStorage 中保存 Mobx 状态

How to save Mobx state in sessionStorage

尝试从根本上完成此 https://github.com/elgerlambert/redux-localstorage,这是针对 Redux 但针对 Mobx 的。并且最好使用 sessionStorage。有没有简单的方法用最少的样板来完成这个?

最简单的方法是在任何可观察的 属性 发生变化时触发 mobx "autorun"。为此,您可以关注 .

我将在此处放置一些示例代码,以帮助您入门:

function autoSave(store, save) {
  let firstRun = true;
  mobx.autorun(() => {
    // This code will run every time any observable property
    // on the store is updated.
    const json = JSON.stringify(mobx.toJS(store));
    if (!firstRun) {
      save(json);
    }
    firstRun = false;
  });
}

class MyStore {
  @mobx.observable prop1 = 999;
  @mobx.observable prop2 = [100, 200];

  constructor() {
    this.load();
    autoSave(this, this.save.bind(this));
  }

  load() {
    if (/* there is data in sessionStorage */) {
      const data = /* somehow get the data from sessionStorage or anywhere else */;
      mobx.extendObservable(this, data);
    }
  }

  save(json) {
    // Now you can do whatever you want with `json`.
    // e.g. save it to session storage.
    alert(json);
  }
}

从这里发布示例:https://mobx.js.org/best/store.html

这显示了一种更简洁的检测值变化的方法,尽管不一定是本地存储。

import {observable, autorun} from 'mobx';
import uuid from 'node-uuid';

export class TodoStore {
    authorStore;
    transportLayer;
    @observable todos = [];
    @observable isLoading = true;

    constructor(transportLayer, authorStore) {
        this.authorStore = authorStore; // Store that can resolve authors for us
        this.transportLayer = transportLayer; // Thing that can make server requests for us
        this.transportLayer.onReceiveTodoUpdate(updatedTodo => this.updateTodoFromServer(updatedTodo));
        this.loadTodos();
    }

    /**
     * Fetches all todo's from the server
     */
    loadTodos() {
        this.isLoading = true;
        this.transportLayer.fetchTodos().then(fetchedTodos => {
            fetchedTodos.forEach(json => this.updateTodoFromServer(json));
            this.isLoading = false;
        });
    }

    /**
     * Update a todo with information from the server. Guarantees a todo
     * only exists once. Might either construct a new todo, update an existing one,
     * or remove an todo if it has been deleted on the server.
     */
    updateTodoFromServer(json) {
        var todo = this.todos.find(todo => todo.id === json.id);
        if (!todo) {
            todo = new Todo(this, json.id);
            this.todos.push(todo);
        }
        if (json.isDeleted) {
            this.removeTodo(todo);
        } else {
            todo.updateFromJson(json);
        }
    }

    /**
     * Creates a fresh todo on the client and server
     */
    createTodo() {
        var todo = new Todo(this);
        this.todos.push(todo);
        return todo;
    }

    /**
     * A todo was somehow deleted, clean it from the client memory
     */
    removeTodo(todo) {
        this.todos.splice(this.todos.indexOf(todo), 1);
        todo.dispose();
    }
}

export class Todo {

    /**
     * unique id of this todo, immutable.
     */
    id = null;

    @observable completed = false;
    @observable task = "";

    /**
     * reference to an Author object (from the authorStore)
     */
    @observable author = null;

    store = null;

    /**
     * Indicates whether changes in this object
     * should be submitted to the server
     */
    autoSave = true;

    /**
     * Disposer for the side effect that automatically
     * stores this Todo, see @dispose.
     */
    saveHandler = null;

    constructor(store, id=uuid.v4()) {
        this.store = store;
        this.id = id;

        this.saveHandler = reaction(
            // observe everything that is used in the JSON:
            () => this.asJson,
            // if autoSave is on, send json to server
            (json) => {
                if (this.autoSave) {
                    this.store.transportLayer.saveTodo(json);
                }
            }
        );
    }

    /**
     * Remove this todo from the client and server
     */
    delete() {
        this.store.transportLayer.deleteTodo(this.id);
        this.store.removeTodo(this);
    }

    @computed get asJson() {
        return {
            id: this.id,
            completed: this.completed,
            task: this.task,
            authorId: this.author ? this.author.id : null
        };
    }

    /**
     * Update this todo with information from the server
     */
    updateFromJson(json) {
        // make sure our changes aren't send back to the server
        this.autoSave = false;
        this.completed = json.completed;
        this.task = json.task;
        this.author = this.store.authorStore.resolveAuthor(json.authorId);
        this.autoSave = true;
    }

    dispose() {
        // clean up the observer
        this.saveHandler();
    }
}

在这里,你可以使用我的代码,虽然它只支持localStorage,你应该可以很容易地修改它。

https://github.com/nightwolfz/mobx-storage

事实证明,只需几行代码即可完成此操作:

const store = observable({
    players: [
        "Player 1",
        "Player 2",
    ],
    // ...
})

reaction(() => JSON.stringify(store), json => {
    localStorage.setItem('store',json);
}, {
    delay: 500,
});

let json = localStorage.getItem('store');
if(json) {
    Object.assign(store, JSON.parse(json));
}

繁荣。刷新页面时没有状态丢失。如果有变化,每 500 毫秒保存一次。