本机菜单未显示 OS X Electron
Native Menus not showing OS X Electron
我使用 electron-quick-start 创建了一个 Electron 应用程序,我希望唯一显示的本机菜单是 'Edit' 菜单,里面有常见的嫌疑人。
然而,在搜索并耗尽 'electron menu not working' 的所有相关 Google 结果后,我不知所措。
我当前的 main.js 文件:
const {app, Menu, BrowserWindow} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
app.setName('mathulator');
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 900, height: 550})
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`)
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
const template = [
{
label: 'Mathulator',
submenu: [
{
role: 'quit'
}
]
},
{
label: 'Edit',
submenu: [
{
role: 'undo'
},
{
role: 'redo'
},
{
type: 'separator'
},
{
role: 'cut'
},
{
role: 'copy'
},
{
role: 'paste'
},
{
role: 'pasteandmatchstyle'
},
{
role: 'delete'
},
{
role: 'selectall'
}
]
}
]
mainWindow.setMenu(Menu.buildFromTemplate(template))
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
我也用electron-packager打包过,没用
我 运行 它在 main.js 文件中,这是我从网络上大量模糊或令人费解的信息中收集到的主要过程,因此是其中的一个我应该创建菜单。
我也在 render.js 中尝试这样做,我看到了建议。无济于事。它会显示默认的电子快速启动菜单,或者只是一个以应用程序命名的简单菜单,包含一个标记为 'Quit'.
的项目
我可能做错了什么,我可能从现有信息中误解了什么?
编辑: 我实际上附加了错误的文件,第一次尝试使用 Menu.setApplicationMenu()
,像这样:
const {app, Menu, BrowserWindow} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
app.setName('mathulator');
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 900, height: 550});
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`);
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
})
const template = [
{
label: 'Mathulator',
submenu: [
{
role: 'quit'
}
]
},
{
label: 'Edit',
submenu: [
{
role: 'undo'
},
{
role: 'redo'
},
{
type: 'separator'
},
{
role: 'cut'
},
{
role: 'copy'
},
{
role: 'paste'
},
{
role: 'pasteandmatchstyle'
},
{
role: 'delete'
},
{
role: 'selectall'
}
]
}
];
Menu.setApplicationMenu(Menu.buildFromTemplate(template));
这里的问题是 BrowserWindow.setMenu()
仅适用于 Windows 和 Linux。在 macOS 上你应该使用 Menu.setApplicationMenu()
.
正如@Vadim Macagon 在评论中所述,确保对 Menu.setApplicationMenu()
的调用在 createWindow()
中。对我来说,它解决了这个问题。
也许你将LSUIElement设置为1,这意味着代理应用程序,即不应出现在Dock中的应用程序。将 LSUIElement 更改为 0,将显示构建应用程序的菜单。
电子构建配置
mac: {
icon: 'build/icons/icon.icons',
extendInfo: {
LSUIElement: 0
}
}
LSUIElement 的详细信息在这里
https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/LaunchServicesKeys.html#//apple_ref/doc/uid/20001431-108256
请注意,在 OSX 上,菜单不在 window 本身上,而是在 dosktop 的顶部。
我浪费了很多时间来解决它没有出现的原因。
我使用 electron-quick-start 创建了一个 Electron 应用程序,我希望唯一显示的本机菜单是 'Edit' 菜单,里面有常见的嫌疑人。
然而,在搜索并耗尽 'electron menu not working' 的所有相关 Google 结果后,我不知所措。
我当前的 main.js 文件:
const {app, Menu, BrowserWindow} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
app.setName('mathulator');
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 900, height: 550})
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`)
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
const template = [
{
label: 'Mathulator',
submenu: [
{
role: 'quit'
}
]
},
{
label: 'Edit',
submenu: [
{
role: 'undo'
},
{
role: 'redo'
},
{
type: 'separator'
},
{
role: 'cut'
},
{
role: 'copy'
},
{
role: 'paste'
},
{
role: 'pasteandmatchstyle'
},
{
role: 'delete'
},
{
role: 'selectall'
}
]
}
]
mainWindow.setMenu(Menu.buildFromTemplate(template))
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
我也用electron-packager打包过,没用
我 运行 它在 main.js 文件中,这是我从网络上大量模糊或令人费解的信息中收集到的主要过程,因此是其中的一个我应该创建菜单。
我也在 render.js 中尝试这样做,我看到了建议。无济于事。它会显示默认的电子快速启动菜单,或者只是一个以应用程序命名的简单菜单,包含一个标记为 'Quit'.
的项目我可能做错了什么,我可能从现有信息中误解了什么?
编辑: 我实际上附加了错误的文件,第一次尝试使用 Menu.setApplicationMenu()
,像这样:
const {app, Menu, BrowserWindow} = require('electron')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow;
app.setName('mathulator');
function createWindow () {
// Create the browser window.
mainWindow = new BrowserWindow({width: 900, height: 550});
// and load the index.html of the app.
mainWindow.loadURL(`file://${__dirname}/index.html`);
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
})
app.on('activate', function () {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow();
}
})
const template = [
{
label: 'Mathulator',
submenu: [
{
role: 'quit'
}
]
},
{
label: 'Edit',
submenu: [
{
role: 'undo'
},
{
role: 'redo'
},
{
type: 'separator'
},
{
role: 'cut'
},
{
role: 'copy'
},
{
role: 'paste'
},
{
role: 'pasteandmatchstyle'
},
{
role: 'delete'
},
{
role: 'selectall'
}
]
}
];
Menu.setApplicationMenu(Menu.buildFromTemplate(template));
这里的问题是 BrowserWindow.setMenu()
仅适用于 Windows 和 Linux。在 macOS 上你应该使用 Menu.setApplicationMenu()
.
正如@Vadim Macagon 在评论中所述,确保对 Menu.setApplicationMenu()
的调用在 createWindow()
中。对我来说,它解决了这个问题。
也许你将LSUIElement设置为1,这意味着代理应用程序,即不应出现在Dock中的应用程序。将 LSUIElement 更改为 0,将显示构建应用程序的菜单。
电子构建配置
mac: {
icon: 'build/icons/icon.icons',
extendInfo: {
LSUIElement: 0
}
}
LSUIElement 的详细信息在这里 https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/LaunchServicesKeys.html#//apple_ref/doc/uid/20001431-108256
请注意,在 OSX 上,菜单不在 window 本身上,而是在 dosktop 的顶部。
我浪费了很多时间来解决它没有出现的原因。