"TypeError: Error #1010: A term is undefined and has no properties" in AS3

"TypeError: Error #1010: A term is undefined and has no properties" in AS3

我正在使用 Adob​​e Animate CC 创建一个 Android 游戏作为我们的论文,每次我测试我的作品时,一开始它运行良好,但是当我进入主游戏时,有一个出现错误:

Error #1010: A term is undefined and has no properties at RECOVER_RECOVER_dmthesis_demo_ver__paggumanarename_Scene14_fla::MainTimeline/frame1()[RECOVER_RECOVER_dmthesis_demo_ver__paggumanarename_Scene14_fla.MainTimeline::frame1:160]

这是我的代码(包括注释代码):

import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.events.Event;
import flash.display.Stage;
import flash.utils.Timer;


gril.gotoAndStop('a');


var gril:MovieClip = new MovieClip;
var linya:MovieClip = new MovieClip;
var timer:MovieClip = new MovieClip;
var scorer:MovieClip = new MovieClip;
var xDistance:Number 
var yDistance:Number
var fl_SecondsToCountDown:Number = 5;
var fl_CountDownTimerInstance:Timer = new Timer(1000, fl_SecondsToCountDown);
var vx:Number = 5; 
var vy:Number = 5;
var bg:MovieClip = new MovieClip;
var bg2:MovieClip = new MovieClip;
var qnaWin:MovieClip = new MovieClip;
var corekWin:MovieClip = new MovieClip;
var maliWin:MovieClip = new MovieClip;
var gameOverWin:MovieClip = new MovieClip;
//var btnPause:Button = new Button;
//var forward:Button = new Button;


bg.visible = true;
bg2.visible = false;
gril.visible = true;
linya.visible = true;
btnPause.visible = true;
pauseWin.visible = false;
qnaWin.visible = false;
corekWin.visible = false;
maliWin.visible = false;
scorer.visible = false;
timer.visible = false;
forward.visible = true;
gameOverWin.visible = false;


//var rightpressed:Boolean = new Boolean(false);
//var leftPressed:Boolean = new Boolean(false);
//var linkspeed:Number = 10;
//var contactApak: Boolean =false;


/*else if(keyEvent.keyCode == Keyboard.LEFT){
leftpressed = true;
}*/


//forward.enabled = true;
forward.addEventListener(MouseEvent.CLICK, myClickReaction); 
// speeds ALONG NYPOTENUSE
function myClickReaction (e:MouseEvent):void {  
     vx = mouseX - gril.x;
     vy = mouseY - gril.y; 
     addEventListener(Event.ENTER_FRAME, onEnterFrame); 
  gril.x+=10;
     gril.gotoAndStop('i');
}
/*stage.addEventListener(MouseEvent.CLICK, keyDownHandler);
function keyDownHandler(event:MouseEvent):void{
if(event == Keyboard.RIGHT){
rightpressed = true;
  }
}*/



function onEnterFrame(event:Event):void { 
     //mc increments by 5 until it reaches mouse - mc (ie the distance) 
     gril.x += vx; 
     gril.y += vy; 
     xDistance = Math.abs(mouseX - gril.x); 
     yDistance = Math.abs(mouseY - gril.y); 
     trace (xDistance) 
     if (xDistance == 0 ) { 
          removeEventListener(Event.ENTER_FRAME, onEnterFrame); 
     } 
}
/*forward.addEventListener(MouseEvent.CLICK, lakad);
function lakad(event:MouseEvent):void{
if(event.keyCode == Keyboard.RIGHT){
rightpressed = false;
gril.gotoAndStop('a');
}
}*/
/*else if(keyEvent.keyCode == Keyboard.LEFT){
leftpressed = false;
mcgril.gotoAndStop("Stand Left Frame");
}*/




/*stage.addEventListener(Event.ENTER_FRAME, gameLoopi);
forward.addEventListener(MouseEvent.CLICK, gameLoopi);
function gameLoopi(e:Event):void{
gril.x+=10;
gril.gotoAndStop('i');
}*/
/*else if(leftpressed){
linkMC.x-=linkspeed;
linkMC.gotoAndStop("Walk Left Frame);
}*/
if(linya.hitTestObject(gril)){
  qnaWin.visible = true;
}
/*if(apak.hitTestPoint(mcgril.x,mcgril.y+15,true)){
  contactApak=true;
}
else{
  contactApak=false;
}}*/

//btnPause.enabled = true;
btnPause.addEventListener(MouseEvent.CLICK, pois);

function pois(event:MouseEvent):void{
  stage.frameRate = 0;
  bg.visible = true;
  bg2.visible = false;
  gril.visible = false;
  linya.visible = false;
  btnPause.visible = false;
  pauseWin.visible = true;
  qnaWin.visible = false;
  corekWin.visible = false;
  maliWin.visible = false;
  scorer.visible = false;
  timer.visible = false;
  forward.visible = false;
  gameOverWin.visible = false;
}


pauseWin.btnResume.addEventListener(MouseEvent.CLICK, gorau);


function gorau(event:MouseEvent):void{
  bg.visible = true;
  bg2.visible = false;
  gril.visible = true;
  linya.visible = true;
  btnPause.visible = true;
  pauseWin.visible = false;
  qnaWin.visible = false;
  corekWin.visible = false;
  maliWin.visible = false;
  scorer.visible = false;
  timer.visible = false;
  forward.visible = true;
  gameOverWin.visible = false;
}


pauseWin.btnQtm.addEventListener(MouseEvent.CLICK, kweet);


function kweet(event:MouseEvent):void{
  gotoAndStop(1, "Scene 1");
}


/*var objectoriginalX:Number;
var objectoriginalY:Number;*/


**corekWin.btnGo.addEventListener(MouseEvent.CLICK, gorabelx);**//this is in the line 160, the main problem


function gorabelx(event:MouseEvent):void{
  bg2.visible = true;
  bg.visible = false;
  //mcbackground.room.pinto(scaleY =-1);
  }

//timer.timee.text=fl_SecondsToCountDown.toString();
fl_CountDownTimerInstance.start();


fl_CountDownTimerInstance.addEventListener(TimerEvent.TIMER, foo);


function foo(event:TimerEvent):void
{
  fl_SecondsToCountDown--;
  timer.timee.text=fl_SecondsToCountDown.toString();
  trace(fl_SecondsToCountDown + " seconds");
  if(fl_SecondsToCountDown == 0){
  gameOverWin.visible = true;
  }
}


gameOverWin.btnTry.addEventListener(MouseEvent.CLICK, tryk);


function tryk(event:MouseEvent):void{
  bg.visible = true;
  bg2.visible = false;
  gril.visible = true;
  linya.visible = true;
  btnPause.visible = true;
  pauseWin.visible = false;
  qnaWin.visible = false;
  corekWin.visible = false;
  maliWin.visible = false;
  scorer.visible = false;
  timer.visible = false;
  forward.visible = true;
  gameOverWin.visible = false;
}

糟糕!我的代码太长了。我检查了很多次我的代码没有错,我也调试了它仍然出现这种错误。我已经声明了 corekWin(动画片段),但是 corekWin 中的 btnGo(另一个可以点击的动画片段)不需要声明它,对吧?因为已经声明了 corekWin。

我正在尝试修复该错误,不幸的是,它失败了。我已经仔细检查过了。您认为这段代码有什么问题?

关于这一行:

var corekWin:MovieClip = new MovieClip;

您刚刚创建了一个新的空白 (empty) MovieClip 对象,引用名称为 corekWin,因为您从未做过 corekWin.addChild(btnGo);,您不能说 ;

corekWin.btnGo.addEventListener(MouseEvent.CLICK, gorabelx);

它失败了,因为 corekWin 是一个空的 new Movieclip,它不包含任何 btnGo 对象。

可能的解决方案

如果 corekWin 是您的 (ctrl+L) 中的一个 MovieClip,那么您应该给它一个 linkage名称(右击并转到 属性 并提供链接名称,例如将其命名为 mc_corekWin)。

现在在您的代码中,您可以实例化现有的 MovieClip 而不是创建一个新的空 MovieClip...:[=​​31=]

var corekWin : mc_corekWin = new mc_corekWin();

在调整任何视觉方面之前,通过 stage.addChild(corekWin); 将其添加到舞台,然后您可以执行 corekWin.visiblecorekWin.alpha 等等。

编辑 :

如果您的 MC 已经放在舞台上(在运行时),那么您不需要创建 new Movieclip(甚至 new mc_corekWin)变量。只需通过您给它的 实例 名称引用 MC。

  • 要撤消 链接 只需返回 中的 MC 属性并取消勾选 "Export for Actionscript"框.

  • 要添加一个 实例 名称,单击 MC(在舞台上单击它,而不是库)并打开 Properties 选项卡 (ctrl+F3),您会看到一个为您的首选名称准备好的部分。您键入的名称(并按 Enter 更新)将在代码中使用。

基本上,如果 MC xyz 已经在舞台上,您不需要 var xyz:MovieClip = new MovieClip;(这将覆盖舞台上的 MC)通过代码控制它,只需给它一个实例名称然后使用名称在代码中引用MC。

可能您不需要 grillinya 等变量成为 new MovieClip。尝试取消对它们的注释(使用 //)并查看它们现在是否变为 "not visible"。