在 AudioRecord 线程中处理
Processing in AudioRecord thread
我正在一个线程中处理 AudioRecord 录制的音频,但是如果我 运行 在录音机线程中处理,一些帧会丢失。根据 android, AudioRecord.read() --> bufferoverflow, how to handle the buffer?,我需要 运行 在单独的线程中处理,但是如何呢?我是否需要为每一帧(每秒 2-3 个)创建一个新线程?
这是我目前的解决方案,但我想知道是否有更好的方法来做到这一点?
//in the AudioRecord thread
while (!break_condition) {
int num_read = recorder.read(buffer, 0, buffer.length);
HeavyProcessingRunnable myRunnable = new HeavyProcessingRunnable(buffer);
Thread t = new Thread(myRunnable)
t.start();
}
运行能够进行繁重的处理
public class HeavyProcessingRunnable implements Runnable {
private byte[] var;
public HeavyProcessingRunnable(byte[] var) {
this.var = var;
}
public void run() {
//if this is executed in audio recorder thread, frames get dropped
someHeavyProcessing(var);
}
}
每次都创建一个新线程有点昂贵(discussion)。最好只创建一次繁重的处理线程并为其提供音频样本。这是一个例子:
// Do it only once.
HandlerThread myHandlerThread = new HandlerThread("my-handler-thread");
myHandlerThread.start();
Handler myHandler = new Handler(myHandlerThread.getLooper(), new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
someHeavyProcessing((byte[]) msg.obj, msg.arg1);
return true;
}
});
// In audio recorder thread.
// Mind the handler reference.
while (!break_condition) {
int num_read = recorder.read(buffer, 0, buffer.length);
Message message = myHandler.obtainMessage();
message.obj = buffer;
message.arg1 = num_read;
message.sendToTarget();
}
顺便说一下,提供 num_read
和音频样本很重要。
我正在一个线程中处理 AudioRecord 录制的音频,但是如果我 运行 在录音机线程中处理,一些帧会丢失。根据 android, AudioRecord.read() --> bufferoverflow, how to handle the buffer?,我需要 运行 在单独的线程中处理,但是如何呢?我是否需要为每一帧(每秒 2-3 个)创建一个新线程?
这是我目前的解决方案,但我想知道是否有更好的方法来做到这一点?
//in the AudioRecord thread
while (!break_condition) {
int num_read = recorder.read(buffer, 0, buffer.length);
HeavyProcessingRunnable myRunnable = new HeavyProcessingRunnable(buffer);
Thread t = new Thread(myRunnable)
t.start();
}
运行能够进行繁重的处理
public class HeavyProcessingRunnable implements Runnable {
private byte[] var;
public HeavyProcessingRunnable(byte[] var) {
this.var = var;
}
public void run() {
//if this is executed in audio recorder thread, frames get dropped
someHeavyProcessing(var);
}
}
每次都创建一个新线程有点昂贵(discussion)。最好只创建一次繁重的处理线程并为其提供音频样本。这是一个例子:
// Do it only once.
HandlerThread myHandlerThread = new HandlerThread("my-handler-thread");
myHandlerThread.start();
Handler myHandler = new Handler(myHandlerThread.getLooper(), new Handler.Callback() {
@Override
public boolean handleMessage(Message msg) {
someHeavyProcessing((byte[]) msg.obj, msg.arg1);
return true;
}
});
// In audio recorder thread.
// Mind the handler reference.
while (!break_condition) {
int num_read = recorder.read(buffer, 0, buffer.length);
Message message = myHandler.obtainMessage();
message.obj = buffer;
message.arg1 = num_read;
message.sendToTarget();
}
顺便说一下,提供 num_read
和音频样本很重要。