UIView 动画立即完成,不考虑持续时间或延迟

UIView animation is done instantly without regards to the duration or delay

我在为我的视图的 layoutConstraints 之一设置动画时遇到了一些困难:

UIView.animate(withDuration: 1, delay: 0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
                self.topLayoutConstraint?.constant = self.currentYPosition
                self.layoutIfNeeded()
                }, completion: nil)

无论我使用什么持续时间或延迟,动画都会立即完成(我的视图从以前的位置跳到新的位置)。

我检查了所有的值,它们都是正确的。 我也检查过,动画和完成被调用了。

有什么想法吗?

编辑:

@objc private func viewDragged(_ recognizer: UIPanGestureRecognizer) {

        let location = recognizer.location(in: self.superview)

        switch recognizer.state {
        case .ended:

            if (recognizer.direction == .Down) {            // Collapsing the slide panel

                currentYPosition = parentViewHeight - minimumVisibleHeight - statusBarHeight - navBarHeight
            }
            else if (recognizer.direction == .Up) {       // Expanding the slide panel

                // Substracting `minimumVisibleHeight` so that the dragable part is hidden behind the navigation bar
                currentYPosition = -minimumVisibleHeight
            }

            self.topLayoutConstraint?.constant = self.currentYPosition
            UIView.animate(withDuration: 1, delay: 0, options: UIViewAnimationOptions.curveEaseInOut, animations: {
                self.layoutIfNeeded()
                }, completion: nil)
            break
        case .began:
            HomeSlidePanelContainerView.draggingPreviousPosition = location.y
        default:
            self.layoutIfNeeded()

            if (location.y < (parentViewHeight - minimumVisibleHeight - statusBarHeight - navBarHeight)
                || location.y > (statusBarHeight + navBarHeight)) {

                currentYPosition -= HomeSlidePanelContainerView.draggingPreviousPosition - location.y
                topLayoutConstraint?.constant = currentYPosition
                self.layoutIfNeeded()
            }
            HomeSlidePanelContainerView.draggingPreviousPosition = location.y
            break
        }

    }

在动画块之前设置约束:

self.topLayoutConstraint?.constant = self.currentYPosition

UIView.animate(withDuration: 1, delay: 0, options: UIViewAnimationOptions.curveEaseInOut, animations: {               
                self.layoutIfNeeded()
}, completion: nil)

我经常用Snapkit或者Masonry做autolayout,也许你可以试试it.It熟悉Apple的autolayout,太棒了!比如我今天用的子代码:

UIView.animate(withDuration: 1.0, animations: {
 minLabel.snp.updateConstraints { (make) in
            make.top.equalTo(view.snp.centerY)
                    }
})
self.view.layoutIfNeeded()

我已经设法找到解决方案。这可能会对其他人有所帮助,所以我正在回答我自己的问题。

我当时做的是这样的:

self.topLayoutConstraint?.constant = self.currentYPosition

UIView.animate(withDuration: 1, delay: 0, options: UIViewAnimationOptions.curveEaseInOut, animations: {               
                self.layoutIfNeeded()
}, completion: nil)

如您所见,我正在更改一个值 topLayoutConstraint,这是对 self 的约束,后者是 UIView.

然后我尝试通过在动画闭包中调用 self.layoutIfNeeded 来为该变化设置动画。

这里的问题是 layoutIfNeeded() 适用于子视图而不是视图本身。所以在我的例子中,我试图为 self 的子视图而不是 self 本身的布局设置动画。

已将 self.layoutIfNeeded() 更改为 self.superview?.layoutIfNeeded() 瞧!