Fabric.js fillRule - evenodd(减去形状)
Fabric.js fillRule - evenodd (subtract shapes)
我正在尝试使用 fabric.js
中的 fillRule = 'evenodd' 在多边形中打洞
globalCompositeOperation 对我不起作用,因为我需要在多边形孔中查看形状
like this
这是我的代码:fiddle
有2个例子:
- Fabric.js 2 个多边形(无效)
- 原生 html5 canvas 2 个多边形(有效)
当我为 fabric.js 多边形设置 fillRule: 'evenodd' 时,它将转到结构函数并将上下文填充设置为 'eveneodd'
_renderFill: function(ctx) {
...
if (this.fillRule === 'evenodd') {
ctx.fill('evenodd');
}
...
ctx.restore();
},
但是还是不行。
请告诉我如何使用 'enevodd' if fabric.js
'evenodd' 填充规则适用于一个织物对象。您不能将此规则用于单独的对象并将它们组合在一起,即使您使用的是组对象。在单独发生的形状的组渲染中,这意味着每个对象调用:
context.fill();
或
context.fill('evenodd')
Fabric.js 缺少对多个对象使用 'evenodd' 规则的功能。
这里有一些变通方法,如何对一个主题多边形和多个减去的多边形使用 'evenodd' 规则。
步骤:
- 找到减去多边形的最近点到主题多边形的最后一个点。
- 按最接近的索引对相减的多边形数组进行排序
- 将主题和减去的多边形合并为一个。
这里是fiddle.
此代码需要改进。它给出了如何使用 'evenodd' 规则在多边形中打孔的想法。
var canvas = new fabric.Canvas('c', { selection: false });
var polygons = [];
var subjectPoly = [{x:30,y:10}, {x:300,y:50}, {x:20,y:290}];
var subtractPoly1 = [{x:50,y:50}, {x:200,y:140}, {x:220,y:40}];
var subtractPoly2 = [{x:10,y:10}, {x:300,y:200}, {x:60,y:150}];
var subtractPoly = [];
subtractPoly.push(subtractPoly1);
subtractPoly.push(subtractPoly2);
var result = combinePolygonArrays(subjectPoly,sortPolygonArray(subtractPoly, closetPoint(subjectPoly[0],subtractPoly)));
var poly1 = new fabric.Polygon(result, {
fillRule: 'evenodd',
fill: 'green',
selectable: false });
canvas.add( poly1);
var c= (new fabric.Circle({
radius: 50,
left: 125,
top: 50,
fill: 'red'
}));
canvas.add(c);
c.sendToBack();
function closetPoint(subjPolyPoint, subtrPoly){
var minIndexes = [];
for (var j in subtrPoly){
var minLength = Length(subjPolyPoint, subtrPoly[j][0]);
var minIndex = 0;
for (var i = 1; i < subtrPoly[j].length; i++){
var newLength = Length(subjPolyPoint, subtrPoly[j][i])
if (minLength > newLength){
minLength = newLength;
minIndex = i;
}
}
minIndexes.push({arrayIndex: j, elementIndex: minIndex});
}
return minIndexes;
}
function Length(point1, point2) {
var x1 = point1.x,
x2 = point2.x,
y1 = point1.y,
y2 = point2.y;
return Math.sqrt((x1 -= x2) * x1 + (y1 -= y2) *y1);
}
function sortPolygonArray(array, indexes){
var result = [];
for (var i in indexes){
var newArray = [];
var originalLength = array[indexes[i].arrayIndex].length;
while (newArray.length != originalLength){
if (indexes[i].elementIndex == originalLength){
indexes[i].elementIndex = 0;
}
newArray.push(array[indexes[i].arrayIndex][indexes[i].elementIndex]);
indexes[i].elementIndex++;
}
result.push(newArray);
}
return result;
}
function combinePolygonArrays(subjPoly, subtrPoly){
var newArray = subjPoly;
var lastSubjectPoint = subjPoly[subjPoly.length - 1];
for (var i in subtrPoly){
var firstSubtractedPoint = subtrPoly[i][0];
newArray = newArray.concat(subtrPoly[i]);
newArray.push(firstSubtractedPoint);
newArray.push(lastSubjectPoint);
}
return newArray;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.11/fabric.js"></script>
<canvas id="c" width="500" height="350" style="border:1px solid #ccc"></canvas>
我正在尝试使用 fabric.js
中的 fillRule = 'evenodd' 在多边形中打洞globalCompositeOperation 对我不起作用,因为我需要在多边形孔中查看形状 like this
这是我的代码:fiddle
有2个例子:
- Fabric.js 2 个多边形(无效)
- 原生 html5 canvas 2 个多边形(有效)
当我为 fabric.js 多边形设置 fillRule: 'evenodd' 时,它将转到结构函数并将上下文填充设置为 'eveneodd'
_renderFill: function(ctx) {
...
if (this.fillRule === 'evenodd') {
ctx.fill('evenodd');
}
...
ctx.restore();
},
但是还是不行。 请告诉我如何使用 'enevodd' if fabric.js
'evenodd' 填充规则适用于一个织物对象。您不能将此规则用于单独的对象并将它们组合在一起,即使您使用的是组对象。在单独发生的形状的组渲染中,这意味着每个对象调用:
context.fill();
或
context.fill('evenodd')
Fabric.js 缺少对多个对象使用 'evenodd' 规则的功能。
这里有一些变通方法,如何对一个主题多边形和多个减去的多边形使用 'evenodd' 规则。
步骤:
- 找到减去多边形的最近点到主题多边形的最后一个点。
- 按最接近的索引对相减的多边形数组进行排序
- 将主题和减去的多边形合并为一个。
这里是fiddle.
此代码需要改进。它给出了如何使用 'evenodd' 规则在多边形中打孔的想法。
var canvas = new fabric.Canvas('c', { selection: false });
var polygons = [];
var subjectPoly = [{x:30,y:10}, {x:300,y:50}, {x:20,y:290}];
var subtractPoly1 = [{x:50,y:50}, {x:200,y:140}, {x:220,y:40}];
var subtractPoly2 = [{x:10,y:10}, {x:300,y:200}, {x:60,y:150}];
var subtractPoly = [];
subtractPoly.push(subtractPoly1);
subtractPoly.push(subtractPoly2);
var result = combinePolygonArrays(subjectPoly,sortPolygonArray(subtractPoly, closetPoint(subjectPoly[0],subtractPoly)));
var poly1 = new fabric.Polygon(result, {
fillRule: 'evenodd',
fill: 'green',
selectable: false });
canvas.add( poly1);
var c= (new fabric.Circle({
radius: 50,
left: 125,
top: 50,
fill: 'red'
}));
canvas.add(c);
c.sendToBack();
function closetPoint(subjPolyPoint, subtrPoly){
var minIndexes = [];
for (var j in subtrPoly){
var minLength = Length(subjPolyPoint, subtrPoly[j][0]);
var minIndex = 0;
for (var i = 1; i < subtrPoly[j].length; i++){
var newLength = Length(subjPolyPoint, subtrPoly[j][i])
if (minLength > newLength){
minLength = newLength;
minIndex = i;
}
}
minIndexes.push({arrayIndex: j, elementIndex: minIndex});
}
return minIndexes;
}
function Length(point1, point2) {
var x1 = point1.x,
x2 = point2.x,
y1 = point1.y,
y2 = point2.y;
return Math.sqrt((x1 -= x2) * x1 + (y1 -= y2) *y1);
}
function sortPolygonArray(array, indexes){
var result = [];
for (var i in indexes){
var newArray = [];
var originalLength = array[indexes[i].arrayIndex].length;
while (newArray.length != originalLength){
if (indexes[i].elementIndex == originalLength){
indexes[i].elementIndex = 0;
}
newArray.push(array[indexes[i].arrayIndex][indexes[i].elementIndex]);
indexes[i].elementIndex++;
}
result.push(newArray);
}
return result;
}
function combinePolygonArrays(subjPoly, subtrPoly){
var newArray = subjPoly;
var lastSubjectPoint = subjPoly[subjPoly.length - 1];
for (var i in subtrPoly){
var firstSubtractedPoint = subtrPoly[i][0];
newArray = newArray.concat(subtrPoly[i]);
newArray.push(firstSubtractedPoint);
newArray.push(lastSubjectPoint);
}
return newArray;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.11/fabric.js"></script>
<canvas id="c" width="500" height="350" style="border:1px solid #ccc"></canvas>