如何使用输入子系统生成击键事件

How to generate key strokes events with the Input Subsystem

我正在 Linux 中编写一个键盘模拟器程序,一开始我能够将击键渲染到 X11 window 但这在虚拟终端中不起作用并尝试不同的方法。我参考了 http://thiemonge.org/getting-started-with-uinput 并尝试使用 uinput 内核模块。根据教程,击键可以作为 uinput 事件注入,我相应地编写了下面的代码。

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <linux/input.h>
#include <linux/uinput.h>
#include <iostream>

#include <time.h>
#include <string>
#define die(str, args...) do { \
perror(str); \
exit(EXIT_FAILURE); \
} while(0)

int main(void)
{
    int                    fd_keyEmulator;
    struct uinput_user_dev uidev;
    struct input_event     ev;
    int                    dx, dy;
    int                    i;

    fd_keyEmulator = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
    if(fd_keyEmulator < 0)
    {
        std::cout << "error: open : " <<  strerror(errno) << std::endl;
    }

    int ret;
    //ret = ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_KEY);
    //ret = ioctl(fd_keyEmulator, UI_SET_KEYBIT, KEY_D);
    //ret = ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_SYN);
    sleep(5);
    if (ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_KEY) < 0)
    {
        std::cout << "test 1 ..." << std::endl;
        die("error: ioctl");
    }
    if (ioctl(fd_keyEmulator, UI_SET_KEYBIT, KEY_D) < 0)
    {
        std::cout << "test 2 ..." << std::endl;
        die("error: ioctl");
    }
    if (ioctl(fd_keyEmulator, UI_SET_EVBIT, EV_REL) < 0)
    {
        std::cout << "test 3 ..." << std::endl;
        die("error: ioctl");
    }


    memset(&uidev, 0, sizeof(uidev));
    snprintf(uidev.name, UINPUT_MAX_NAME_SIZE, "keyboard-emulator");
    uidev.id.bustype = BUS_USB;
    uidev.id.vendor  = 0x1;
    uidev.id.product = 0x1;
    uidev.id.version = 1;

    std::cout << "Writing key press..." << std::endl;
    if(write(fd_keyEmulator, &uidev, sizeof(uidev)) < 0)
        std::cout << "error: write" <<  strerror(errno) << std::endl;

    if(ioctl(fd_keyEmulator, UI_DEV_CREATE) < 0)
        std::cout << "error: ioctl" <<  strerror(errno) << std::endl;


    memset(&ev, 0, sizeof(ev));
    ev.type = EV_REL;
    ev.code = KEY_D;
    ev.value = 1;

    //ret = write(fd_keyEmulator, &ev, sizeof(ev));
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0)
                die("error: write");
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0)
                die("error: write");
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0)
                die("error: write");
    if (write(fd_keyEmulator, &ev, sizeof (struct input_event)) < 0)
                die("error: write");


    if(ioctl(fd_keyEmulator, UI_DEV_DESTROY) < 0)
        std::cout << "error: ioctl" <<  strerror(errno) << std::endl;

    close(fd_keyEmulator);

}

在这种情况下,我正在尝试为击键 'd' 生成一个 uinput 事件。但是随着程序的执行,我什么也看不到。 有人可以帮我验证这个程序吗?教程中也不清楚如何使用uinput子系统注入击键。

编辑: 我写了一个不同的程序,但我看不到任何输出。我迷路了,感谢任何帮助。

#include <cstdlib>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <linux/input.h>
#include <linux/uinput.h>
#include <iostream>

#include <time.h>
#include <string>

using namespace std;

/*
 * 
 */
int main(int argc, char** argv) {

    // create uinput file descriptor
    int fd_key_emulator;                                                                    

    // open file descriptor
    fd_key_emulator = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
    if(fd_key_emulator < 0)
    {
        std::cout << "error in open : " << strerror(errno) << std::endl;
    }

    // uinput_user_dev struct for fake keyboard
    struct uinput_user_dev dev_fake_keyboard;
    memset(&dev_fake_keyboard, 0, sizeof(uinput_user_dev));
    snprintf(dev_fake_keyboard.name, UINPUT_MAX_NAME_SIZE, "kb-emulator");
    dev_fake_keyboard.id.bustype = BUS_USB;
    dev_fake_keyboard.id.vendor = 0x01;
    dev_fake_keyboard.id.product = 0x01;
    dev_fake_keyboard.id.version = 1;



    /**configure the input device to send type of events, inform to subsystem which 
     * type of input events we are using via ioctl calls. 
     * UI_SET_EVBIT ioctl request is used to applied on uinput descriptor to enable a type of event.
     **/
    // enable key press/release event
    if(ioctl(fd_key_emulator, UI_SET_EVBIT, EV_KEY))
    {
        std::cout << "Error in ioctl : UI_SET_EVBIT : EV_KEY : " << strerror(errno) << std::endl;
    }

    // enable set of KEY events here
    if(ioctl(fd_key_emulator, UI_SET_KEYBIT, KEY_A))
    {
        std::cout << "Error in ioctl : UI_SET_KEYBIT : KEY_A : " << strerror(errno) << std::endl;
    }

    // enable synchronization event
    if(ioctl(fd_key_emulator, UI_SET_EVBIT, EV_SYN))
    {
        std::cout << "Error in ioctl : UI_SET_EVBIT : EV_SYN : " << strerror(errno) << std::endl;
    }

    // now write the uinput_user_dev structure into uinput file descriptor
    if(write(fd_key_emulator, &dev_fake_keyboard, sizeof(uinput_user_dev)) < 0)
    {
        std::cout << "Error in write(): uinput_user_dev struct into uinput file descriptor: " << strerror(errno) << std::endl;
    }

    // create the device via an IOCTL call 
    if(ioctl(fd_key_emulator, UI_DEV_CREATE))
    {
        std::cout << "Error in ioctl : UI_DEV_CREATE : " << strerror(errno) << std::endl;
    }
    // now fd_key_emulator represents the end-point file descriptor of the new input device. 


    // struct member for input events
    struct input_event key_input_event;
    memset(&key_input_event, 0, sizeof(input_event));

    // key press event for 'a'
    key_input_event.type = EV_KEY;
    key_input_event.code = KEY_A;
    key_input_event.value = 1;

    // now write to the file descriptor
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0)
    {
        std::cout << "Error write : KEY_A press : " << strerror(errno) << std::endl;
    }

    memset(&key_input_event, 0, sizeof(input_event));
    // EV_SYN for key press event
    key_input_event.type = EV_SYN;
    key_input_event.code = SYN_REPORT;
    key_input_event.value = 0;

    // now write to the file descriptor
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0)
    {
        std::cout << "Error write : EV_SYN for key press : " << strerror(errno) << std::endl;
    }

    memset(&key_input_event, 0, sizeof(input_event));

    // key release event for 'a'
    key_input_event.type = EV_KEY;
    key_input_event.code = KEY_A;
    key_input_event.value = 0;

    // now write to the file descriptor
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0)
    {
        std::cout << "Error write : KEY_A release : " << strerror(errno) << std::endl;
    }

    memset(&key_input_event, 0, sizeof(input_event));
    // EV_SYN for key press event
    key_input_event.type = EV_SYN;
    key_input_event.code = SYN_REPORT;
    key_input_event.value = 0;

    // now write to the file descriptor
    if(write(fd_key_emulator, &key_input_event, sizeof(input_event)) < 0)
    {
        std::cout << "Error write : EV_SYN for key release : " << strerror(errno) << std::endl;
    }

    return 0;
}

以上2个程序都没有问题。这里的问题是,这个程序创建了一个新的输入设备(可能在“/dev/input”中的某处)并且 X 无法足够快地注册输入设备以便它可以获取输入。在创建输入设备后,一个简单的 "sleep(1);"(使用适当的“#include”)即可解决问题。具体来说(可能是不必要的),更改代码后程序将按预期运行,因为现在 X 有足够的时间意识到有一个新的输入设备。在下面的代码段之后添加 sleep() 语句。

    // create the device via an IOCTL call 
    if(ioctl(fd_key_emulator, UI_DEV_CREATE))
    {
        std::cout << "Error in ioctl : UI_DEV_CREATE : " << strerror(errno) << std::endl;
    }
    // add 1 second sleep.
    sleep (1);

    // now fd_key_emulator represents the end-point file descriptor of the new input device.

现在程序按预期运行。 http://www.linuxforums.org/forum/ubuntu-linux/161718-its-no-effect-when-using-uinput.html 解决方案中发现的相同事件取自那里。