Worldwind SurfaceImage Deep/Batch 拾取
Worldwind SurfaceImage Deep/Batch Picking
我正在使用 WorldWind 并尝试 "pick" 同一层中的多个表面图像,但不明白为什么它不起作用。
我的印象是调用这个:
this.getWwd().getSceneController().setDeepPickEnabled(true);
将使我能够在同一层中选择多个可渲染对象。这似乎适用于 SurfaceImage 以外的所有其他情况。我还注意到,如果我强制加载的 SurfaceImage 进入不同的层,它会按预期工作。
这是我用来测试的代码:
public class SurfaceImageViewer extends ApplicationTemplate
{
public static class AppFrame extends ApplicationTemplate.AppFrame
{
private JFileChooser fileChooser = new JFileChooser();
private JSlider opacitySlider;
private SurfaceImageLayer layer;
private JLabel statusLabel = new JLabel("status: ready");
public AppFrame()
{
super(true, true, false);
this.getWwd().getSceneController().setDeepPickEnabled(true);
try
{
this.layer = new SurfaceImageLayer();
this.layer.setOpacity(1);
this.layer.setPickEnabled(true);
this.layer.setName("Surface Images");
insertBeforeCompass(this.getWwd(), layer);
this.getControlPanel().add(makeControlPanel(), BorderLayout.SOUTH);
}
catch (Exception e)
{
e.printStackTrace();
}
this.getWwd().addSelectListener(new SelectListener() {
@Override
public void selected(SelectEvent event) {
PickedObjectList pol = AppFrame.this.getWwd().getObjectsAtCurrentPosition();
if(event.isLeftClick()){
System.out.println("POL SIZE "+pol.size());
}
}
});
}
Action openElevationsAction = new AbstractAction("Open Elevation File...")
{
public void actionPerformed(ActionEvent e)
{
int status = fileChooser.showOpenDialog(AppFrame.this);
if (status != JFileChooser.APPROVE_OPTION)
return;
final File imageFile = fileChooser.getSelectedFile();
if (imageFile == null)
return;
Thread t = new Thread(new Runnable()
{
public void run()
{
try
{
CompoundElevationModel cem
= (CompoundElevationModel) getWwd().getModel().getGlobe().getElevationModel();
LocalElevationModel em = new LocalElevationModel();
em.addElevations(imageFile.getPath());
cem.addElevationModel(em);
}
catch (IOException e1)
{
e1.printStackTrace();
}
}
});
t.setPriority(Thread.MIN_PRIORITY);
t.start();
}
};
Action openImageAction = new AbstractAction("Open Image File...")
{
public void actionPerformed(ActionEvent actionEvent)
{
int status = fileChooser.showOpenDialog(AppFrame.this);
if (status != JFileChooser.APPROVE_OPTION)
return;
final File imageFile = fileChooser.getSelectedFile();
if (imageFile == null)
return;
Thread t = new Thread(new Runnable()
{
public void run()
{
try
{
statusLabel.setText("status: Loading image");
// TODO: proper threading
layer.addImage(imageFile.getAbsolutePath());
getWwd().redraw();
statusLabel.setText("status: ready");
}
catch (IOException e)
{
e.printStackTrace();
}
}
});
t.setPriority(Thread.MIN_PRIORITY);
t.start();
}
};
private JPanel makeControlPanel()
{
JPanel controlPanel = new JPanel(new GridLayout(0, 1, 5, 5));
JButton openImageButton = new JButton(openImageAction);
controlPanel.add(openImageButton);
this.opacitySlider = new JSlider();
this.opacitySlider.setMaximum(100);
this.opacitySlider.setValue((int) (layer.getOpacity() * 100));
this.opacitySlider.setEnabled(true);
this.opacitySlider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = opacitySlider.getValue();
layer.setOpacity(value / 100d);
getWwd().redraw();
}
});
JPanel opacityPanel = new JPanel(new BorderLayout(5, 5));
opacityPanel.setBorder(new EmptyBorder(0, 10, 0, 0));
opacityPanel.add(new JLabel("Opacity"), BorderLayout.WEST);
opacityPanel.add(this.opacitySlider, BorderLayout.CENTER);
controlPanel.add(opacityPanel);
JButton openElevationsButton = new JButton(openElevationsAction);
controlPanel.add(openElevationsButton);
controlPanel.add(statusLabel);
controlPanel.setBorder(new EmptyBorder(15, 15, 15, 15));
return controlPanel;
}
}
public static void main(String[] args)
{
ApplicationTemplate.start("World Wind Surface Images", SurfaceImageViewer.AppFrame.class);
}
}
这些是我用来测试的 2 个层叠在一起的 geotiff。当我左键单击两个 geotiffs 时,我希望 SelectListener 上的 println 打印出“3”。 (我已经将 geotiffs 上传到可用的 zip here)
您将看到这些的区域在旧金山,请参见屏幕截图:
更新:
发现Batch Picking的例子是面向AbstractSurfaceObject实例的,在本例中不适用。对于 SurfaceImage 实例的处理,setAlwaysOnTop 的 属性 应该配置为 false,这似乎让选择事件处理光标下的所有元素。
通读 DeepPicking 的例子,实际上有两件事需要做。
- setDeepPickEnabled(true); //这就完成了。
- 禁用对所需元素的批量拾取
In order to enable deep picking, any batch picking for the desired elements must be disabled and the
SceneController's deep picking property must be enabled. See {@link gov.nasa.worldwind.SceneController#setDeepPickEnabled(boolean)
我花了一点时间才理解第二个,但它似乎与 AbstractSurfaceObject class.
相关联
- 我假设您在图层上绘制的东西是 AbstractSurfaceObject
的子class
我相信在这种情况下,我会子class SurfaceImageLayer,并覆盖 addRenderable 方法。如果它是 AbstractSurfaceObject 的实例,我会检查可渲染对象,并在将其转发到超级 class.
之前禁用对其的批量拾取
This code may not be the best long-term solution, but it may provide quick results to determine if this is the underlying issue.
import gov.nasa.worldwind.layers.SurfaceImageLayer;
import gov.nasa.worldwind.render.AbstractSurfaceObject;
import gov.nasa.worldwind.render.Renderable;
/**
* Very Rough extension of SurfaceImageLayer which disables batch picking on all AbstractSurfaceobjects.
* @author http://whosebug.com/users/5407189/jeremiah
* @since Nov 26, 2016
*
*/
public class MySurfaceImageLayer extends SurfaceImageLayer {
@Override
public void addRenderable(Renderable renderable) {
if (renderable instanceof AbstractSurfaceObject) {
((AbstractSurfaceObject)renderable).setEnableBatchPicking(false);
}
super.addRenderable(renderable);
}
@Override
public void addRenderables(Iterable<? extends Renderable> renderables) {
for (Renderable r : renderables) {
addRenderable(r);
}
}
}
如果您想要直接选择的是图像,那么开箱即用似乎不受支持。您需要做一些事情才能使 SurfaceImageLayer 中的 SurfaceImage 引用对 doPick 上的 RenderableLayer 可见。这可能会带来一系列需要注意的新问题。
- 作为旁注,如果您正在渲染图标,那么您需要做的就是设置 IconRenderer.setAllowBatchPicking(false)
我希望这至少能有所帮助。
祝你好运。
我正在使用 WorldWind 并尝试 "pick" 同一层中的多个表面图像,但不明白为什么它不起作用。
我的印象是调用这个:
this.getWwd().getSceneController().setDeepPickEnabled(true);
将使我能够在同一层中选择多个可渲染对象。这似乎适用于 SurfaceImage 以外的所有其他情况。我还注意到,如果我强制加载的 SurfaceImage 进入不同的层,它会按预期工作。
这是我用来测试的代码:
public class SurfaceImageViewer extends ApplicationTemplate
{
public static class AppFrame extends ApplicationTemplate.AppFrame
{
private JFileChooser fileChooser = new JFileChooser();
private JSlider opacitySlider;
private SurfaceImageLayer layer;
private JLabel statusLabel = new JLabel("status: ready");
public AppFrame()
{
super(true, true, false);
this.getWwd().getSceneController().setDeepPickEnabled(true);
try
{
this.layer = new SurfaceImageLayer();
this.layer.setOpacity(1);
this.layer.setPickEnabled(true);
this.layer.setName("Surface Images");
insertBeforeCompass(this.getWwd(), layer);
this.getControlPanel().add(makeControlPanel(), BorderLayout.SOUTH);
}
catch (Exception e)
{
e.printStackTrace();
}
this.getWwd().addSelectListener(new SelectListener() {
@Override
public void selected(SelectEvent event) {
PickedObjectList pol = AppFrame.this.getWwd().getObjectsAtCurrentPosition();
if(event.isLeftClick()){
System.out.println("POL SIZE "+pol.size());
}
}
});
}
Action openElevationsAction = new AbstractAction("Open Elevation File...")
{
public void actionPerformed(ActionEvent e)
{
int status = fileChooser.showOpenDialog(AppFrame.this);
if (status != JFileChooser.APPROVE_OPTION)
return;
final File imageFile = fileChooser.getSelectedFile();
if (imageFile == null)
return;
Thread t = new Thread(new Runnable()
{
public void run()
{
try
{
CompoundElevationModel cem
= (CompoundElevationModel) getWwd().getModel().getGlobe().getElevationModel();
LocalElevationModel em = new LocalElevationModel();
em.addElevations(imageFile.getPath());
cem.addElevationModel(em);
}
catch (IOException e1)
{
e1.printStackTrace();
}
}
});
t.setPriority(Thread.MIN_PRIORITY);
t.start();
}
};
Action openImageAction = new AbstractAction("Open Image File...")
{
public void actionPerformed(ActionEvent actionEvent)
{
int status = fileChooser.showOpenDialog(AppFrame.this);
if (status != JFileChooser.APPROVE_OPTION)
return;
final File imageFile = fileChooser.getSelectedFile();
if (imageFile == null)
return;
Thread t = new Thread(new Runnable()
{
public void run()
{
try
{
statusLabel.setText("status: Loading image");
// TODO: proper threading
layer.addImage(imageFile.getAbsolutePath());
getWwd().redraw();
statusLabel.setText("status: ready");
}
catch (IOException e)
{
e.printStackTrace();
}
}
});
t.setPriority(Thread.MIN_PRIORITY);
t.start();
}
};
private JPanel makeControlPanel()
{
JPanel controlPanel = new JPanel(new GridLayout(0, 1, 5, 5));
JButton openImageButton = new JButton(openImageAction);
controlPanel.add(openImageButton);
this.opacitySlider = new JSlider();
this.opacitySlider.setMaximum(100);
this.opacitySlider.setValue((int) (layer.getOpacity() * 100));
this.opacitySlider.setEnabled(true);
this.opacitySlider.addChangeListener(new ChangeListener()
{
public void stateChanged(ChangeEvent e)
{
int value = opacitySlider.getValue();
layer.setOpacity(value / 100d);
getWwd().redraw();
}
});
JPanel opacityPanel = new JPanel(new BorderLayout(5, 5));
opacityPanel.setBorder(new EmptyBorder(0, 10, 0, 0));
opacityPanel.add(new JLabel("Opacity"), BorderLayout.WEST);
opacityPanel.add(this.opacitySlider, BorderLayout.CENTER);
controlPanel.add(opacityPanel);
JButton openElevationsButton = new JButton(openElevationsAction);
controlPanel.add(openElevationsButton);
controlPanel.add(statusLabel);
controlPanel.setBorder(new EmptyBorder(15, 15, 15, 15));
return controlPanel;
}
}
public static void main(String[] args)
{
ApplicationTemplate.start("World Wind Surface Images", SurfaceImageViewer.AppFrame.class);
}
}
这些是我用来测试的 2 个层叠在一起的 geotiff。当我左键单击两个 geotiffs 时,我希望 SelectListener 上的 println 打印出“3”。 (我已经将 geotiffs 上传到可用的 zip here)
您将看到这些的区域在旧金山,请参见屏幕截图:
更新:
发现Batch Picking的例子是面向AbstractSurfaceObject实例的,在本例中不适用。对于 SurfaceImage 实例的处理,setAlwaysOnTop 的 属性 应该配置为 false,这似乎让选择事件处理光标下的所有元素。
通读 DeepPicking 的例子,实际上有两件事需要做。
- setDeepPickEnabled(true); //这就完成了。
- 禁用对所需元素的批量拾取
In order to enable deep picking, any batch picking for the desired elements must be disabled and the SceneController's deep picking property must be enabled. See
{@link gov.nasa.worldwind.SceneController#setDeepPickEnabled(boolean)
我花了一点时间才理解第二个,但它似乎与 AbstractSurfaceObject class.
相关联- 我假设您在图层上绘制的东西是 AbstractSurfaceObject 的子class
我相信在这种情况下,我会子class SurfaceImageLayer,并覆盖 addRenderable 方法。如果它是 AbstractSurfaceObject 的实例,我会检查可渲染对象,并在将其转发到超级 class.
之前禁用对其的批量拾取This code may not be the best long-term solution, but it may provide quick results to determine if this is the underlying issue.
import gov.nasa.worldwind.layers.SurfaceImageLayer;
import gov.nasa.worldwind.render.AbstractSurfaceObject;
import gov.nasa.worldwind.render.Renderable;
/**
* Very Rough extension of SurfaceImageLayer which disables batch picking on all AbstractSurfaceobjects.
* @author http://whosebug.com/users/5407189/jeremiah
* @since Nov 26, 2016
*
*/
public class MySurfaceImageLayer extends SurfaceImageLayer {
@Override
public void addRenderable(Renderable renderable) {
if (renderable instanceof AbstractSurfaceObject) {
((AbstractSurfaceObject)renderable).setEnableBatchPicking(false);
}
super.addRenderable(renderable);
}
@Override
public void addRenderables(Iterable<? extends Renderable> renderables) {
for (Renderable r : renderables) {
addRenderable(r);
}
}
}
如果您想要直接选择的是图像,那么开箱即用似乎不受支持。您需要做一些事情才能使 SurfaceImageLayer 中的 SurfaceImage 引用对 doPick 上的 RenderableLayer 可见。这可能会带来一系列需要注意的新问题。
- 作为旁注,如果您正在渲染图标,那么您需要做的就是设置 IconRenderer.setAllowBatchPicking(false)
我希望这至少能有所帮助。
祝你好运。