如何让物体不断掉落
How to let objects fall down continually
开始学习Unity,想让物体掉下来收集起来。到目前为止,我只有一个物体,它只掉了一次。我如何放入循环并让它一遍又一遍地掉落?
public class AppleScript : MonoBehaviour
{
public float fallSpeed = 8.0f;
void Start()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
}
void Update()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
}
}
如果我没理解错的话,你想让一个物体掉下来然后传送到它的起始位置然后再掉下来。让我们在代码中做到这一点!
public class AppleScript : MonoBehaviour
{
public float fallSpeed = 8.0f;
//Variables for starting position and length until reset
private Vector3 _startingPos;
public float FallDistance = 5f;
void Start()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
// Save starting position
_startingPos = transform.position;
}
void Update()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
// If the object has fallen longer than
// Starting height + FallDistance from its start position
if (transform.position.y > _startingPos.y + FallDistance) {
transform.position = _startingPos;
}
}
}
开始学习Unity,想让物体掉下来收集起来。到目前为止,我只有一个物体,它只掉了一次。我如何放入循环并让它一遍又一遍地掉落?
public class AppleScript : MonoBehaviour
{
public float fallSpeed = 8.0f;
void Start()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
}
void Update()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
}
}
如果我没理解错的话,你想让一个物体掉下来然后传送到它的起始位置然后再掉下来。让我们在代码中做到这一点!
public class AppleScript : MonoBehaviour
{
public float fallSpeed = 8.0f;
//Variables for starting position and length until reset
private Vector3 _startingPos;
public float FallDistance = 5f;
void Start()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
// Save starting position
_startingPos = transform.position;
}
void Update()
{
transform.Translate(Vector3.down * fallSpeed * Time.deltaTime, Space.World);
// If the object has fallen longer than
// Starting height + FallDistance from its start position
if (transform.position.y > _startingPos.y + FallDistance) {
transform.position = _startingPos;
}
}
}