如何让 p5.js 进入网站?
How do you get p5.js into a website?
我几乎在整个互联网上都进行了搜索,我已经非常接近答案了,但我仍然不知道如何在网站中使用 p5.js。更具体地说,我希望能够创建一个 weebly,并让它显示 p5 代码。我知道它涉及网站通过文件或在线文件加载 p5.js,以及 sketch.js。如果没有办法在网络上使用 p5.js ,有没有办法在互联网上使用一般的处理代码(或类似的东西)?谢谢
按照以下说明操作:http://p5js.org/get-started/
或这些说明:https://github.com/processing/p5.js/wiki/Embedding-p5.js
换句话说,您需要创建一个使用 p5.js 的 html 文件,您应该已经有了。
然后您需要将该 html 文件连同您正在使用的任何资源上传到某种网络主机。
您可能还想查看 Processing.js,它随标准处理编辑器一起提供。
如果您使用 Mac 或 Windows 的编辑器(撰写本文时的版本 0.5.7 (0.5.7))创建草图,请转至 "Save As" 和编辑器将导出您的 "web ready" 文件。
您保存的文件将与您的草图同名,并将包含一个 index.html 和 sketch.js 文件以及一个 "libraries" 文件夹。您可以 post .html 和 .js 文件 as-is 并检查 .html 以获得指向 p5 .js 库的链接。
<script src="libraries/p5.js" type="text/javascript"></script>
<script src="libraries/p5.dom.js" type="text/javascript"></script>
<script src="libraries/p5.sound.js" type="text/javascript"></script>
<script src="sketch.js" type="text/javascript"></script>
创建 html 文件和一个 sketch.js 文件
在您的 html 文件中,您可以放入一个入门模板,然后在 sketch.js
中添加 p5js
查看文档 here
// All the paths
var paths = [];
// Are we painting?
var painting = false;
// How long until the next circle
var next = 0;
// Where are we now and where were we?
var current;
var previous;
function setup() {
createCanvas(720, 400);
current = createVector(0,0);
previous = createVector(0,0);
};
function draw() {
background(200);
// If it's time for a new point
if (millis() > next && painting) {
// Grab mouse position
current.x = mouseX;
current.y = mouseY;
// New particle's force is based on mouse movement
var force = p5.Vector.sub(current, previous);
force.mult(0.05);
// Add new particle
paths[paths.length - 1].add(current, force);
// Schedule next circle
next = millis() + random(100);
// Store mouse values
previous.x = current.x;
previous.y = current.y;
}
// Draw all paths
for( var i = 0; i < paths.length; i++) {
paths[i].update();
paths[i].display();
}
}
// Start it up
function mousePressed() {
next = 0;
painting = true;
previous.x = mouseX;
previous.y = mouseY;
paths.push(new Path());
}
// Stop
function mouseReleased() {
painting = false;
}
// A Path is a list of particles
function Path() {
this.particles = [];
this.hue = random(100);
}
Path.prototype.add = function(position, force) {
// Add a new particle with a position, force, and hue
this.particles.push(new Particle(position, force, this.hue));
}
// Display plath
Path.prototype.update = function() {
for (var i = 0; i < this.particles.length; i++) {
this.particles[i].update();
}
}
// Display plath
Path.prototype.display = function() {
// Loop through backwards
for (var i = this.particles.length - 1; i >= 0; i--) {
// If we shold remove it
if (this.particles[i].lifespan <= 0) {
this.particles.splice(i, 1);
// Otherwise, display it
} else {
this.particles[i].display(this.particles[i+1]);
}
}
}
// Particles along the path
function Particle(position, force, hue) {
this.position = createVector(position.x, position.y);
this.velocity = createVector(force.x, force.y);
this.drag = 0.95;
this.lifespan = 255;
}
Particle.prototype.update = function() {
// Move it
this.position.add(this.velocity);
// Slow it down
this.velocity.mult(this.drag);
// Fade it out
this.lifespan--;
}
// Draw particle and connect it with a line
// Draw a line to another
Particle.prototype.display = function(other) {
stroke(0, this.lifespan);
fill(0, this.lifespan/2);
ellipse(this.position.x,this.position.y, 8, 8);
// If we need to draw a line
if (other) {
line(this.position.x, this.position.y, other.position.x, other.position.y);
}
}
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.0/p5.js"></script>
<script src="sketch.js"></script>
</head>
<body>
</body>
</html>
我几乎在整个互联网上都进行了搜索,我已经非常接近答案了,但我仍然不知道如何在网站中使用 p5.js。更具体地说,我希望能够创建一个 weebly,并让它显示 p5 代码。我知道它涉及网站通过文件或在线文件加载 p5.js,以及 sketch.js。如果没有办法在网络上使用 p5.js ,有没有办法在互联网上使用一般的处理代码(或类似的东西)?谢谢
按照以下说明操作:http://p5js.org/get-started/
或这些说明:https://github.com/processing/p5.js/wiki/Embedding-p5.js
换句话说,您需要创建一个使用 p5.js 的 html 文件,您应该已经有了。
然后您需要将该 html 文件连同您正在使用的任何资源上传到某种网络主机。
您可能还想查看 Processing.js,它随标准处理编辑器一起提供。
如果您使用 Mac 或 Windows 的编辑器(撰写本文时的版本 0.5.7 (0.5.7))创建草图,请转至 "Save As" 和编辑器将导出您的 "web ready" 文件。
您保存的文件将与您的草图同名,并将包含一个 index.html 和 sketch.js 文件以及一个 "libraries" 文件夹。您可以 post .html 和 .js 文件 as-is 并检查 .html 以获得指向 p5 .js 库的链接。
<script src="libraries/p5.js" type="text/javascript"></script>
<script src="libraries/p5.dom.js" type="text/javascript"></script>
<script src="libraries/p5.sound.js" type="text/javascript"></script>
<script src="sketch.js" type="text/javascript"></script>
创建 html 文件和一个 sketch.js 文件
在您的 html 文件中,您可以放入一个入门模板,然后在 sketch.js
中添加 p5js查看文档 here
// All the paths
var paths = [];
// Are we painting?
var painting = false;
// How long until the next circle
var next = 0;
// Where are we now and where were we?
var current;
var previous;
function setup() {
createCanvas(720, 400);
current = createVector(0,0);
previous = createVector(0,0);
};
function draw() {
background(200);
// If it's time for a new point
if (millis() > next && painting) {
// Grab mouse position
current.x = mouseX;
current.y = mouseY;
// New particle's force is based on mouse movement
var force = p5.Vector.sub(current, previous);
force.mult(0.05);
// Add new particle
paths[paths.length - 1].add(current, force);
// Schedule next circle
next = millis() + random(100);
// Store mouse values
previous.x = current.x;
previous.y = current.y;
}
// Draw all paths
for( var i = 0; i < paths.length; i++) {
paths[i].update();
paths[i].display();
}
}
// Start it up
function mousePressed() {
next = 0;
painting = true;
previous.x = mouseX;
previous.y = mouseY;
paths.push(new Path());
}
// Stop
function mouseReleased() {
painting = false;
}
// A Path is a list of particles
function Path() {
this.particles = [];
this.hue = random(100);
}
Path.prototype.add = function(position, force) {
// Add a new particle with a position, force, and hue
this.particles.push(new Particle(position, force, this.hue));
}
// Display plath
Path.prototype.update = function() {
for (var i = 0; i < this.particles.length; i++) {
this.particles[i].update();
}
}
// Display plath
Path.prototype.display = function() {
// Loop through backwards
for (var i = this.particles.length - 1; i >= 0; i--) {
// If we shold remove it
if (this.particles[i].lifespan <= 0) {
this.particles.splice(i, 1);
// Otherwise, display it
} else {
this.particles[i].display(this.particles[i+1]);
}
}
}
// Particles along the path
function Particle(position, force, hue) {
this.position = createVector(position.x, position.y);
this.velocity = createVector(force.x, force.y);
this.drag = 0.95;
this.lifespan = 255;
}
Particle.prototype.update = function() {
// Move it
this.position.add(this.velocity);
// Slow it down
this.velocity.mult(this.drag);
// Fade it out
this.lifespan--;
}
// Draw particle and connect it with a line
// Draw a line to another
Particle.prototype.display = function(other) {
stroke(0, this.lifespan);
fill(0, this.lifespan/2);
ellipse(this.position.x,this.position.y, 8, 8);
// If we need to draw a line
if (other) {
line(this.position.x, this.position.y, other.position.x, other.position.y);
}
}
<html>
<head>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.6.0/p5.js"></script>
<script src="sketch.js"></script>
</head>
<body>
</body>
</html>