绘制 3D 对象轴 threejs
Draw 3D object axes threejs
如何绘制对象轴。我指的是网格局部轴而不是世界轴。我知道使用:
function drawlines(){
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 100, 0, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
var material = new THREE.LineBasicMaterial({
color: 0x00ff00
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 0, 100, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
var material = new THREE.LineBasicMaterial({
color: 0xff0000
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 0, 0, 100 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
}
分别在XYZ画线。我需要的是绘制模型的 XYZ 轴。我怎样才能做到这一点。我用这段代码加载模型
var loader = new THREE.JSONLoader();
loader.load( "https://threejs.org/examples/models/animated/horse.js", function ( geometry ) {
var material = new THREE.MeshLambertMaterial( {
vertexColors: THREE.FaceColors,
morphTargets: true,
overdraw: 0.5
} );
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set( 1.5, 1.5, 1.5 );
scene.add( mesh );
mixer = new THREE.AnimationMixer( mesh );
var clip = THREE.AnimationClip.CreateFromMorphTargetSequence( 'gallop', geometry.morphTargets, 30 );
mixer.clipAction( clip ).setDuration( 1 ).play();
} );
如果我没听错,你可以使用 THREE.AxisHelper()
。只需创建它的一个实例,然后将其添加到您的模型中。
jsfiddle 示例。
var camera, scene, renderer, controls;
var sphere, cube;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 5, 1.5).setLength(100);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
//renderer.setClearColor(0xcccccc);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var plane = new THREE.GridHelper(100, 10);
scene.add(plane);
sphere = new THREE.Mesh(new THREE.SphereGeometry(10, 16, 8), new THREE.MeshBasicMaterial({color: "red", wireframe: true}));
sphere.position.set(-20, 0, 0);
cube = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({color: "green", wireframe: true}));
cube.position.set(20, 0, 0);
var worldAxis = new THREE.AxesHelper(20);
scene.add(worldAxis);
scene.add(sphere);
scene.add(cube);
var sphereAxis = new THREE.AxesHelper(20);
sphere.add(sphereAxis);
var cubeAxis = new THREE.AxesHelper(20);
cube.add(cubeAxis);
}
var delta;
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}
如何绘制对象轴。我指的是网格局部轴而不是世界轴。我知道使用:
function drawlines(){
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 100, 0, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
var material = new THREE.LineBasicMaterial({
color: 0x00ff00
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 0, 100, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
var material = new THREE.LineBasicMaterial({
color: 0xff0000
});
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( 0, 0, 100 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( geometry, material );
scene.add( line );
}
分别在XYZ画线。我需要的是绘制模型的 XYZ 轴。我怎样才能做到这一点。我用这段代码加载模型
var loader = new THREE.JSONLoader();
loader.load( "https://threejs.org/examples/models/animated/horse.js", function ( geometry ) {
var material = new THREE.MeshLambertMaterial( {
vertexColors: THREE.FaceColors,
morphTargets: true,
overdraw: 0.5
} );
mesh = new THREE.Mesh( geometry, material );
mesh.scale.set( 1.5, 1.5, 1.5 );
scene.add( mesh );
mixer = new THREE.AnimationMixer( mesh );
var clip = THREE.AnimationClip.CreateFromMorphTargetSequence( 'gallop', geometry.morphTargets, 30 );
mixer.clipAction( clip ).setDuration( 1 ).play();
} );
如果我没听错,你可以使用 THREE.AxisHelper()
。只需创建它的一个实例,然后将其添加到您的模型中。
jsfiddle 示例。
var camera, scene, renderer, controls;
var sphere, cube;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 5, 1.5).setLength(100);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
//renderer.setClearColor(0xcccccc);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var plane = new THREE.GridHelper(100, 10);
scene.add(plane);
sphere = new THREE.Mesh(new THREE.SphereGeometry(10, 16, 8), new THREE.MeshBasicMaterial({color: "red", wireframe: true}));
sphere.position.set(-20, 0, 0);
cube = new THREE.Mesh(new THREE.BoxGeometry(10, 10, 10), new THREE.MeshBasicMaterial({color: "green", wireframe: true}));
cube.position.set(20, 0, 0);
var worldAxis = new THREE.AxesHelper(20);
scene.add(worldAxis);
scene.add(sphere);
scene.add(cube);
var sphereAxis = new THREE.AxesHelper(20);
sphere.add(sphereAxis);
var cubeAxis = new THREE.AxesHelper(20);
cube.add(cubeAxis);
}
var delta;
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}