Java - 选择什么更好,静态方法还是非静态方法

Java - what is better to choose, static or nonstatic methods

所以我想创建 class,其中将创建一些对象,稍后我会将它们添加到 Map。将有三张地图。对象 1 的映射、对象 2 的映射以及对象 2 和对象 1 之间的关系图。就像现在我有这样的东西:

public class SomeClass {
    private static final Map<Integer, Object1> OBJECTS1 = new HashMap<>();
    private static final Map<Integer, Object2> OBJECTS2 = new HashMap<>();
    private static final Map<Integer, List<Integer>> OBJECTS2_IN_OBJECTS1 = new HashMap<>();

    static {
        Object1 object1 = new Object1(1, "someStringForObject1");
        Object2 object2 = new Object2(1, "someStringForObject2");

        object1.setObject2(object2);
        OBJECTS1.put(object1.getId(), object1);
        OBJECTS2.put(object2.getId(), object2);

        SomeClass.addObject2ToObject1(object2.getId(), object1.getId());
    }

    public static Collection<Object1> getObjects1() {
        return OBJECTS1.values();
    }

    public static Object1 getObject1(int id) {
        return OBJECTS1.get(id);
    }

    public static void addObject1(Object1 object1) {
        OBJECTS1.put(object1.getId(), object1);
    }

    public static Collection<Object2> getObjects2() {
        return OBJECTS2.values();
    }

    public static Object2 getObject2(int id) {
        return OBJECTS2.get(id);
    }

    public static void addObject2(Object2 object2) {
        OBJECTS2.put(object2.getId(), object2);
    }

    public static void addObject2ToObject1(int object2Id, int object1Id) {
        List<Integer> objects1OfObject2 = OBJECTS2_IN_OBJECTS1.get(object2Id);
        if (objects1OfObject2 != null) {
            objects1OfObject2.add(object1Id);
            OBJECTS2_IN_OBJECTS1.put(object2Id, objects1OfObject2);
        } else {
            objects1OfObject2 = new ArrayList<>();
            objects1OfObject2.add(object1Id);
            OBJECTS2_IN_OBJECTS1.put(object2Id, objects1OfObject2);
        }
    }
}

稍后在其他 class 中,我想将对象添加到地图等。只需对这些地图进行一些操作即可。例如:

class SomeOtherClass{
    public Collection getObjects() {
        return SomeClass.getObjects1();
    }

    public Object1 addObject1(int idOfObject1, String someString, int idOfObject2) {
        if (SomeClass.getObject1(idOfObject1) != null) {
            System.out.prinltn("Object with this id already exists.");
            return null;
        }

        Object1 object1 = new Object1(idOfObject1, someString);
        SomeClass.addObject2ToObject1(idOfObject2, idOfObject1);

        SomeClass.addObject1(object1);
        return object1;
    }
}

所以这是我的问题。 "SomeClass" 中的方法应该是静态的或非静态的,所以我将在每个方法中创建 "SomeClass" 对象:

class SomeOtherClass{
    public Collection getObjects() {
        SomeClass someClass = new SomeClass();
        return someClass.getObjects1();
    }

    public Object1 addObject1(int idOfObject1, String someString, int idOfObject2) {
    SomeClass someClass = new SomeClass();
        if (someClass.getObject1(idOfObject1) != null) {
            System.out.prinltn("Object with this id already exists.");
            return null;
        }

        Object1 object1 = new Object1(idOfObject1, someString);
        someClass.addObject2ToObject1(idOfObject2, idOfObject1);

        someClass.addObject1(object1);
        return object1;
    }
}

通用规则是:static 是 OO 设计中的异常。应该是异常。它会导致您的 类 之间极其 紧密耦合 ;它玩起来不好;既没有多态性也没有单元测试。

因此:只有在有充分理由时才使用 static

看看你的示例代码,我真的没有看到任何需要或前面提到的 "good reasons" 使用静态做任何事情。所以我的建议是:退后一步;并简单地做一些阅读。喜欢 here or there(尤其是 Alfred 的回答)。