使用 unicode 值在 Android canvas 上绘制表情符号

Drawing emojis on Android canvas using unicode values

我正在尝试为我的 android 应用程序创建一个 自定义视图 。在 OnDraw 函数中,我试图通过使用其 unicode 值来绘制 表情符号 ,但这似乎不起作用。以下是代码:

public class Scale extends View {
    private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    private final static int LINE_WIDTH = 10;
    ...
    ...
    @Override
    protected void onDraw(final Canvas canvas) {
        super.onDraw(canvas);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeWidth(LINE_WIDTH);
        mPaint.setColor(Color.BLUE);
        ...
        ...
        //This works
        canvas.drawText("My text", 0.05f*width, 0.80f*height, mPaint);
        //But this does NOT draw a doughnut!!
        String s = new String(Character.toChars(0x1F369)); //Doughnut
        canvas.drawText(s, 0.75f*width, 0.50f*height, mPaint);
    }
}

有人知道这里是否有解决方法吗?还是我做错了什么?

编辑 [第二个问题]: 通过我在下面提交的 hack,我看到表情符号在 TextView 绘制在 Canvas 上,但与在普通 TextView 上设置的 Emojis 相比,它们显着 暗淡 ,如下所示:

知道我在这里错过了什么吗?

问题是您的表情符号字符超出了 0000 - FFFF 的范围 所以它不能表示为单个 unicode 字符。

如果您为表情符号正确编码 "unicode surrogate pairs" 可能是可能的。

有一个计算器可以确定正确的多字节 unicode 代理对 在:http://www.russellcottrell.com/greek/utilities/surrogatepaircalculator.htm

无论如何,我找到了一个 hack,我自己不太喜欢!在此,我创建一个 Layout(例如 LinearLayout)并添加一个包含我的表情符号的 TextView,然后在 Canvas 上绘制 Layout

public class Scale extends View {
    private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
    private final LinearLayout layout;
    ...
    ...
    public Scale(final Context context, ...) {
        super(context);
        ...
        ...
        //Initialise the layout & add a TextView with the emoji in it
        layout = new LinearLayout(context);
        final TextView tv = new TextView(context);
        tv.setText(new String(Character.toChars(0x1F369))); //Doughnut
        layout.addView(tv);
        layout.measure(50, 50);
        layout.layout(0, 0, 50, 50);
    }
    @Override
    protected void onDraw(final Canvas canvas) {
        super.onDraw(canvas);
        ...
        ...
        canvas.translate(20, 20); //Translate if necessary
        //Draw the layout on the canvas, draws a doughnut!!
        layout.draw(canvas);
        canvas.save();
        canvas.restore();
    }
}

如果有更好的解决办法请post

编辑

我发现 StaticLayout 是在 canvas 上绘制文本的更好选择,并且 没有 text/emoji 变暗的问题.

我修改后的代码(比之前少了行):

public class Scale extends View {
    private final TextPaint tPaint = new TextPaint();
    private final StaticLayout lsLayout;
    ...
    ...
    public Scale(final Context context, ...) {
        super(context);
        ...
        ...
        //Initialise the layout & add a TextView with the emoji in it
        String emoji = new String(Character.toChars(0x1F369))); //Doughnut
        lsLayout = new StaticLayout(emoji, tPaint, 80, Layout.Alignment.ALIGN_CENTER, 1, 1, true);
    }
    @Override
    protected void onDraw(final Canvas canvas) {
        super.onDraw(canvas);
        ...
        ...
        canvas.translate(20, 20); //Translate if necessary
        //Draw the layout on the canvas, draws a doughnut as bright as the rest of the canvas!!
        lsLayout.draw(canvas);
        canvas.save();
        canvas.restore();
    }
}

这是结果,表情符号和 canvas 上绘图的其余部分一样亮: