在 Autodesk Forge 查看器中选择元素的元素

Picking under elements of an element in Autodesk Forge viewer

我想完成一项我可以在 Three.js 中完成但不能在 Autodesk Forge 查看器中完成的功能。这是要测试的 link:http://app.netonapp.com/JavaScript/Three.js/select_inner_objects.html

要求是select个对象里面的对象。这个工作可以在上面的演示中使用 THREE.Raycaster 来完成,使用光线投射器来检测光线穿过的线上的所有元素。然后我可以在另一个对象后面或内部获取对象。

我在 Autodesk Forge 查看器中尝试了这个概念,但没有成功。这是代码:

// Change this to:
// true to use original Three.js
// false to use Autodesk Forge Viewer API
var useThreeJS = true;

var container = $('div.canvas-wrap')[0];

container.addEventListener('mousedown', function (event) {
    if (useThreeJS) {
        var canvas = _viewer.impl.canvas;
        var containerWidth = canvas.clientWidth;
        var containerHeight = canvas.clientHeight;

        var camera = _viewer.getCamera();

        var mouse = mouse || new THREE.Vector3();
        var raycaster = raycaster || new THREE.Raycaster();

        mouse.x = 2 * (event.clientX / containerWidth) - 1;
        mouse.y = 1 - 2 * (event.clientY / containerHeight);
        mouse.unproject(camera);

        raycaster.set(camera.position, mouse.sub(camera.position).normalize());
        var intersects = raycaster.intersectObjects(objects);

        if (intersects.length == 1) {
            var obj = intersects[0].object;
            obj.material.color.setRGB(1.0 - i / intersects.length, 0, 0);
        } else if (intersects.length > 1) {
            // Exclude the first which is the outer object (i == 0)
            for (var i = 1; i < intersects.length; i++) {
                var obj = intersects[i].object;
                obj.material.color.setRGB(1.0 - i / intersects.length, 0, 0);
            }
        }
    } else {
        var vp = _viewer.impl.clientToViewport(event.canvasX, event.canvasY);
        var renderer = _viewer.impl.renderer();

        var dbId = renderer.idAtPixel(vp.x, vp.y);
        if (dbId) {
            console.debug("Selected Id: " + dbId);
            _viewer.select(dbId);
            _viewer.impl.invalidate(true);
        }
    }
}, false);

我发现 Forge 查看器具有 viewer.impl.renderer().idAtPixel 方法,该方法非常适合在拾取像素处获取元素。但是,我希望它做更多,select 拾取像素处的所有元素(位于下方或嵌套)。我如何使用 Forge Viewer 做到这一点 API?

截至目前(Dec/16),当您select使用鼠标单击时,Viewer 不会忽略透明元素,因此它会select 一个元素,即使它是透明的.下面是我用来跟踪光标下的内容的代码,也许会有用。

// use jQuery to bind a mouve move event
$(_viewer.container).bind("mousemove", onMouseMove);

function onMouseMove(e) {
    var screenPoint = {
       x: event.clientX,
       y: event.clientY
    };
    var n = normalize(screenPoint);
    var dbId = /*_viewer.utilities.getHitPoint*/ getHitDbId(n.x, n.y);
    //
    // use the dbId somehow...
    //
}

// This is a built-in method getHitPoint, but the original returns
// the hit point, so this modified version returns the dbId
function getHitDbId(){
    y = 1.0 - y;
    x = x * 2.0 - 1.0;
    y = y * 2.0 - 1.0;
    var vpVec = new THREE.Vector3(x, y, 1);
    var result = _viewer.impl.hitTestViewport(vpVec, false);

    //return result ? result.intersectPoint : null; // original implementation
    return result ? result.dbId : null;
}

function normalize(screenPoint) {
    var viewport = _viewer.navigation.getScreenViewport();
    var n = {
       x: (screenPoint.x - viewport.left) / viewport.width,
       y: (screenPoint.y - viewport.top) / viewport.height
    };
    return n;
}

我发现方法 viewer.impl.renderer().idAtPixelviewer.impl.hitTestViewport 到 select 元素在鼠标选取时效果更好。第一个可以通过点击hidden/ghost元素获取后面元素的objectId。而第二个不能。这是要测试的代码:

var container = $('div.canvas-wrap')[0];

container.addEventListener('mousedown', function (event) {

    var clickThroughHiddenElement = true;

    if (clickThroughHiddenElement) {
        var vp = _viewer.impl.clientToViewport(event.canvasX, event.canvasY);
        var renderer = _viewer.impl.renderer();

        var dbId = renderer.idAtPixel(vp.x, vp.y);
        if (!!dbId) {
            _viewer.select(dbId);
        }
        console.debug("Selected Id: " + dbId);
    } else {
        var screenPoint = {
            x: event.clientX,
            y: event.clientY
        };
        var viewport = _viewer.navigation.getScreenViewport();
        var x = (screenPoint.x - viewport.left) / viewport.width;
        var y = (screenPoint.y - viewport.top) / viewport.height;
        // Normalize point
        x = x * 2.0 - 1.0;
        y = (1.0 - y) * 2.0 - 1.0;

        var vpVec = new THREE.Vector3(x, y, 1);
        var result = _viewer.impl.hitTestViewport(vpVec, false);
        if (!!result) {
            var dbId = result.dbId;
            _viewer.select(dbId);
            console.debug("Selected Id: " + dbId);
        }
    }
}

然而,他们不是我想要的,通过透明元素单击以获取后面的元素。如果用户 select 的透明元素,它将被 selected。如果用户 select 的内部元素,它将忽略外部透明元素以 select 选择内部元素。

我检查 Forge 查看器使用 THREE.Raycaster 和元素边界框来检测鼠标单击时的交叉点。看来我的问题可以用 Forge 查看器解决,就像在我的 Three.js demo.

中一样

根据钟武在另一个中的建议,这里是select元素在另一个元素之下或之内的最终解决方案。我创建了一个 Autodesk Forge 查看器扩展来轻松使用它。

///////////////////////////////////////////////////////////////////////////////
// InnerSelection viewer extension
// by Khoa Ho, December 2016
//
///////////////////////////////////////////////////////////////////////////////
AutodeskNamespace("Autodesk.ADN.Viewing.Extension");

Autodesk.ADN.Viewing.Extension.InnerSelection = function (viewer, options) {

    Autodesk.Viewing.Extension.call(this, viewer, options);

    var _self = this;

    var _container = viewer.canvas.parentElement;
    var _renderer = viewer.impl.renderer();
    var _instanceTree = viewer.model.getData().instanceTree;
    var _fragmentList = viewer.model.getFragmentList();
    var _eventSelectionChanged = false;
    var _viewport;
    var _outerDbId;

    _self.load = function () {

        _container.addEventListener('mousedown',
            onMouseDown);

        viewer.addEventListener(
            Autodesk.Viewing.SELECTION_CHANGED_EVENT,
            onItemSelected);

        console.log('Autodesk.ADN.Viewing.Extension.InnerSelection loaded');

        return true;
    };

    _self.unload = function () {

        _container.removeEventListener('mousedown',
            onMouseDown);

        viewer.removeEventListener(
            Autodesk.Viewing.SELECTION_CHANGED_EVENT,
            onItemSelected);

        console.log('Autodesk.ADN.Viewing.Extension.InnerSelection unloaded');

        return true;
    };

    function onMouseDown(e) {

        var viewport = viewer.impl.clientToViewport(e.canvasX, e.canvasY);
        _viewport = viewport; // Keep this viewport to use in onItemSelected()

        var dbId = _renderer.idAtPixel(viewport.x, viewport.y);

        if (_outerDbId == dbId) {
            _outerDbId = -1;

            // Deselect everything
            viewer.select();
        } else {
            _outerDbId = dbId;

            // Hide outer element temporarily to allow picking its behind element
            viewer.hideById(dbId);

            _eventSelectionChanged = true;
        }

        viewer.impl.sceneUpdated(true);
    }

    function onItemSelected(e) {

        if (_eventSelectionChanged) {

            // Prevent self looping on selection
            _eventSelectionChanged = false;

            // Show outer element back
            viewer.show(_outerDbId);

            // Get inner element Id after the outer element
            // was just hidden on mouse down event
            var innerDbId = _renderer.idAtPixel(_viewport.x, _viewport.y);

            if (innerDbId > -1) {
                // Select the inner element when it is found
                viewer.select(innerDbId);

                console.debug("Selected inner Id: " + innerDbId);

            } else if (_outerDbId > -1) {
                // Select the outer element if the inner element is not found
                viewer.select(_outerDbId);

                console.debug("Selected outer Id: " + _outerDbId);

            }
        }
    }

};

Autodesk.ADN.Viewing.Extension.InnerSelection.prototype =
    Object.create(Autodesk.Viewing.Extension.prototype);

Autodesk.ADN.Viewing.Extension.InnerSelection.prototype.constructor =
    Autodesk.ADN.Viewing.Extension.InnerSelection;

Autodesk.Viewing.theExtensionManager.registerExtension(
    'Autodesk.ADN.Viewing.Extension.InnerSelection',
    Autodesk.ADN.Viewing.Extension.InnerSelection);