Python/Pygame,标签未显示
Python/Pygame, Label not showing up
所以基本上我只是想在 python 中使用 pygame 做一些事情。这是代码的一部分,其余代码对此没有影响,所以我
from pygame import *
from pygame.locals import *
import pygame
from sys import exit
from random import *
import time
pygame.init()
font.init()
screen = display.set_mode((1920, 1080), FULLSCREEN)
screen.fill((0, 0, 0))
countTime = 1
while countTime < 4:
default_font = pygame.font.get_default_font()
font_renderer = pygame.font.Font(default_font, 45)
label = font_renderer.render(str(countTime).\
encode('utf-8'), 1, (255, 255, 255))
screen.blit(label, (1920/2, 1080/2))
countTime += 1
time.sleep(1)
正如您所看到的,它的目的是创建一个全屏 window,其中只有一些字母变为“3”、“2”、“1”,然后才脱离 while并执行我的其余代码。
一切看起来都很好,但问题是没有任何显示。我只是得到一个黑色全屏 window,就像我想要的那样,但没有显示白色文本。我究竟做错了什么?
pygame.display
创建 screen
,它在内存(缓冲区)中 surface
并且所有 blit
都绘制在这个表面上。您必须使用 display.flip()
或 display.update()
才能在 screen/monitor.
上发送此 surface/buffer
编辑:示例代码
import pygame
# --- constants --- (UPPER_CASE names)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# --- classes --- (CamelCase names)
# empty
# --- functions --- (lower_came names)
# empty
# --- main ---
# - init -
pygame.init()
screen = pygame.display.set_mode((800, 600))
screen_rect = screen.get_rect()
# - objects -
default_font = pygame.font.get_default_font()
font_renderer = pygame.font.Font(default_font, 45)
# - mainloop -
count_time = 1
running = True
while running:
# --- events ---
for event in pygame.event.get():
# close window with button `X`
if event.type == pygame.QUIT:
running = False
# close window with key `ESC`
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
# --- updates (without draws) ---
label = font_renderer.render(str(count_time), True, WHITE)
label_rect = label.get_rect()
# center on screen
label_rect.center = screen_rect.center
count_time += 1
if count_time >= 4:
running = False
# --- draws (without updates) ---
screen.fill(BLACK)
screen.blit(label, label_rect)
pygame.display.flip()
# --- speed ---
# 1000ms = 1s
pygame.time.delay(1000)
# - end -
pygame.quit()
所以基本上我只是想在 python 中使用 pygame 做一些事情。这是代码的一部分,其余代码对此没有影响,所以我
from pygame import *
from pygame.locals import *
import pygame
from sys import exit
from random import *
import time
pygame.init()
font.init()
screen = display.set_mode((1920, 1080), FULLSCREEN)
screen.fill((0, 0, 0))
countTime = 1
while countTime < 4:
default_font = pygame.font.get_default_font()
font_renderer = pygame.font.Font(default_font, 45)
label = font_renderer.render(str(countTime).\
encode('utf-8'), 1, (255, 255, 255))
screen.blit(label, (1920/2, 1080/2))
countTime += 1
time.sleep(1)
正如您所看到的,它的目的是创建一个全屏 window,其中只有一些字母变为“3”、“2”、“1”,然后才脱离 while并执行我的其余代码。
一切看起来都很好,但问题是没有任何显示。我只是得到一个黑色全屏 window,就像我想要的那样,但没有显示白色文本。我究竟做错了什么?
pygame.display
创建 screen
,它在内存(缓冲区)中 surface
并且所有 blit
都绘制在这个表面上。您必须使用 display.flip()
或 display.update()
才能在 screen/monitor.
编辑:示例代码
import pygame
# --- constants --- (UPPER_CASE names)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
# --- classes --- (CamelCase names)
# empty
# --- functions --- (lower_came names)
# empty
# --- main ---
# - init -
pygame.init()
screen = pygame.display.set_mode((800, 600))
screen_rect = screen.get_rect()
# - objects -
default_font = pygame.font.get_default_font()
font_renderer = pygame.font.Font(default_font, 45)
# - mainloop -
count_time = 1
running = True
while running:
# --- events ---
for event in pygame.event.get():
# close window with button `X`
if event.type == pygame.QUIT:
running = False
# close window with key `ESC`
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
# --- updates (without draws) ---
label = font_renderer.render(str(count_time), True, WHITE)
label_rect = label.get_rect()
# center on screen
label_rect.center = screen_rect.center
count_time += 1
if count_time >= 4:
running = False
# --- draws (without updates) ---
screen.fill(BLACK)
screen.blit(label, label_rect)
pygame.display.flip()
# --- speed ---
# 1000ms = 1s
pygame.time.delay(1000)
# - end -
pygame.quit()