为什么 UIColor.white、红色、绿色和蓝色不工作,但所有其他颜色常量都工作正常?
Why are UIColor.white, red, green, and blue not working, but all other color constants are working just fine?
我刚刚开始将一些 Swift 代码迁移到 Swift 3. 颜色常量的格式已从
更改
let color = UIColor.yellowColor() // Swift 2
let color = UIColor.yellow // Swift 3
我项目的大部分代码都使用这种新语法进行了很好的迁移。但是,某些 UIColor 颜色常量不起作用:UIColor.white
、UIColor.red
、UIColor.green
和 UIColor.blue
。所有其他 UIColor 常量,如 UIColor.yellow
,工作正常。故障常量显示在自动完成中,网站在线报告它们有效 (http://leaks.wanari.com/2016/09/26/converting-project-swift-3-0/)。
但是,当我编译以下文件时:
import SpriteKit
let aColor = UIColor.black
let aColor2 = UIColor.darkGray
let aColor3 = UIColor.lightGray
let aColor4 = UIColor.white
let aColor5 = UIColor.gray
let aColor6 = UIColor.red
let aColor7 = UIColor.green
let aColor8 = UIColor.blue
let aColor9 = UIColor.cyan
let aColor10 = UIColor.yellow
let aColor11 = UIColor.magenta
let aColor12 = UIColor.orange
let aColor13 = UIColor.purple
let aColor14 = UIColor.brown
let aColor15 = UIColor.clear
let aFakeColor = UIColor.fakeColor
它给出了以下错误:
Instance member 'white' cannot be used on type 'UIColor'
Instance member 'red' cannot be used on type 'UIColor'
Instance member 'green' cannot be used on type 'UIColor'
Instance member 'blue' cannot be used on type 'UIColor'
Type 'UIColor' has no member 'fakeColor'
现在最后一个错误很有意义;没有名为 fakeColor
的颜色常量。但这表明编译器看到了错误的颜色常量,因为它给出了不同的错误。
根据Apple's documentation,确实存在故障颜色常量。为什么我的编译器看不到它们?
更新:我发现了问题。
我对 UIColor 进行了扩展,使其表现得更 Swifty。它允许访问 RGB 组件,如下所示。现在 UIColor 有 red
、green
和 blue
属性来表示红色、绿色和蓝色,这就产生了冲突。
对于遇到类似问题的任何其他人:请务必检查是否有导致问题的任何扩展程序。
Swift 2 分机
//
// UIColor+Swifty.swift
//
// Created by Cin316 on 3/6/16.
// Usage is permitted under the MIT license.
// This does not work in Swift 3.0 !
//
import SpriteKit
public extension UIColor {
public var alpha: CGFloat? {
get {
var a: CGFloat = 0
if (self.getWhite(nil, alpha: &a)) {
return a
} else {
return nil
}
}
}
public var white: CGFloat? {
get {
var w: CGFloat = 0
if (self.getWhite(&w, alpha: nil)) {
return w
} else {
return nil
}
}
}
public var red: CGFloat? {
get {
var r: CGFloat = 0
if (self.getRed(&r, green: nil, blue: nil, alpha: nil)) {
return r
} else {
return nil
}
}
}
public var green: CGFloat? {
get {
var g: CGFloat = 0
if (self.getRed(nil, green: &g, blue: nil, alpha: nil)) {
return g
} else {
return nil
}
}
}
public var blue: CGFloat? {
get {
var b: CGFloat = 0
if (self.getRed(nil, green: nil, blue: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
public var hue: CGFloat? {
get {
var h: CGFloat = 0
if (self.getHue(&h, saturation: nil, brightness: nil, alpha: nil)) {
return h
} else {
return nil
}
}
}
public var saturation: CGFloat? {
get {
var s: CGFloat = 0
if (self.getHue(nil, saturation: &s, brightness: nil, alpha: nil)) {
return s
} else {
return nil
}
}
}
public var brightness: CGFloat? {
get {
var b: CGFloat = 0
if (self.getHue(nil, saturation: nil, brightness: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
}
Swift 3 分机
//
// UIColor+Swifty.swift
//
// Created by Cin316 on 3/6/16.
// Usage is permitted under the MIT license.
// Notice the addition of "Comp" to conflicting properties.
//
import SpriteKit
public extension UIColor {
public var alphaComp: CGFloat? {
get {
var a: CGFloat = 0
if (self.getWhite(nil, alpha: &a)) {
return a
} else {
return nil
}
}
}
public var whiteComp: CGFloat? {
get {
var w: CGFloat = 0
if (self.getWhite(&w, alpha: nil)) {
return w
} else {
return nil
}
}
}
public var redComp: CGFloat? {
get {
var r: CGFloat = 0
if (self.getRed(&r, green: nil, blue: nil, alpha: nil)) {
return r
} else {
return nil
}
}
}
public var greenComp: CGFloat? {
get {
var g: CGFloat = 0
if (self.getRed(nil, green: &g, blue: nil, alpha: nil)) {
return g
} else {
return nil
}
}
}
public var blueComp: CGFloat? {
get {
var b: CGFloat = 0
if (self.getRed(nil, green: nil, blue: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
public var hue: CGFloat? {
get {
var h: CGFloat = 0
if (self.getHue(&h, saturation: nil, brightness: nil, alpha: nil)) {
return h
} else {
return nil
}
}
}
public var saturation: CGFloat? {
get {
var s: CGFloat = 0
if (self.getHue(nil, saturation: &s, brightness: nil, alpha: nil)) {
return s
} else {
return nil
}
}
}
public var brightness: CGFloat? {
get {
var b: CGFloat = 0
if (self.getHue(nil, saturation: nil, brightness: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
}
我刚刚开始将一些 Swift 代码迁移到 Swift 3. 颜色常量的格式已从
更改let color = UIColor.yellowColor() // Swift 2
let color = UIColor.yellow // Swift 3
我项目的大部分代码都使用这种新语法进行了很好的迁移。但是,某些 UIColor 颜色常量不起作用:UIColor.white
、UIColor.red
、UIColor.green
和 UIColor.blue
。所有其他 UIColor 常量,如 UIColor.yellow
,工作正常。故障常量显示在自动完成中,网站在线报告它们有效 (http://leaks.wanari.com/2016/09/26/converting-project-swift-3-0/)。
但是,当我编译以下文件时:
import SpriteKit
let aColor = UIColor.black
let aColor2 = UIColor.darkGray
let aColor3 = UIColor.lightGray
let aColor4 = UIColor.white
let aColor5 = UIColor.gray
let aColor6 = UIColor.red
let aColor7 = UIColor.green
let aColor8 = UIColor.blue
let aColor9 = UIColor.cyan
let aColor10 = UIColor.yellow
let aColor11 = UIColor.magenta
let aColor12 = UIColor.orange
let aColor13 = UIColor.purple
let aColor14 = UIColor.brown
let aColor15 = UIColor.clear
let aFakeColor = UIColor.fakeColor
它给出了以下错误:
Instance member 'white' cannot be used on type 'UIColor'
Instance member 'red' cannot be used on type 'UIColor'
Instance member 'green' cannot be used on type 'UIColor'
Instance member 'blue' cannot be used on type 'UIColor'
Type 'UIColor' has no member 'fakeColor'
现在最后一个错误很有意义;没有名为 fakeColor
的颜色常量。但这表明编译器看到了错误的颜色常量,因为它给出了不同的错误。
根据Apple's documentation,确实存在故障颜色常量。为什么我的编译器看不到它们?
更新:我发现了问题。
我对 UIColor 进行了扩展,使其表现得更 Swifty。它允许访问 RGB 组件,如下所示。现在 UIColor 有 red
、green
和 blue
属性来表示红色、绿色和蓝色,这就产生了冲突。
对于遇到类似问题的任何其他人:请务必检查是否有导致问题的任何扩展程序。
Swift 2 分机
//
// UIColor+Swifty.swift
//
// Created by Cin316 on 3/6/16.
// Usage is permitted under the MIT license.
// This does not work in Swift 3.0 !
//
import SpriteKit
public extension UIColor {
public var alpha: CGFloat? {
get {
var a: CGFloat = 0
if (self.getWhite(nil, alpha: &a)) {
return a
} else {
return nil
}
}
}
public var white: CGFloat? {
get {
var w: CGFloat = 0
if (self.getWhite(&w, alpha: nil)) {
return w
} else {
return nil
}
}
}
public var red: CGFloat? {
get {
var r: CGFloat = 0
if (self.getRed(&r, green: nil, blue: nil, alpha: nil)) {
return r
} else {
return nil
}
}
}
public var green: CGFloat? {
get {
var g: CGFloat = 0
if (self.getRed(nil, green: &g, blue: nil, alpha: nil)) {
return g
} else {
return nil
}
}
}
public var blue: CGFloat? {
get {
var b: CGFloat = 0
if (self.getRed(nil, green: nil, blue: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
public var hue: CGFloat? {
get {
var h: CGFloat = 0
if (self.getHue(&h, saturation: nil, brightness: nil, alpha: nil)) {
return h
} else {
return nil
}
}
}
public var saturation: CGFloat? {
get {
var s: CGFloat = 0
if (self.getHue(nil, saturation: &s, brightness: nil, alpha: nil)) {
return s
} else {
return nil
}
}
}
public var brightness: CGFloat? {
get {
var b: CGFloat = 0
if (self.getHue(nil, saturation: nil, brightness: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
}
Swift 3 分机
//
// UIColor+Swifty.swift
//
// Created by Cin316 on 3/6/16.
// Usage is permitted under the MIT license.
// Notice the addition of "Comp" to conflicting properties.
//
import SpriteKit
public extension UIColor {
public var alphaComp: CGFloat? {
get {
var a: CGFloat = 0
if (self.getWhite(nil, alpha: &a)) {
return a
} else {
return nil
}
}
}
public var whiteComp: CGFloat? {
get {
var w: CGFloat = 0
if (self.getWhite(&w, alpha: nil)) {
return w
} else {
return nil
}
}
}
public var redComp: CGFloat? {
get {
var r: CGFloat = 0
if (self.getRed(&r, green: nil, blue: nil, alpha: nil)) {
return r
} else {
return nil
}
}
}
public var greenComp: CGFloat? {
get {
var g: CGFloat = 0
if (self.getRed(nil, green: &g, blue: nil, alpha: nil)) {
return g
} else {
return nil
}
}
}
public var blueComp: CGFloat? {
get {
var b: CGFloat = 0
if (self.getRed(nil, green: nil, blue: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
public var hue: CGFloat? {
get {
var h: CGFloat = 0
if (self.getHue(&h, saturation: nil, brightness: nil, alpha: nil)) {
return h
} else {
return nil
}
}
}
public var saturation: CGFloat? {
get {
var s: CGFloat = 0
if (self.getHue(nil, saturation: &s, brightness: nil, alpha: nil)) {
return s
} else {
return nil
}
}
}
public var brightness: CGFloat? {
get {
var b: CGFloat = 0
if (self.getHue(nil, saturation: nil, brightness: &b, alpha: nil)) {
return b
} else {
return nil
}
}
}
}