鼠标事件的贝塞尔曲线
Bezier curve with mouse event
我想用鼠标画贝塞尔曲线
function draw(selection)
{
var keep = false, path, xy0;
line = d3.svg.line()
.interpolate(function(points) {return points.join("M10 80 C 40 10, 65 10, 95 80 S 150 150, 180 80"); })
.x(function(d) {return d[0];})
.y(function(d) {return d[1];});
selection
.on('mousedown', function() {
keep = true;
xy0 = d3.mouse(this);
path = d3.select('svg')
.append('path')
.attr('d', line([xy0, xy0]))
.style({'stroke': 'black', 'stroke-width': '3px'});
})
.on('mouseup', function() {
keep = false;
})
.on('mousemove', function(){
if(keep) {
Line = line([xy0, d3.mouse(this).map(function(x) {return x - 1;})]);
console.log(Line);
path.attr('points', Line);
}
});
}
但是没用。你知道怎么做吗?
提前致谢,
仍然不确定我是否理解问题。
M10 80 C 40 10, 65 10, 95 80 S 150 150, 180 80 is the bezier curve parameter
不,这是路径的 "d" 属性,它绘制了 特定的 贝塞尔曲线。我不确定您如何将其与鼠标移动结合起来。我试过了,我猜它会产生某种曲线:
<!DOCTYPE html>
<html>
<head>
<script data-require="d3@3.5.17" data-semver="3.5.17" src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.js"></script>
</head>
<body>
<script>
var keep = false,
mouseStart = null,
controlPoints = "C 40 10, 65 10, 95 80 S 150 150,";
var svg = d3.select('body')
.append('svg')
.attr('width', 500)
.attr('height', 500)
.style('border', '1px solid black');
var path = svg.append("path")
.style("stroke", "steelblue")
.style("stroke-width", "2px")
.style("fill", "none");
svg.on('mousedown', function() {
keep = true;
mouseStart = d3.mouse(this);
})
.on('mouseup', function() {
keep = false;
})
.on('mousemove', function() {
var mouseEnd = d3.mouse(this);
if (keep) {
path.attr("d", "M" + mouseStart + controlPoints + mouseEnd);
}
});
</script>
</body>
</html>
如果你想要从头到尾的平滑曲线,你可以尝试这样的事情:
<!DOCTYPE html>
<html>
<head>
<script data-require="d3@3.5.17" data-semver="3.5.17" src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.js"></script>
</head>
<body>
<script>
var keep = false,
mouseStart = null;
var svg = d3.select('body')
.append('svg')
.attr('width', 500)
.attr('height', 500)
.style('border', '1px solid black');
var path = svg.append("path")
.style("stroke", "steelblue")
.style("stroke-width", "2px")
.style("fill", "none");
svg.on('mousedown', function() {
keep = true;
mouseStart = d3.mouse(this);
})
.on('mouseup', function() {
keep = false;
})
.on('mousemove', function() {
var mouseEnd = d3.mouse(this);
if (keep) {
var dx = mouseStart[0] - mouseEnd[0],
dy = mouseStart[1] - mouseEnd[1],
dr = Math.sqrt(dx * dx + dy * dy);
path.attr("d", "M" +
mouseStart[0] + "," +
mouseStart[1] + "A" +
dr + "," + dr + " 0 0,1 " +
mouseEnd[0] + "," +
mouseEnd[1]);
}
});
</script>
</body>
</html>
我想用鼠标画贝塞尔曲线
function draw(selection)
{
var keep = false, path, xy0;
line = d3.svg.line()
.interpolate(function(points) {return points.join("M10 80 C 40 10, 65 10, 95 80 S 150 150, 180 80"); })
.x(function(d) {return d[0];})
.y(function(d) {return d[1];});
selection
.on('mousedown', function() {
keep = true;
xy0 = d3.mouse(this);
path = d3.select('svg')
.append('path')
.attr('d', line([xy0, xy0]))
.style({'stroke': 'black', 'stroke-width': '3px'});
})
.on('mouseup', function() {
keep = false;
})
.on('mousemove', function(){
if(keep) {
Line = line([xy0, d3.mouse(this).map(function(x) {return x - 1;})]);
console.log(Line);
path.attr('points', Line);
}
});
}
但是没用。你知道怎么做吗?
提前致谢,
仍然不确定我是否理解问题。
M10 80 C 40 10, 65 10, 95 80 S 150 150, 180 80 is the bezier curve parameter
不,这是路径的 "d" 属性,它绘制了 特定的 贝塞尔曲线。我不确定您如何将其与鼠标移动结合起来。我试过了,我猜它会产生某种曲线:
<!DOCTYPE html>
<html>
<head>
<script data-require="d3@3.5.17" data-semver="3.5.17" src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.js"></script>
</head>
<body>
<script>
var keep = false,
mouseStart = null,
controlPoints = "C 40 10, 65 10, 95 80 S 150 150,";
var svg = d3.select('body')
.append('svg')
.attr('width', 500)
.attr('height', 500)
.style('border', '1px solid black');
var path = svg.append("path")
.style("stroke", "steelblue")
.style("stroke-width", "2px")
.style("fill", "none");
svg.on('mousedown', function() {
keep = true;
mouseStart = d3.mouse(this);
})
.on('mouseup', function() {
keep = false;
})
.on('mousemove', function() {
var mouseEnd = d3.mouse(this);
if (keep) {
path.attr("d", "M" + mouseStart + controlPoints + mouseEnd);
}
});
</script>
</body>
</html>
如果你想要从头到尾的平滑曲线,你可以尝试这样的事情:
<!DOCTYPE html>
<html>
<head>
<script data-require="d3@3.5.17" data-semver="3.5.17" src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.17/d3.js"></script>
</head>
<body>
<script>
var keep = false,
mouseStart = null;
var svg = d3.select('body')
.append('svg')
.attr('width', 500)
.attr('height', 500)
.style('border', '1px solid black');
var path = svg.append("path")
.style("stroke", "steelblue")
.style("stroke-width", "2px")
.style("fill", "none");
svg.on('mousedown', function() {
keep = true;
mouseStart = d3.mouse(this);
})
.on('mouseup', function() {
keep = false;
})
.on('mousemove', function() {
var mouseEnd = d3.mouse(this);
if (keep) {
var dx = mouseStart[0] - mouseEnd[0],
dy = mouseStart[1] - mouseEnd[1],
dr = Math.sqrt(dx * dx + dy * dy);
path.attr("d", "M" +
mouseStart[0] + "," +
mouseStart[1] + "A" +
dr + "," + dr + " 0 0,1 " +
mouseEnd[0] + "," +
mouseEnd[1]);
}
});
</script>
</body>
</html>