libGDX shaperenderer 代码到 link 移动对象

libGDX shaperenderer code to link moving object

我正在尝试让一个简单的矩形在屏幕上移动。我已经定义了我的对象并分离了更新和渲染的任务。我知道我必须在 Gamerenderer 中放置一些东西,但不知道使用什么代码来引用我的对象。任何帮助将非常感激。谢谢

我的对象:

package com.mygdx.gameobjects;

import com.badlogic.gdx.math.Rectangle;

public class Egg {
    private Rectangle rect;

    public Egg(){
        rect = new Rectangle(0, 0, 50, 50);
    }

    public void update(float delta) {
        rect.x++;
        if (rect.x > 137) {
            rect.x = 0;
        }
    }

    public Rectangle getRect() {
        return rect;
    }
}

我的游戏世界:

package com.mygdx.gameworld;

import com.badlogic.gdx.Gdx;
import com.mygdx.gameobjects.Egg;

public class GameWorld {

    Egg rect = new Egg();

    public void update(float delta) {
        Gdx.app.log("GameWorld", "update");
        rect.update(delta);
    }

    public Egg getRect() {
        return rect;
    }
}

游戏渲染器

package com.mygdx.gameworld;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;

public class GameRenderer {

    private GameWorld myWorld;
    private OrthographicCamera cam;
    private ShapeRenderer shapeRenderer;

    public GameRenderer(GameWorld world) {
        myWorld = world;
        cam = new OrthographicCamera();
        cam.setToOrtho(true, 136, 204);
        shapeRenderer = new ShapeRenderer();
        shapeRenderer.setProjectionMatrix(cam.combined);
    }

    public void render() {
        Gdx.app.log("GameRenderer", "render");
        Gdx.gl.glClearColor(0, 1, 1, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        shapeRenderer.begin(ShapeRenderer.ShapeType.Line);

        shapeRenderer.setColor(255 / 255.0f, 109 / 255.0f, 120 / 255.0f, 1);
        shapeRenderer.rect(xxxxxxxxxxxx); 
        shapeRenderer.end();
    }
}

我需要在括号之间放什么才能看到我的矩形,即 xxxxxx 应该替换成什么?

Rectangle eggRect = myWorld.rect.getRect();

在上面一行。这会引用您的矩形。然后用相关值替换你的xxxxx:

(eggRect.x, eggRect.y, eggRect.width, eggRect.height)

方法被重载了,如果需要还可以添加颜色等参数吗