如何在 DirectWrite 中使用默认 UI 字体绘制文本?
How to draw text with the default UI font in DirectWrite?
CreateTextFormat 方法需要 fontFamilyName 参数。如何创建使用默认 UI 字体的 IDWriteTextFormat?
请注意,这里的所有代码都是在没有任何检查的情况下完成的(这里的方法太多 return HRESULT,会破坏这个例子!)。
要获得系统范围的字体,你应该使用这个:
(这是来自另一个Whosebug问题!)
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
HFONT hFont = CreateFontIndirect(&(ncm.lfMessageFont)); //
油漆现在用这个:
HDC hdc = BeginPaint(...); //Creates a device context
SelectObject(hdc, hFont);
//Your font is now set for the current device context
//do something
DeleteObject(hFont); //Don't forget to do this at the end!
与 this 问题有点不同!
这个解决方案真的很原始,在我看来很丑陋。
获得 IDWriteFont 的替代解决方案(看起来很丑但很好):
//just the same as above except the hfont, instead use
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
IDWriteFactory *dwriteFactory_;
DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&dwriteFactory_)
);
IDWriteGdiInterop* gdiInterop = NULL;
dwriteFactory_->GetGdiInterop(&gdiInterop);
IDWriteFont* sys_font = nullptr;
gdiInterop->CreateFontFromLOGFONT(&ncm.lfMessageFont, &sys_font); //Now we have it!
//The text format can now be aquired like this
//We need the font family of our font
IDWriteFontFamily* family = nullptr;
sys_font->GetFontFamily(&family);
//Now we have to get the "localized" name of our family
IDWriteLocalizedStrings* font_family_name = nullptr;
family->GetFamilyNames(&font_family_name);
UINT32 index = 0;
UINT32 length = 0;
BOOL exists = false;
font_family_name->FindLocaleName(L"en-us", &index, &exists);
font_family_name->GetStringLength(index, &length);
wchar_t* name = new wchar_t[length + 1];
font_family_name->GetString(index, name, length + 1);
wprintf(L"%s\n", name);
//Some user defined stuff
DWRITE_FONT_WEIGHT font_weight = DWRITE_FONT_WEIGHT_BLACK;
DWRITE_FONT_STYLE font_style = DWRITE_FONT_STYLE_ITALIC;
DWRITE_FONT_STRETCH font_stretch = DWRITE_FONT_STRETCH_EXPANDED;
IDWriteTextFormat* text_format = nullptr;
dwriteFactory_->CreateTextFormat(name, nullptr, font_weight, font_style, font_stretch, 10.0, L"en-us", &text_format);
即使没有检查,代码在我的电脑上运行也没有任何问题,并给我与第一个解决方案相同的结果(Windows 10,字体系列名称是 Segoe UI ).
来源:
General Microsoft DirectWrite API documentation
CreateTextFormat 方法需要 fontFamilyName 参数。如何创建使用默认 UI 字体的 IDWriteTextFormat?
请注意,这里的所有代码都是在没有任何检查的情况下完成的(这里的方法太多 return HRESULT,会破坏这个例子!)。
要获得系统范围的字体,你应该使用这个:
(这是来自另一个Whosebug问题!)
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
HFONT hFont = CreateFontIndirect(&(ncm.lfMessageFont)); //
油漆现在用这个:
HDC hdc = BeginPaint(...); //Creates a device context
SelectObject(hdc, hFont);
//Your font is now set for the current device context
//do something
DeleteObject(hFont); //Don't forget to do this at the end!
与 this 问题有点不同!
这个解决方案真的很原始,在我看来很丑陋。
获得 IDWriteFont 的替代解决方案(看起来很丑但很好):
//just the same as above except the hfont, instead use
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
IDWriteFactory *dwriteFactory_;
DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&dwriteFactory_)
);
IDWriteGdiInterop* gdiInterop = NULL;
dwriteFactory_->GetGdiInterop(&gdiInterop);
IDWriteFont* sys_font = nullptr;
gdiInterop->CreateFontFromLOGFONT(&ncm.lfMessageFont, &sys_font); //Now we have it!
//The text format can now be aquired like this
//We need the font family of our font
IDWriteFontFamily* family = nullptr;
sys_font->GetFontFamily(&family);
//Now we have to get the "localized" name of our family
IDWriteLocalizedStrings* font_family_name = nullptr;
family->GetFamilyNames(&font_family_name);
UINT32 index = 0;
UINT32 length = 0;
BOOL exists = false;
font_family_name->FindLocaleName(L"en-us", &index, &exists);
font_family_name->GetStringLength(index, &length);
wchar_t* name = new wchar_t[length + 1];
font_family_name->GetString(index, name, length + 1);
wprintf(L"%s\n", name);
//Some user defined stuff
DWRITE_FONT_WEIGHT font_weight = DWRITE_FONT_WEIGHT_BLACK;
DWRITE_FONT_STYLE font_style = DWRITE_FONT_STYLE_ITALIC;
DWRITE_FONT_STRETCH font_stretch = DWRITE_FONT_STRETCH_EXPANDED;
IDWriteTextFormat* text_format = nullptr;
dwriteFactory_->CreateTextFormat(name, nullptr, font_weight, font_style, font_stretch, 10.0, L"en-us", &text_format);
即使没有检查,代码在我的电脑上运行也没有任何问题,并给我与第一个解决方案相同的结果(Windows 10,字体系列名称是 Segoe UI ).
来源: General Microsoft DirectWrite API documentation