如何在 View class 中设置定时器?
How to set timer in View class?
我正在尝试设置一个用作计时器的文本。如果我扩展 Activity class,我将很容易地创建计时器。但是我在这个视图中面临很多问题 class。在这里,我编写了一个代码,其中圆的半径将减小,并且每次触摸屏幕时圆的半径都会增加。同时我需要一个计时器 运行 在顶部。因为我需要每 10 秒增加一次减速。
所以定时器在这里扮演着重要的角色。我尝试使用线程,它应该每 1 秒更新一次文本。但它显示了这个异常IllegalThreadStateException
。
还有其他方法可以在此屏幕中实现计时器吗?
或者我在代码中犯了什么错误..
感谢朋友们的帮助..
package com.kbt.testcircle;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
public class MyView extends View {
int radius = 100,i=0;
boolean freeTouched = false;
Path freePath;
Handler handler = new Handler();
public MyView(Context context) {
super(context);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public void calThread() {
/*
* Thread th=new Thread(){ public void run(){ try { sleep(2000); } catch
* (InterruptedException e) { // TODO Auto-generated catch block
* e.printStackTrace(); } finally{ radius-=1;
* Log.i("kbt","inside thread 800 seconds"); } } }; th.start();
*/
handler.postDelayed(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
radius -= 1;
Log.i("kbt", "inside thread 800 seconds");
invalidate();
}
}, 500);
Log.i("kbt", "Inside thread");
}
Thread th=new Thread()
{
public void run(){
handler.postDelayed(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
i++;
}
},1000);
}
};
@Override
protected void onDraw(Canvas canvas) throws IllegalThreadStateException
{
// TODO Auto-generated method stub
th.start();
Log.i("kbt","starting");
super.onDraw(canvas);// th.start();
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.WHITE);
paint.setStrokeWidth(3);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, radius, paint);
paint.setColor(Color.WHITE);
paint.setStrokeWidth(0);
paint.setTextSize(25);
canvas.drawText("Timer : "+i, getWidth()/4, getHeight()/4, paint);
calThread();
Log.i("kbt", "Inside clled");
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_DOWN:
radius+=5;
invalidate();
/* freeTouched = true;
freePath = new Path();
freePath.moveTo(event.getX(), event.getY()); */
break;
case MotionEvent.ACTION_MOVE:
/* freePath.lineTo(event.getX(), event.getY());
invalidate(); */
break;
}
return true;
}
}
如果你真的要使用一个线程,你只能启动线程一次。如果要多次启动线程,请改用Runnable
。
But it is showing this exception IllegalThreadStateException
.
它是由不可运行或非线程引起的class。扩展 View
的 class 没有后台线程,因此您得到 IllegalThreadStateException
.
Is there any other way to implement timer in this screen?
Java 提供了一个 Timer
class 用于所有 class 类型:
Timer timer = new Timer();
TimerTask task = new TimerTask(){
@Override
public void run() {
// do your thing here
}
};
timer.schedule(task,
1, // delay the task 1ms before executed
10000); // repeating your task every 10000ms, i.e. 10 seconds
我正在尝试设置一个用作计时器的文本。如果我扩展 Activity class,我将很容易地创建计时器。但是我在这个视图中面临很多问题 class。在这里,我编写了一个代码,其中圆的半径将减小,并且每次触摸屏幕时圆的半径都会增加。同时我需要一个计时器 运行 在顶部。因为我需要每 10 秒增加一次减速。
所以定时器在这里扮演着重要的角色。我尝试使用线程,它应该每 1 秒更新一次文本。但它显示了这个异常IllegalThreadStateException
。
还有其他方法可以在此屏幕中实现计时器吗? 或者我在代码中犯了什么错误..
感谢朋友们的帮助..
package com.kbt.testcircle;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
public class MyView extends View {
int radius = 100,i=0;
boolean freeTouched = false;
Path freePath;
Handler handler = new Handler();
public MyView(Context context) {
super(context);
}
public MyView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public MyView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public void calThread() {
/*
* Thread th=new Thread(){ public void run(){ try { sleep(2000); } catch
* (InterruptedException e) { // TODO Auto-generated catch block
* e.printStackTrace(); } finally{ radius-=1;
* Log.i("kbt","inside thread 800 seconds"); } } }; th.start();
*/
handler.postDelayed(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
radius -= 1;
Log.i("kbt", "inside thread 800 seconds");
invalidate();
}
}, 500);
Log.i("kbt", "Inside thread");
}
Thread th=new Thread()
{
public void run(){
handler.postDelayed(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
i++;
}
},1000);
}
};
@Override
protected void onDraw(Canvas canvas) throws IllegalThreadStateException
{
// TODO Auto-generated method stub
th.start();
Log.i("kbt","starting");
super.onDraw(canvas);// th.start();
Paint paint = new Paint();
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.WHITE);
paint.setStrokeWidth(3);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, radius, paint);
paint.setColor(Color.WHITE);
paint.setStrokeWidth(0);
paint.setTextSize(25);
canvas.drawText("Timer : "+i, getWidth()/4, getHeight()/4, paint);
calThread();
Log.i("kbt", "Inside clled");
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_DOWN:
radius+=5;
invalidate();
/* freeTouched = true;
freePath = new Path();
freePath.moveTo(event.getX(), event.getY()); */
break;
case MotionEvent.ACTION_MOVE:
/* freePath.lineTo(event.getX(), event.getY());
invalidate(); */
break;
}
return true;
}
}
如果你真的要使用一个线程,你只能启动线程一次。如果要多次启动线程,请改用Runnable
。
But it is showing this exception
IllegalThreadStateException
.
它是由不可运行或非线程引起的class。扩展 View
的 class 没有后台线程,因此您得到 IllegalThreadStateException
.
Is there any other way to implement timer in this screen?
Java 提供了一个 Timer
class 用于所有 class 类型:
Timer timer = new Timer();
TimerTask task = new TimerTask(){
@Override
public void run() {
// do your thing here
}
};
timer.schedule(task,
1, // delay the task 1ms before executed
10000); // repeating your task every 10000ms, i.e. 10 seconds