UIView render/draw 的 snapshotView 在没有上下文的情况下
snapshotView of UIView render/draw in context with nothing
我正在尝试 render/draw contex 中 UIView 的快照视图以获取 UIImage.then 并将其设置为 CAlayer.contents。
我尝试使用此方法获取快照视图:
snapshotViewAfterScreenUpdates:
然后将 UIView 转换为 UIImage:
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
//I'm trying this method too
[view drawViewHierarchyInRect:view.bounds afterScreenUpdates:NO];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
问题是我正在使用上面的代码,但我得到的是一张空图像。
如果您首先需要快照 UIImage,只需使用第二个代码块中的方法即可。创建一个 UIView 的类别
@implementation UIView (takeSnapshot)
- (UIImage *)takeASnapshot {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
[self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end
够了。您不需要快照视图并将其转换为图像。在您的情况下,此过程可能会导致问题
在使用 floating snapshots
构建交互式动画时遇到了类似的问题。这是我们所做的:
UIView 扩展:
extension UIView {
public func snapshot(scale: CGFloat = 0, isOpaque: Bool = false, afterScreenUpdates: Bool = true) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, scale)
drawHierarchy(in: bounds, afterScreenUpdates: afterScreenUpdates)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
public enum CASnapshotLayer: Int {
case `default`, presentation, model
}
/// The method drawViewHierarchyInRect:afterScreenUpdates: performs its operations on the GPU as much as possible
/// In comparison, the method renderInContext: performs its operations inside of your app’s address space and does
/// not use the GPU based process for performing the work.
///
public func caSnapshot(scale: CGFloat = 0, isOpaque: Bool = false,
layer layerToUse: CASnapshotLayer = .default) -> UIImage? {
var isSuccess = false
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, scale)
if let context = UIGraphicsGetCurrentContext() {
isSuccess = true
switch layerToUse {
case .default:
layer.render(in: context)
case .model:
layer.model().render(in: context)
case .presentation:
layer.presentation()?.render(in: context)
}
}
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return isSuccess ? image : nil
}
}
使用示例(交互式动画内):
private func makeSnapshot(view: UIView, snapshotLayer: UIView.CASnapshotLayer) -> UIView? {
// There is 3 ways for taking snapshot:
// 1. Replicate view: `view.snapshotView(afterScreenUpdates: true)`
// 2. Draw Hierarchy: `view.drawHierarchy(in: bounds, afterScreenUpdates: true)`
// 3. Render Layer: `layer.render(in: context)`
//
// Only #3 is working reliable during UINavigation controller animated transitions.
// For modally presented UI also trick by combining #1 and #2 seems works.
// I.e. `view.snapshotView(afterScreenUpdates: true).snapshot()`
//
// If this call causes error listed below, then this indicate that something wrong with one of the views layout.
// [Snapshotting] View (_UIReplicantView) drawing with afterScreenUpdates:YES inside CoreAnimation commit is not supported.
// See also:
if let image = view.caSnapshot(layer: snapshotLayer) {
let imageView = ImageView(image: image)
imageView.clipsToBounds = true
imageView.contentMode = .scaleAspectFit
shapshots[view] = image
return imageView
}
return nil
}
我正在尝试 render/draw contex 中 UIView 的快照视图以获取 UIImage.then 并将其设置为 CAlayer.contents。 我尝试使用此方法获取快照视图:
snapshotViewAfterScreenUpdates:
然后将 UIView 转换为 UIImage:
UIGraphicsBeginImageContext(view.bounds.size);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
//I'm trying this method too
[view drawViewHierarchyInRect:view.bounds afterScreenUpdates:NO];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
问题是我正在使用上面的代码,但我得到的是一张空图像。
如果您首先需要快照 UIImage,只需使用第二个代码块中的方法即可。创建一个 UIView 的类别
@implementation UIView (takeSnapshot)
- (UIImage *)takeASnapshot {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
[self drawViewHierarchyInRect:self.bounds afterScreenUpdates:YES];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
@end
够了。您不需要快照视图并将其转换为图像。在您的情况下,此过程可能会导致问题
在使用 floating snapshots
构建交互式动画时遇到了类似的问题。这是我们所做的:
UIView 扩展:
extension UIView {
public func snapshot(scale: CGFloat = 0, isOpaque: Bool = false, afterScreenUpdates: Bool = true) -> UIImage? {
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, scale)
drawHierarchy(in: bounds, afterScreenUpdates: afterScreenUpdates)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
public enum CASnapshotLayer: Int {
case `default`, presentation, model
}
/// The method drawViewHierarchyInRect:afterScreenUpdates: performs its operations on the GPU as much as possible
/// In comparison, the method renderInContext: performs its operations inside of your app’s address space and does
/// not use the GPU based process for performing the work.
///
public func caSnapshot(scale: CGFloat = 0, isOpaque: Bool = false,
layer layerToUse: CASnapshotLayer = .default) -> UIImage? {
var isSuccess = false
UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, scale)
if let context = UIGraphicsGetCurrentContext() {
isSuccess = true
switch layerToUse {
case .default:
layer.render(in: context)
case .model:
layer.model().render(in: context)
case .presentation:
layer.presentation()?.render(in: context)
}
}
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return isSuccess ? image : nil
}
}
使用示例(交互式动画内):
private func makeSnapshot(view: UIView, snapshotLayer: UIView.CASnapshotLayer) -> UIView? {
// There is 3 ways for taking snapshot:
// 1. Replicate view: `view.snapshotView(afterScreenUpdates: true)`
// 2. Draw Hierarchy: `view.drawHierarchy(in: bounds, afterScreenUpdates: true)`
// 3. Render Layer: `layer.render(in: context)`
//
// Only #3 is working reliable during UINavigation controller animated transitions.
// For modally presented UI also trick by combining #1 and #2 seems works.
// I.e. `view.snapshotView(afterScreenUpdates: true).snapshot()`
//
// If this call causes error listed below, then this indicate that something wrong with one of the views layout.
// [Snapshotting] View (_UIReplicantView) drawing with afterScreenUpdates:YES inside CoreAnimation commit is not supported.
// See also:
if let image = view.caSnapshot(layer: snapshotLayer) {
let imageView = ImageView(image: image)
imageView.clipsToBounds = true
imageView.contentMode = .scaleAspectFit
shapshots[view] = image
return imageView
}
return nil
}