如何在 iOS 11 中实现音量快门?
How do I implement a volume shutter in iOS 11?
我想在我的相机应用程序中实现音量快门。当用户按下音量按钮时,我应该得到一个事件来拍照。
我正在寻找满足以下要求的实现:
- 即使音量当前处于最大并且用户按下音量增大按钮,它也应该工作。
- 屏幕上应该没有 UI 显示音量已更改。
- 应该没有已知的 Apple 拒绝使用此技术的应用程序的案例。
关于这个主题还有其他问题和答案,但对于旧版本的 iOS,所以我想找到一个适用于 iOS 11.
的问题和答案
ProCamera、ProCam 和 Camera+ 等相机应用程序具有满足所有这些条件的音量快门,因此这显然是可能的。
根据 Apple 的 App Store Review Guidelines,这将是拒绝的明确理由。
2.5.9 Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, or other native user interface elements or behaviors will be rejected.
来源:
下面是满足您所有要求的代码——不过我不确定 Apple 是否会批准。
我已经从 Whosebug 上的 questions/answers 中提取了所有这些代码。
Tested with iOS 10.2 in Xcode 8.3.1
您需要使用 AVFoundation
和 MediaPlayer
框架才能正常工作。
import UIKit
import AVFoundation
import MediaPlayer
class ViewController: UIViewController {
//keeps track of the initial volume the user had set when entering the app
//used to reset the volume when he exits the app
var volume: Float = 0
override func viewDidLoad() {
super.viewDidLoad()
let audioSession = AVAudioSession.sharedInstance()
volume = audioSession.outputVolume-0.1 //if the user is at 1 (full volume)
try! audioSession.setActive(true)
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
//prevents the volume hud from showing up
let volView = MPVolumeView(frame: .zero)
view.addSubview(volView)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
//when the user changes the volume,
//prevent the output volume from changing by setting it to the default volume we specified,
//so that we can continue pressing the buttons for ever
(MPVolumeView().subviews.filter{NSStringFromClass([=10=].classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(volume, animated: false)
//implement your photo-capturing function here
print("volume changed")
}
}
更新
如果您想确保您的代码在用户退出应用程序后仍然有效,请在应用程序激活时使用 AppDelegate 安装观察者,如下所示:
AppDelegate
import UIKit
import AVFoundation
import MediaPlayer
var volume: Float = 0.5
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let audioSession = AVAudioSession.sharedInstance()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
return true
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
(MPVolumeView().subviews.filter{NSStringFromClass([=11=].classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(volume, animated: false)
NotificationCenter.default.removeObserver(self)
NotificationCenter.default.post(Notification(name: Notification.Name(rawValue: "volumeChanged")))
}
func applicationDidBecomeActive(_ application: UIApplication) {
volume = audioSession.outputVolume
if volume == 0 { volume += 0.1 } else if volume == 1 { volume -= 0.1 }
try! audioSession.setActive(true)
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
}
func applicationWillResignActive(_ application: UIApplication) {
audioSession.removeObserver(self, forKeyPath: "outputVolume")
}
}
ViewController
import UIKit
import AVFoundation
import MediaPlayer
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.volumeChanged), name: Notification.Name(rawValue: "volumeChanged"), object: nil)
//prevents the volume hud from showing up
let volView = MPVolumeView(frame: .zero)
view.addSubview(volView)
}
func volumeChanged() {
print("volume changed")
}
}
我想在我的相机应用程序中实现音量快门。当用户按下音量按钮时,我应该得到一个事件来拍照。
我正在寻找满足以下要求的实现:
- 即使音量当前处于最大并且用户按下音量增大按钮,它也应该工作。
- 屏幕上应该没有 UI 显示音量已更改。
- 应该没有已知的 Apple 拒绝使用此技术的应用程序的案例。
关于这个主题还有其他问题和答案,但对于旧版本的 iOS,所以我想找到一个适用于 iOS 11.
的问题和答案ProCamera、ProCam 和 Camera+ 等相机应用程序具有满足所有这些条件的音量快门,因此这显然是可能的。
根据 Apple 的 App Store Review Guidelines,这将是拒绝的明确理由。
2.5.9 Apps that alter the functions of standard switches, such as the Volume Up/Down and Ring/Silent switches, or other native user interface elements or behaviors will be rejected.
来源:
下面是满足您所有要求的代码——不过我不确定 Apple 是否会批准。
我已经从 Whosebug 上的 questions/answers 中提取了所有这些代码。
Tested with iOS 10.2 in Xcode 8.3.1
您需要使用 AVFoundation
和 MediaPlayer
框架才能正常工作。
import UIKit
import AVFoundation
import MediaPlayer
class ViewController: UIViewController {
//keeps track of the initial volume the user had set when entering the app
//used to reset the volume when he exits the app
var volume: Float = 0
override func viewDidLoad() {
super.viewDidLoad()
let audioSession = AVAudioSession.sharedInstance()
volume = audioSession.outputVolume-0.1 //if the user is at 1 (full volume)
try! audioSession.setActive(true)
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
//prevents the volume hud from showing up
let volView = MPVolumeView(frame: .zero)
view.addSubview(volView)
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
//when the user changes the volume,
//prevent the output volume from changing by setting it to the default volume we specified,
//so that we can continue pressing the buttons for ever
(MPVolumeView().subviews.filter{NSStringFromClass([=10=].classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(volume, animated: false)
//implement your photo-capturing function here
print("volume changed")
}
}
更新
如果您想确保您的代码在用户退出应用程序后仍然有效,请在应用程序激活时使用 AppDelegate 安装观察者,如下所示:
AppDelegate
import UIKit
import AVFoundation
import MediaPlayer
var volume: Float = 0.5
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
let audioSession = AVAudioSession.sharedInstance()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
return true
}
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
(MPVolumeView().subviews.filter{NSStringFromClass([=11=].classForCoder) == "MPVolumeSlider"}.first as? UISlider)?.setValue(volume, animated: false)
NotificationCenter.default.removeObserver(self)
NotificationCenter.default.post(Notification(name: Notification.Name(rawValue: "volumeChanged")))
}
func applicationDidBecomeActive(_ application: UIApplication) {
volume = audioSession.outputVolume
if volume == 0 { volume += 0.1 } else if volume == 1 { volume -= 0.1 }
try! audioSession.setActive(true)
audioSession.addObserver(self, forKeyPath: "outputVolume", options: NSKeyValueObservingOptions.new, context: nil)
}
func applicationWillResignActive(_ application: UIApplication) {
audioSession.removeObserver(self, forKeyPath: "outputVolume")
}
}
ViewController
import UIKit
import AVFoundation
import MediaPlayer
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(self.volumeChanged), name: Notification.Name(rawValue: "volumeChanged"), object: nil)
//prevents the volume hud from showing up
let volView = MPVolumeView(frame: .zero)
view.addSubview(volView)
}
func volumeChanged() {
print("volume changed")
}
}