动画和 SwingUtilities.invokeLater
Animations and SwingUtilities.invokeLater
我想使用方法 SwingUtilities.invokeLater
以便我程序的所有 Swing 组件都由 事件调度线程 更新,因为这是一个很好的做法.
但是如果我将 main
方法的所有代码包装在 SwingUtilities.invokeLater(new Runnable { public void run() { /* code */ }});
中,window 会冻结(这是正常的,因为我的代码有一个动画循环,需要几秒钟完全的)。我应该把那个 SwingUtilities.invokeLater
方法放在哪里?
程序代码(没有SwingUtilities.invokeLater
方法)
import java.awt.Color;
import java.awt.Dimension;
import java.awt.geom.Rectangle2D;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
int width = 854;
int height = 480;
String title = "Test";
BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
JFrame frame = new JFrame();
JPanel panel = new JPanel() {
protected void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
Graphics2D graphics2D = (Graphics2D) graphics;
graphics2D.drawImage(bufferedImage, 0, 0, null);
}
};
frame.add(panel);
frame.getContentPane().setPreferredSize(new Dimension(width, height));
frame.pack();
frame.setTitle(title);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
int size = height/3;
int x = -size;
while (x <= width) {
Graphics2D graphics2D = (Graphics2D) bufferedImage.getGraphics();
graphics2D.setColor(Color.RED);
graphics2D.fill(new Rectangle2D.Double(x, 0, size, size));
graphics2D.setColor(Color.GREEN);
graphics2D.fill(new Rectangle2D.Double(x, size, size, size));
graphics2D.setColor(Color.BLUE);
graphics2D.fill(new Rectangle2D.Double(x, 2 * size, size, size));
graphics2D.dispose();
panel.repaint();
++x;
try {
Thread.sleep(10);
} catch (InterruptedException exception) {
exception.printStackTrace();
}
}
frame.dispose();
}
}
程序截图
这是一个动画,其中三个彩色条带逐渐向 window 的右边缘延伸。
这是更新后的 self-contained 代码(顺便说一句,发布该代码很好)以使用 Timer
,如 @MadProgrammer 所建议的。为了访问 x
变量,它被移动到为计时器定义的动作侦听器中。为了从 在 动作侦听器中访问 Timer
,它被移动为 class 属性。后者意味着更容易将大部分代码移动到对象实例的构造函数中。
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class Test {
Timer timer;
Test() {
int width = 854;
int height = 480;
String title = "Test";
BufferedImage bufferedImage = new BufferedImage(
width, height, BufferedImage.TYPE_INT_RGB);
JFrame frame = new JFrame();
JPanel panel = new JPanel() {
@Override
protected void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
Graphics2D graphics2D = (Graphics2D) graphics;
// when you have an ImageObserver, may as well use it
//graphics2D.drawImage(bufferedImage, 0, 0, null);
graphics2D.drawImage(bufferedImage, 0, 0, this);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(width,height);
}
};
frame.add(panel);
frame.pack();
frame.setTitle(title);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
int size = height / 3;
ActionListener animationListener = new ActionListener() {
int x = -size;
@Override
public void actionPerformed(ActionEvent e) {
if (x <= width) {
Graphics2D graphics2D = (Graphics2D) bufferedImage.getGraphics();
graphics2D.setColor(Color.RED);
graphics2D.fill(new Rectangle2D.Double(x, 0, size, size));
graphics2D.setColor(Color.GREEN);
graphics2D.fill(new Rectangle2D.Double(x, size, size, size));
graphics2D.setColor(Color.BLUE);
graphics2D.fill(new Rectangle2D.Double(x, 2 * size, size, size));
graphics2D.dispose();
panel.repaint();
++x;
} else {
timer.stop();
frame.dispose();
}
}
};
timer = new Timer(10, animationListener);
timer.start();
}
public static void main(String[] args) {
Runnable r = () -> {
new Test();
};
SwingUtilities.invokeLater(r);
}
}
我想使用方法 SwingUtilities.invokeLater
以便我程序的所有 Swing 组件都由 事件调度线程 更新,因为这是一个很好的做法.
但是如果我将 main
方法的所有代码包装在 SwingUtilities.invokeLater(new Runnable { public void run() { /* code */ }});
中,window 会冻结(这是正常的,因为我的代码有一个动画循环,需要几秒钟完全的)。我应该把那个 SwingUtilities.invokeLater
方法放在哪里?
程序代码(没有SwingUtilities.invokeLater
方法)
import java.awt.Color;
import java.awt.Dimension;
import java.awt.geom.Rectangle2D;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
int width = 854;
int height = 480;
String title = "Test";
BufferedImage bufferedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
JFrame frame = new JFrame();
JPanel panel = new JPanel() {
protected void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
Graphics2D graphics2D = (Graphics2D) graphics;
graphics2D.drawImage(bufferedImage, 0, 0, null);
}
};
frame.add(panel);
frame.getContentPane().setPreferredSize(new Dimension(width, height));
frame.pack();
frame.setTitle(title);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
int size = height/3;
int x = -size;
while (x <= width) {
Graphics2D graphics2D = (Graphics2D) bufferedImage.getGraphics();
graphics2D.setColor(Color.RED);
graphics2D.fill(new Rectangle2D.Double(x, 0, size, size));
graphics2D.setColor(Color.GREEN);
graphics2D.fill(new Rectangle2D.Double(x, size, size, size));
graphics2D.setColor(Color.BLUE);
graphics2D.fill(new Rectangle2D.Double(x, 2 * size, size, size));
graphics2D.dispose();
panel.repaint();
++x;
try {
Thread.sleep(10);
} catch (InterruptedException exception) {
exception.printStackTrace();
}
}
frame.dispose();
}
}
程序截图
这是一个动画,其中三个彩色条带逐渐向 window 的右边缘延伸。
这是更新后的 self-contained 代码(顺便说一句,发布该代码很好)以使用 Timer
,如 @MadProgrammer 所建议的。为了访问 x
变量,它被移动到为计时器定义的动作侦听器中。为了从 在 动作侦听器中访问 Timer
,它被移动为 class 属性。后者意味着更容易将大部分代码移动到对象实例的构造函数中。
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import javax.swing.*;
public class Test {
Timer timer;
Test() {
int width = 854;
int height = 480;
String title = "Test";
BufferedImage bufferedImage = new BufferedImage(
width, height, BufferedImage.TYPE_INT_RGB);
JFrame frame = new JFrame();
JPanel panel = new JPanel() {
@Override
protected void paintComponent(Graphics graphics) {
super.paintComponent(graphics);
Graphics2D graphics2D = (Graphics2D) graphics;
// when you have an ImageObserver, may as well use it
//graphics2D.drawImage(bufferedImage, 0, 0, null);
graphics2D.drawImage(bufferedImage, 0, 0, this);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(width,height);
}
};
frame.add(panel);
frame.pack();
frame.setTitle(title);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
int size = height / 3;
ActionListener animationListener = new ActionListener() {
int x = -size;
@Override
public void actionPerformed(ActionEvent e) {
if (x <= width) {
Graphics2D graphics2D = (Graphics2D) bufferedImage.getGraphics();
graphics2D.setColor(Color.RED);
graphics2D.fill(new Rectangle2D.Double(x, 0, size, size));
graphics2D.setColor(Color.GREEN);
graphics2D.fill(new Rectangle2D.Double(x, size, size, size));
graphics2D.setColor(Color.BLUE);
graphics2D.fill(new Rectangle2D.Double(x, 2 * size, size, size));
graphics2D.dispose();
panel.repaint();
++x;
} else {
timer.stop();
frame.dispose();
}
}
};
timer = new Timer(10, animationListener);
timer.start();
}
public static void main(String[] args) {
Runnable r = () -> {
new Test();
};
SwingUtilities.invokeLater(r);
}
}