暂停 AnimationDrawable 并从同一帧恢复

Pause AnimationDrawable and resume from the same frame

我正在尝试使用 AnimationDrawable 为一组图像制作动画。用户应该能够通过单击按钮 pause/resume 动画。我正在这样做,使用 setVisible(boolean visible, boolean restart)。不完全确定我是否正确理解了文档,但每次按下暂停键时,动画都会从头开始。

有什么方法可以从同一帧恢复动画吗?

来自 AnimationDrawable API:

...If restart is false, the drawable will resume from the most recent frame

明确一点:

activityAnimation.setVisible(false, false); 应该停止动画。

activityAnimation.setVisible(true, false); 应该从同一帧恢复动画(不是)。


这是我的代码:

动画 start()onWindowFocusChanged 中调用。

动画和按钮创建于onCreate:

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_content);

    ImageView activityImage = (ImageView) findViewById(R.id.activity_image);
    activityImage.setBackgroundResource(R.drawable.anim);
    activityAnimation = (AnimationDrawable) activityImage.getBackground();

    ....
    b.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            ImageButton b = (ImageButton) v;
            if ((Integer)b.getTag() == R.drawable.pause) {
                b.setImageResource(R.drawable.play);
                b.setTag(R.drawable.play);
                activityAnimation.setVisible(false, false);
            } else {
                b.setImageResource(R.drawable.pause);
                b.setTag(R.drawable.pause);
                activityAnimation.setVisible(true, false);
            }
        }
    });...
}

这是XML文件的内容

<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
    android:oneshot="false">

    <item android:drawable="@drawable/one" android:duration="1000" />
    <item android:drawable="@drawable/two" android:duration="1000" />
    <item android:drawable="@drawable/three" android:duration="1000" />
    <item android:drawable="@drawable/four" android:duration="1000" />

</animation-list>

我注意到其中的一些旧帖子,但没有找到答案。

How to reset AnimationDrawable(本期的另一面)

How do I pause frame animation using AnimationDrawable? [Closed]

因为我也需要屏幕上的计时器,所以我的答案就是创建一个可运行的每秒替换 ImageView 背景。

大致思路如下:

  1. 创建 runnable,ImageView 和几个助手:

    ImageView exImage = null;
    
    long startTime = 0;
    long pauseTime = 0;
    long pauseStartTime = 0;
    
    List<Integer> animList = new ArrayList<>();
    int animIt = 0;        
    
    Handler timerHandler = new Handler();
    Runnable timerRunnable = new Runnable() {
        @Override
        public void run() {
    
            long millis = System.currentTimeMillis() - startTime - pauseTime;
            double dSecs = (double) (millis / 100);
            int pace = 10;
    
            if (dSecs % pace == 0.0 && !animList.isEmpty()) {
                animIt = (animIt == animList.size() - 1) ? 0 : animIt + 1;
                exImage.setBackgroundResource(animList.get(animIt));
            }
            timerHandler.postDelayed(this, 100);
        }
    };
    
  2. OnCreate中绑定暂停和播放按钮,触发定时器并设置第一个ImageView

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_exercise);
    
        // Set the image view
        exImage = (ImageView) findViewById(R.id.image_zero);
        exImage.setBackgroundResource(R.drawable.fe_0);
    
        // Start the timer
        timerHandler.postDelayed(timerRunnable, 0);
    
        // Bind the buttons
        ImageButton pp = (ImageButton) findViewById(R.id.button_play_pause_toggle);
        pp.setImageResource(R.drawable.pause);
        pp.setTag(R.drawable.pause);
    
        pp.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                ImageButton pp = (ImageButton) v;
                //Pause
                if ((Integer) pp.getTag() == R.drawable.pause) {
                    pauseStartTime = System.currentTimeMillis();
                    timerHandler.removeCallbacks(timerRunnable);
                } else { // Resume
                    pauseTime += System.currentTimeMillis() - pauseStartTime;
                    timerHandler.postDelayed(timerRunnable, 0);
                }
            }
        });
    }
    

要暂停和恢复 AnimationDrawable,只需对其进行自定义并仅使用一个变量进行处理。

class CustomAnimationDrawable1() : AnimationDrawable() {

private var finished = false
private var animationFinishListener: AnimationFinishListener? = null
private var isPause = false
private var currentFrame = 0

fun setFinishListener(animationFinishListener: AnimationFinishListener?) {
    this.animationFinishListener = animationFinishListener
}

interface AnimationFinishListener {
    fun onAnimationFinished()
}


override fun selectDrawable(index: Int): Boolean {
    val ret = if (isPause) {
        super.selectDrawable(currentFrame)
    } else {
        super.selectDrawable(index)
    }

    if (!isPause) {
        currentFrame = index
        if (index == numberOfFrames - 1) {
            if (!finished && ret && !isOneShot) {
                finished = true
                if (animationFinishListener != null) animationFinishListener!!.onAnimationFinished()
            }
        }
    }
    return ret
}

fun pause() {
    isPause = true
}

fun resume() {
    isPause = false
}

}