当我尝试发送到服务器时,为什么我的 getter 返回 null?
Why are my getters returning null when I try to send to the server?
我知道这个问题在这里被问了无数次,我已经搜索了 SO 和其他资源来寻找解决方案,但我就是无法解决错误。我的 ClientPlayer class 属性有 getter 和 setter,调用某个按钮时会在 GUI 中调用 setter,我想使用 getter 客户端连接并将对象发送到服务器后。在 ClientController returns 中调用方法 "this.client.sendTCP(clientPlayer.getPlayerName());" 一个 nullPointerException。
错误:"JavaFX Application Thread" java.lang.IllegalArgumentException:对象不能为空。
我的猜测是,我创建了一个新的 ClientPlayer 实例,次数过多,因此返回 null,因为我的字符串 playerName 最初设置为 none。但是,我不确定如何解决这个问题。非常感谢任何帮助。
public class ClientPlayer implements Serializable {
public ClientPlayer() {
}
private String playerName;
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
public String getPlayerName() {
return this.playerName;
}
}
在我的 GUI 代码的相关部分下面,我设置了一个按钮来连接到服务器:
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
这是我的客户端-class 我尝试获取名称并发送到服务器的部分:
public class ClientController() {
ClientPlayer clientPlayer = new ClientPlayer();
public void connect() {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
丑陋但应该工作:
使 ClientPlayer
访问静态。在你的图形界面 class:
public static ClientPlayer clientPlayer = new ClientPlayer();
然后您可以通过以下方式访问 ClientController
中的同一对象:
...
this.client.sendTCP(MyGuiClass.clientPlayer.getPlayerName());
...
编辑:
问题是,您不会像在 GUI-Class 中那样通过 ClientController 中的 clientPlayer
引用 "same" 对象。您应该以某种方式移交该对象或使用静态引用。你也可以在 ClientController
.
的构造函数中传递它
编辑2:
你应该怎么做
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});
在您的客户端控制器中:
public void connect(ClientPlayer player) {
this.clientPlayer = player;
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(player.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
在您的 GUI 中,您创建一个 ClientPlayer
实例并在其上调用 setPlayerName()
。然后在 ClientController
中,您创建一个新的 ClientPlayer
实例(您永远不会对其调用 setPlayerName()
),并对其调用 getPlayerName()
。由于您从未为该实例设置玩家名称,getPlayerName()
当然 returns null.
您需要决定 "own" ClientPlayer
实例由谁负责。如果是 ClientController
的责任,那么要么在 ClientController
中添加一个 getClientPlayer()
方法,然后执行
clientToGame.setOnAction((ActionEvent w) -> {
clientController.getClientPlayer().setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
并从您的 GUI class 中完全删除 ClientPlayer
。如果 GUI class 有责任拥有它,则将对它的引用传递给 connect()
方法,并从控制器中删除 ClientPlayer
字段:
public class ClientController() {
// ClientPlayer clientPlayer = new ClientPlayer();
public void connect(ClientPlayer clientPlayer) {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
当然还有
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});
我知道这个问题在这里被问了无数次,我已经搜索了 SO 和其他资源来寻找解决方案,但我就是无法解决错误。我的 ClientPlayer class 属性有 getter 和 setter,调用某个按钮时会在 GUI 中调用 setter,我想使用 getter 客户端连接并将对象发送到服务器后。在 ClientController returns 中调用方法 "this.client.sendTCP(clientPlayer.getPlayerName());" 一个 nullPointerException。
错误:"JavaFX Application Thread" java.lang.IllegalArgumentException:对象不能为空。
我的猜测是,我创建了一个新的 ClientPlayer 实例,次数过多,因此返回 null,因为我的字符串 playerName 最初设置为 none。但是,我不确定如何解决这个问题。非常感谢任何帮助。
public class ClientPlayer implements Serializable {
public ClientPlayer() {
}
private String playerName;
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
public String getPlayerName() {
return this.playerName;
}
}
在我的 GUI 代码的相关部分下面,我设置了一个按钮来连接到服务器:
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
这是我的客户端-class 我尝试获取名称并发送到服务器的部分:
public class ClientController() {
ClientPlayer clientPlayer = new ClientPlayer();
public void connect() {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
丑陋但应该工作:
使 ClientPlayer
访问静态。在你的图形界面 class:
public static ClientPlayer clientPlayer = new ClientPlayer();
然后您可以通过以下方式访问 ClientController
中的同一对象:
...
this.client.sendTCP(MyGuiClass.clientPlayer.getPlayerName());
...
编辑:
问题是,您不会像在 GUI-Class 中那样通过 ClientController 中的 clientPlayer
引用 "same" 对象。您应该以某种方式移交该对象或使用静态引用。你也可以在 ClientController
.
编辑2:
你应该怎么做
ClientPlayer clientPlayer = new ClientPlayer();
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});
在您的客户端控制器中:
public void connect(ClientPlayer player) {
this.clientPlayer = player;
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(player.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
在您的 GUI 中,您创建一个 ClientPlayer
实例并在其上调用 setPlayerName()
。然后在 ClientController
中,您创建一个新的 ClientPlayer
实例(您永远不会对其调用 setPlayerName()
),并对其调用 getPlayerName()
。由于您从未为该实例设置玩家名称,getPlayerName()
当然 returns null.
您需要决定 "own" ClientPlayer
实例由谁负责。如果是 ClientController
的责任,那么要么在 ClientController
中添加一个 getClientPlayer()
方法,然后执行
clientToGame.setOnAction((ActionEvent w) -> {
clientController.getClientPlayer().setPlayerName(clientNameText.getText());
clientController.connect();
window.setScene(lobbyScene);
});
并从您的 GUI class 中完全删除 ClientPlayer
。如果 GUI class 有责任拥有它,则将对它的引用传递给 connect()
方法,并从控制器中删除 ClientPlayer
字段:
public class ClientController() {
// ClientPlayer clientPlayer = new ClientPlayer();
public void connect(ClientPlayer clientPlayer) {
if (client.isConnected()) {
Logger.getLogger(getClass().getName()).log(Level.INFO, "You are already connected to :{0}", config.getHost());
return;
}
this.client.start();
try {
this.client.connect(5000, config.getHost(), config.getTCPPort());
System.out.println("Successfully connected to " + config.getHost());
this.client.sendTCP(clientPlayer.getPlayerName());
} catch (IOException ex) {
Logger.getLogger(getClass().getName()).log(Level.SEVERE, "Server connection failed: {0}", ex.getMessage());
throw new RuntimeException(ex);
}
MessageRegistry.registerMessages(client.getKryo());
this.client.addListener(listener);
}
}
当然还有
clientToGame.setOnAction((ActionEvent w) -> {
clientPlayer.setPlayerName(clientNameText.getText());
clientController.connect(clientPlayer);
window.setScene(lobbyScene);
});