如何检测在 OEM 键 C# 中何时按下(向前)斜杠键
How to detect when (forward) slash key is pressed in OEM keys C#
我正在开发 wpf c# 应用程序,我需要检测用户何时按下“/”,但我无法找到“/ " e.Key,我看到有 Key.OemBackslash
之类的东西,但我找不到 " / "(正斜杠)的正确事件 ...
谢谢大家,
干杯
您可以通过以下方法(see this site)从键中获取字符。
protected override void OnPreviewKeyDown(KeyEventArgs e)
{
bool toUnicodeIsTrue=false;
char t = GetCharFromKey(e.Key, ref toUnicodeIsTrue);
if ( t == '/')
{
// do stuff
}
base.OnPreviewKeyDown(e);
}
public static char GetCharFromKey(System.Windows.Input.Key key, ref bool toUnicodeIsTrue)
{
toUnicodeIsTrue = true;
char ch = ' ';
// First, you need to get the VirtualKey code. Thankfully, there’s a simple class
// called KeyInterop, which exposes a static method VirtualKeyFromKey
// that gets us this information
int virtualKey = System.Windows.Input.KeyInterop.VirtualKeyFromKey(key);
//Then, we need to get the character. This is much trickier.
//First we have to get the keyboard state and then we have to map that VirtualKey
//we got in the first step to a ScanCode, and finally, convert all of that to Unicode,
//because .Net doesn’t really speak ASCII
byte[] keyboardState = new byte[256];
GetKeyboardState(keyboardState);
uint scanCode = MapVirtualKey((uint)virtualKey, MapType.MAPVK_VK_TO_VSC);
StringBuilder stringBuilder = new StringBuilder(2);
int result = ToUnicode((uint)virtualKey, scanCode, keyboardState, stringBuilder, stringBuilder.Capacity, 0);
switch (result)
{
case -1:
toUnicodeIsTrue = false;
break;
case 0:
toUnicodeIsTrue = false;
break;
case 1:
{
ch = stringBuilder[0];
break;
}
default:
{
ch = stringBuilder[0];
break;
}
}
return ch;
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern bool GetKeyboardState(byte[] lpKeyState);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, MapType uMapType);
public enum MapType : uint
{
MAPVK_VK_TO_VSC = 0x0,
MAPVK_VSC_TO_VK = 0x1,
MAPVK_VK_TO_CHAR = 0x2,
MAPVK_VSC_TO_VK_EX = 0x3,
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern int ToUnicode(
uint wVirtKey,
uint wScanCode,
byte[] lpKeyState,
[System.Runtime.InteropServices.Out, System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPWStr, SizeParamIndex = 4)]
StringBuilder pwszBuff,
int cchBuff,
uint wFlags);
}
我的旧答案:
protected override void OnPreviewKeyDown(KeyEventArgs e)
{ //***
if (e.Key == Key.Oem2)
{
// do stuff
}
base.OnPreviewKeyDown(e);
}
请注意,名称以 "oem"(原始设备制造商)开头,这意味着键盘制造商对其功能负责,并且它因本地键盘而异。所以,你可以在
中设置一个断点
{//***
我的代码行并检查 e.Key 属性。
在美式键盘上应该是 Key.OemQuestion
。但是在瑞典语键盘上它是 D7
所以这取决于。键盘上的按键并不总是产生相同的字符。
根据您要执行的操作,处理 PreviewTextInput
事件可能会更好:
protected override void OnPreviewTextInput(TextCompositionEventArgs e)
{
base.OnPreviewTextInput(e);
if (e.Text == "/")
{
Debug.WriteLine("...");
}
}
我正在开发 wpf c# 应用程序,我需要检测用户何时按下“/”,但我无法找到“/ " e.Key,我看到有 Key.OemBackslash
之类的东西,但我找不到 " / "(正斜杠)的正确事件 ...
谢谢大家, 干杯
您可以通过以下方法(see this site)从键中获取字符。
protected override void OnPreviewKeyDown(KeyEventArgs e)
{
bool toUnicodeIsTrue=false;
char t = GetCharFromKey(e.Key, ref toUnicodeIsTrue);
if ( t == '/')
{
// do stuff
}
base.OnPreviewKeyDown(e);
}
public static char GetCharFromKey(System.Windows.Input.Key key, ref bool toUnicodeIsTrue)
{
toUnicodeIsTrue = true;
char ch = ' ';
// First, you need to get the VirtualKey code. Thankfully, there’s a simple class
// called KeyInterop, which exposes a static method VirtualKeyFromKey
// that gets us this information
int virtualKey = System.Windows.Input.KeyInterop.VirtualKeyFromKey(key);
//Then, we need to get the character. This is much trickier.
//First we have to get the keyboard state and then we have to map that VirtualKey
//we got in the first step to a ScanCode, and finally, convert all of that to Unicode,
//because .Net doesn’t really speak ASCII
byte[] keyboardState = new byte[256];
GetKeyboardState(keyboardState);
uint scanCode = MapVirtualKey((uint)virtualKey, MapType.MAPVK_VK_TO_VSC);
StringBuilder stringBuilder = new StringBuilder(2);
int result = ToUnicode((uint)virtualKey, scanCode, keyboardState, stringBuilder, stringBuilder.Capacity, 0);
switch (result)
{
case -1:
toUnicodeIsTrue = false;
break;
case 0:
toUnicodeIsTrue = false;
break;
case 1:
{
ch = stringBuilder[0];
break;
}
default:
{
ch = stringBuilder[0];
break;
}
}
return ch;
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern bool GetKeyboardState(byte[] lpKeyState);
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern uint MapVirtualKey(uint uCode, MapType uMapType);
public enum MapType : uint
{
MAPVK_VK_TO_VSC = 0x0,
MAPVK_VSC_TO_VK = 0x1,
MAPVK_VK_TO_CHAR = 0x2,
MAPVK_VSC_TO_VK_EX = 0x3,
}
[System.Runtime.InteropServices.DllImport("user32.dll")]
public static extern int ToUnicode(
uint wVirtKey,
uint wScanCode,
byte[] lpKeyState,
[System.Runtime.InteropServices.Out, System.Runtime.InteropServices.MarshalAs(System.Runtime.InteropServices.UnmanagedType.LPWStr, SizeParamIndex = 4)]
StringBuilder pwszBuff,
int cchBuff,
uint wFlags);
}
我的旧答案:
protected override void OnPreviewKeyDown(KeyEventArgs e)
{ //***
if (e.Key == Key.Oem2)
{
// do stuff
}
base.OnPreviewKeyDown(e);
}
请注意,名称以 "oem"(原始设备制造商)开头,这意味着键盘制造商对其功能负责,并且它因本地键盘而异。所以,你可以在
中设置一个断点{//***
我的代码行并检查 e.Key 属性。
在美式键盘上应该是 Key.OemQuestion
。但是在瑞典语键盘上它是 D7
所以这取决于。键盘上的按键并不总是产生相同的字符。
根据您要执行的操作,处理 PreviewTextInput
事件可能会更好:
protected override void OnPreviewTextInput(TextCompositionEventArgs e)
{
base.OnPreviewTextInput(e);
if (e.Text == "/")
{
Debug.WriteLine("...");
}
}