在 Java 中遇到困难 class 实例调用不同 class 实例中的方法

Having difficulties in Java with class instances calling upon methods in different class instances

对 Java 很陌生。已经 studying/learning 几周了。我们的任务之一是制作棋盘。目前我有一个名为 'ChessBoard' 的 class。这是 GUI,它有一个创建 GUI 的方法,然后还实例化另一个 class "ChessSquare" 的 64 个实例 - 组成棋盘的国际象棋方格。我在 class 中还有一个名为 "ChessRun" 的主要方法,它启动整个过程并实例化 'ChessBoard'.

我的问题是,当单击其中一个 ChessSquare 实例时,它需要激活 ChessBoard 中的一个方法。但是,尝试此操作时我一直收到 'cannot find symbol' 。我知道它无法识别该符号,因为它是在其他地方实例化的,但我该如何解决这个问题?我必须将此方法保留在 ChessBoard 中。

主要方法:

    public class ChessRun{

      public static void main(String[] args){
        int i = 1;
        ChessBoard[] CB = new ChessBoard[2];
        CB[i] = new ChessBoard();
        CB[i].start();
      }

    }

棋盘Class:

    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.ActionListener;
    import java.awt.event.*;
    import java.awt.event.ActionEvent;

    public class ChessBoard{

      int clickcount = 0;
      int firstsquare;
      int secondsquare;

      public void Chessboard(){
      }

      public void start(){
        int i = 0;
        ChessSquare[] cs = new ChessSquare[64]; 
        JFrame G = new JFrame();
        JPanel P = new JPanel();
        G.setContentPane(P);
        GridLayout grid = new GridLayout(8, 8);
        P.setLayout(grid);
        G.setTitle("Chess Board");
        G.setSize(360, 360);

        while (i < 64){
          cs[i] = new ChessSquare();
          cs[i].setsquarenumber(i);
          cs[i].setsize();
          cs[i].initialpiece(i);
          cs[i].setpiece();
          P.add(cs[i]);
          i++;
        }

        G.setVisible(true);
        G.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      }

      public void beenPressed(int sq){
        if(clickcount == 0){
          clickcount++;
          firstsquare = sq;
        }
        else if(clickcount == 1){
          clickcount++;
          secondsquare = sq;
        } 
        else if(clickcount == 2){

      }

      }
    }

ChessSquare class(错误在此 class - 行中显示:CB1.beenPressed(squarenumber);)

    import javax.swing.*;
    import javax.swing.JButton;
    import java.awt.*;
    import java.awt.event.ActionListener;
    import java.awt.event.*;
    import java.awt.event.ActionEvent;

    public class ChessSquare extends JButton implements ActionListener{

      private int squarenumber;
      private String piece = "emptysquare";

      ImageIcon emptysquare = new ImageIcon("EmptySquare.jpg");
      ImageIcon selectedsquare = new ImageIcon("SelectedSquare.jpg");
      ImageIcon pawn = new ImageIcon("Pawn.jpg");
      ImageIcon bishop = new ImageIcon("Bishop.jpg");
      ImageIcon rook = new ImageIcon("Rook.jpg");
      ImageIcon knight = new ImageIcon("Knight.jpg");
      ImageIcon king = new ImageIcon("King.jpg");
      ImageIcon queen = new ImageIcon("Queen.jpg");

      public ChessSquare(){
        addActionListener(this);
      }

      public void actionPerformed(ActionEvent e){
        System.out.println("Pressed");
        CB[1].beenPressed(squarenumber);
      }

      public void setsquarenumber(int i){
        this.squarenumber = i;
      }

      public void initialpiece(int i){
        if(47 < i && i < 56){
          piece = "pawn";
        }
        if(i == 56 || i == 63){
          piece = "rook";
        }
        if(i == 57 || i == 62){
          piece = "knight";
        }
        if(i == 58 || i == 61){
          piece = "bishop";
        }
        if(i == 60){
          piece = "king";
        }
        if(i == 59){
          piece = "queen";
        }
        }

      public void setsize(){
        this.setPreferredSize(new Dimension(44, 44));
      }

      public String getpiece(){
        return piece;
      }

      public void setpiece(String s){
          piece = s;
      }

      public void setpiece(){
        if(piece == "emptysquare"){
          this.setempty();
        }
        if(piece == "pawn"){
          this.setpawn();
        }
        if(piece == "rook"){
          this.setrook();
        }
        if(piece == "knight"){
          this.setknight();
        }
        if(piece == "bishop"){
          this.setbishop();
        }
        if(piece == "queen"){
          this.setqueen();
        }
        if(piece == "king"){
          this.setking();
        }
      }

      public void setempty(){
        this.setIcon(emptysquare);
      }
      public void setselected(){
        this.setIcon(selectedsquare);
      }
      public void setpawn(){
        this.setIcon(pawn);
      }
      public void setrook(){
        this.setIcon(rook);
      }
      public void setknight(){
        this.setIcon(knight);
      }
      public void setbishop(){
        this.setIcon(bishop);
      }
      public void setqueen(){
        this.setIcon(queen);
      }
      public void setking(){
        this.setIcon(king);
      }

    }

CB 数组(应重命名为 chessBoards 以符合 Java 命名约定)尚未在 ChessSquare class 中声明,因此在那里不可见。您需要将数组的引用传递给另一个 class 以便它可见。

此外,不要将字符串与 ==!= 进行比较。这些检查引用相等性——如果一个对象与另一个引用对象完全相同,而这不是您感兴趣的。请改用 equals(...) 方法。

我自己,我会让棋盘将 ActionListener 添加到方块中,而不是将其添加到棋盘内部 class。这样广场就不需要董事会的参考资料了。我也会避免扩展 JButton。