什么是 NetMQ API 用于在自定义缓冲区中接收以避免在每个 frame/message 上创建新的字节数组?
What is the NetMQ API for receiving in a custom buffer in order to avoid creating a new byte array on each frame/message?
我有以下代码:
while (!isCancellationRequested)
{
byte[] frameBytes = socket.ReceiveFrameBytes();
MyData data = new MyData();
data.Deserialize(frameBytes);
// send the data somewhere somehow...
}
我想做的,但我在文档中找不到的是避免在每个 socket.Receive
:
上创建新字节数组的东西
byte[] frameBytes = new byte[123];
while (!isCancellationRequested)
{
socket.ReceiveFrameBytes(frameBytes);
MyData data = new MyData();
data.Deserialize(frameBytes);
// send the data somewhere somehow...
}
我该怎么做?
要使用 NetMQ 获得高性能和零分配,您需要启用 BufferPool 并直接使用 Msg 结构。
BufferPool.SetBufferManagerBufferPool(1024 * 1024, 1024);
while (!isCancellationRequested)
{
Msg msg = new Msg();
msg.InitEmpty();
socket.Receive(ref msg);
MyData data = new MyData();
data.Deserialize(msg.Data, msg.Size);
msg.Close();
// send the data somewhere somehow...
}
我有以下代码:
while (!isCancellationRequested)
{
byte[] frameBytes = socket.ReceiveFrameBytes();
MyData data = new MyData();
data.Deserialize(frameBytes);
// send the data somewhere somehow...
}
我想做的,但我在文档中找不到的是避免在每个 socket.Receive
:
byte[] frameBytes = new byte[123];
while (!isCancellationRequested)
{
socket.ReceiveFrameBytes(frameBytes);
MyData data = new MyData();
data.Deserialize(frameBytes);
// send the data somewhere somehow...
}
我该怎么做?
要使用 NetMQ 获得高性能和零分配,您需要启用 BufferPool 并直接使用 Msg 结构。
BufferPool.SetBufferManagerBufferPool(1024 * 1024, 1024);
while (!isCancellationRequested)
{
Msg msg = new Msg();
msg.InitEmpty();
socket.Receive(ref msg);
MyData data = new MyData();
data.Deserialize(msg.Data, msg.Size);
msg.Close();
// send the data somewhere somehow...
}