点击时精灵方向改变?
Sprite direction change when tapped?
我试图让精灵在 touchesBegan 时向左移动,然后在用户下次触摸时向右移动。
我看过一些我认为可以完美运行的代码,但是我不太确定如何定义 "isMovingleft"
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
ship.removeAllActions()
if isMovingleft == true {
let left = SKAction.moveBy(x: 500, y: 0, duration: 5)
ship.run(left)
}
else {
let right = SKAction.moveBy(x: -500, y: -900, duration: 5)
ship.run(right)
}
isMovingleft = !isMovingleft
}
enum Direction: Int {
case left = 0
case right
}
var direction: Direction?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
ship.removeAllActions()
switch direction ?? .left {
case .left:
ship.run(SKAction.moveBy(x: 500, y: 0, duration: 5))
direction = .right
case .right:
ship.run(SKAction.moveBy(x: -500, y: -900, duration: 5))
direction = .left
}
}
我试图让精灵在 touchesBegan 时向左移动,然后在用户下次触摸时向右移动。
我看过一些我认为可以完美运行的代码,但是我不太确定如何定义 "isMovingleft"
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
ship.removeAllActions()
if isMovingleft == true {
let left = SKAction.moveBy(x: 500, y: 0, duration: 5)
ship.run(left)
}
else {
let right = SKAction.moveBy(x: -500, y: -900, duration: 5)
ship.run(right)
}
isMovingleft = !isMovingleft
}
enum Direction: Int {
case left = 0
case right
}
var direction: Direction?
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
ship.removeAllActions()
switch direction ?? .left {
case .left:
ship.run(SKAction.moveBy(x: 500, y: 0, duration: 5))
direction = .right
case .right:
ship.run(SKAction.moveBy(x: -500, y: -900, duration: 5))
direction = .left
}
}