使用线程和 EventWaitHandle 的生产者/消费者模式

Producer/ Consumer pattern using threads and EventWaitHandle

我猜这是一种代码审查,但这是我对生产者/消费者模式的实现。我想知道的是 ReceivingThread()SendingThread() 方法中的 while 循环是否会停止执行。请注意,EnqueueSend(DataSendEnqeueInfo info) 是从多个不同的线程调用的,我可能无法在此处使用任务,因为我肯定必须在单独的线程中使用命令。

private Thread mReceivingThread;
private Thread mSendingThread;
private Queue<DataRecievedEnqeueInfo> mReceivingThreadQueue;
private Queue<DataSendEnqeueInfo> mSendingThreadQueue;
private readonly object mReceivingQueueLock = new object();
private readonly object mSendingQueueLock = new object();
private bool mIsRunning;
EventWaitHandle mRcWaitHandle;
EventWaitHandle mSeWaitHandle;

private void ReceivingThread()
{
    while (mIsRunning)
    {
        mRcWaitHandle.WaitOne();
        DataRecievedEnqeueInfo item = null;
        while (mReceivingThreadQueue.Count > 0)
        {
            lock (mReceivingQueueLock)
            {
                item = mReceivingThreadQueue.Dequeue();
            }
            ProcessReceivingItem(item);
        }
        mRcWaitHandle.Reset();
    }
}

private void SendingThread()
{
    while (mIsRunning)
    {
        mSeWaitHandle.WaitOne();
        while (mSendingThreadQueue.Count > 0)
        {
            DataSendEnqeueInfo item = null;
            lock (mSendingQueueLock)
            {
                item = mSendingThreadQueue.Dequeue();
            }
            ProcessSendingItem(item);
        }
        mSeWaitHandle.Reset();
    }
}

internal void EnqueueRecevingData(DataRecievedEnqeueInfo info)
{
    lock (mReceivingQueueLock)
    {
        mReceivingThreadQueue.Enqueue(info);
        mRcWaitHandle.Set();
    }
}

public void EnqueueSend(DataSendEnqeueInfo info)
{
     lock (mSendingQueueLock)
    {
        mSendingThreadQueue.Enqueue(info);
        mSeWaitHandle.Set();
    }
}

P.S 这里的想法是,当队列为空时,我使用 WaitHandles 让线程进入休眠状态,并在新项目入队时发出信号让它们启动。

更新 对于可能尝试使用 TPL 或任务实施 Producer/Consumer 模式的人,我将离开这个 https://blogs.msdn.microsoft.com/benwilli/2015/09/10/tasks-are-still-not-threads-and-async-is-not-parallel/

使用 BlockingCollection 代替 Queue、EventWaitHandle 和锁定对象:

public class DataInfo { }

private Thread mReceivingThread;
private Thread mSendingThread;

private BlockingCollection<DataInfo> queue;

private CancellationTokenSource receivingCts = new CancellationTokenSource();

private void ReceivingThread()
{
    try
    {
        while (!receivingCts.IsCancellationRequested)
        {
            // This will block until an item is added to the queue or the cancellation token is cancelled
            DataInfo item = queue.Take(receivingCts.Token);

            ProcessReceivingItem(item);
        }
    }
    catch (OperationCanceledException)
    {

    }
}

internal void EnqueueRecevingData(DataInfo info)
{
    // When a new item is produced, just add it to the queue
    queue.Add(info);
}

// To cancel the receiving thread, cancel the token
private void CancelReceivingThread()
{
    receivingCts.Cancel();
}

就个人而言,对于简单的 producer-consumer 问题,我只会使用 BlockingCollection。无需手动编写您自己的同步逻辑代码。如果队列中没有项目,消费线程也会阻塞。

如果您使用此 class:

,您的代码可能如下所示
private BlockingCollection<DataRecievedEnqeueInfo> mReceivingThreadQueue = new BlockingCollection<DataRecievedEnqeueInfo>();
private BlockingCollection<DataSendEnqeueInfo> mSendingThreadQueue = new BlockingCollection<DataSendEnqeueInfo>();

public void Stop()
{
    // No need for mIsRunning. Makes the enumerables in the GetConsumingEnumerable() calls
    // below to complete.
    mReceivingThreadQueue.CompleteAdding();
    mSendingThreadQueue.CompleteAdding();
}

private void ReceivingThread()
{
    foreach (DataRecievedEnqeueInfo item in mReceivingThreadQueue.GetConsumingEnumerable())
    {
        ProcessReceivingItem(item);
    }
}

private void SendingThread()
{
    foreach (DataSendEnqeueInfo item in mSendingThreadQueue.GetConsumingEnumerable())
    {
        ProcessSendingItem(item);
    }
}

internal void EnqueueRecevingData(DataRecievedEnqeueInfo info)
{
    // You can also use TryAdd() if there is a possibility that you
    // can add items after you have stopped. Otherwise, this can throw an
    // an exception after CompleteAdding() has been called.
    mReceivingThreadQueue.Add(info);
}

public void EnqueueSend(DataSendEnqeueInfo info)
{
    mSendingThreadQueue.Add(info);
}

如评论中所建议,您也可以尝试使用 TPL Dataflow 块。

据我所知,您有两个类似的管道,用于接收和发送,所以我假设您的 class 层次结构是这样的:

class EnqueueInfo { }
class DataRecievedEnqeueInfo : EnqueueInfo { }
class DataSendEnqeueInfo : EnqueueInfo { }

我们可以 assemble 一个抽象 class 来封装创建管道的逻辑,并提供处理项目的接口,如下所示:

abstract class EnqueueInfoProcessor<T>
    where T : EnqueueInfo
{
    // here we will store all the messages received before the handling
    private readonly BufferBlock<T> _buffer;
    // simple action block for actual handling the items
    private ActionBlock<T> _action;

    // cancellation token to cancel the pipeline
    public EnqueueInfoProcessor(CancellationToken token)
    {
        _buffer = new BufferBlock<T>(new DataflowBlockOptions { CancellationToken = token });
        _action = new ActionBlock<T>(item => ProcessItem(item), new ExecutionDataflowBlockOptions
        {
            MaxDegreeOfParallelism = Environment.ProcessorCount,
            CancellationToken = token
        });

        // we are linking two blocks so all the items from buffer
        // will flow down to action block in order they've been received
        _buffer.LinkTo(_action, new DataflowLinkOptions { PropagateCompletion = true });
    }

    public void PostItem(T item)
    {
        // synchronously wait for posting to complete
        _buffer.Post(item);
    }

    public async Task SendItemAsync(T item)
    {
        // asynchronously wait for message to be posted
        await _buffer.SendAsync(item);
    }

    // abstract method to implement
    protected abstract void ProcessItem(T item);
}

注意,你也可以使用Encapsulate<TInput, TOutput>方法将link封装在两个block之间,但那样的话你必须妥善处理buffer block的Completion,如果你正在使用它。

在此之后,我们只需要实现接收和发送句柄逻辑的两个方法:

public class SendEnqueueInfoProcessor : EnqueueInfoProcessor<DataSendEnqeueInfo>
{
    SendEnqueueInfoProcessor(CancellationToken token)
        : base(token)
    {

    }
    protected override void ProcessItem(DataSendEnqeueInfo item)
    {
        // send logic here
    }
}

public class RecievedEnqueueInfoProcessor : EnqueueInfoProcessor<DataRecievedEnqeueInfo>
{
    RecievedEnqueueInfoProcessor(CancellationToken token)
        : base(token)
    {

    }
    protected override void ProcessItem(DataRecievedEnqeueInfo item)
    {
        // recieve logic here
    }
}

您还可以使用 TransformBlock<DataRecievedEnqeueInfo, DataSendEnqeueInfo> 创建更复杂的管道,如果您的消息流是关于 ReceiveInfo 消息变成 SendInfo