UDP 套接字无法将数据包发送到 DHCP 地址
UDP socket unable to send packet to DHCP address
我已经创建了简单的 UDP 套接字连接来在本地网络之间发送数据。连接有两种类型:点对点和组广播。下面是我的 class :
点对点服务器:
public class CandyCaneUdpServer
{
Socket sck;
EndPoint LocalEP;
EndPoint RemoteEP;
int port = 80;
IAsyncResult oldAsyncResult;
public event EventHandler<MessageObject> RaiseMessageReceivedEvent;
public CandyCaneUdpServer()
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
sck.ExclusiveAddressUse = false;
LocalEP = new IPEndPoint(IPAddress.Parse(UdpUtility.GetLocalIP()), port);
RemoteEP = new IPEndPoint(IPAddress.Any, port);
}
public void Serve()
{
sck.Bind(LocalEP);
byte[] _buffer = new byte[1500];
oldAsyncResult = sck.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref RemoteEP, new AsyncCallback(MessageCallBack), _buffer);
}
private void MessageCallBack(IAsyncResult aResult)
{
int size = sck.EndReceiveFrom(aResult, ref RemoteEP);
if (size > 0)
{
byte[] receivedData;
receivedData = (byte[])aResult.AsyncState;
MessageObject obj;
IFormatter f = new BinaryFormatter();
using (MemoryStream s = new MemoryStream(receivedData))
{
obj = (MessageObject)f.Deserialize(s);
}
OnRaiseMessageReceivedEvent(obj);
}
var _buffer = new byte[1500];
oldAsyncResult = sck.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref RemoteEP, new AsyncCallback(MessageCallBack), _buffer);
}
protected virtual void OnRaiseMessageReceivedEvent(MessageObject e)
{
EventHandler<MessageObject> handler = RaiseMessageReceivedEvent;
if (handler != null)
{
handler(this, e);
}
}
}
以下是点对点客户端(发送方):
public class CandyCaneUdpClient
{
Socket sck;
EndPoint RemoteEP;
public CandyCaneUdpClient(string RemoteIP, int RemotePort)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
sck.ExclusiveAddressUse = false;
RemoteEP = new IPEndPoint(IPAddress.Parse(RemoteIP), RemotePort);
}
public void Send(int MessageId, string Message, __MessageObjectType t = __MessageObjectType.P2P)
{
byte[] msg;
msg = Encoding.UTF8.GetBytes(Message);
var obj = new MessageObject()
{
Id = MessageId,
Type = t,
SourceIP = UdpUtility.GetLocalIP(),
TargetIP = ((IPEndPoint)RemoteEP).Address.ToString(),
SentTime = DateTime.Now,
Message = Message
};
IFormatter f = new BinaryFormatter();
using (MemoryStream ms = new MemoryStream())
{
f.Serialize(ms, obj);
var msgByte = ms.ToArray();
sck.SendTo(msgByte, msgByte.Length, SocketFlags.None, RemoteEP);
}
}
}
该代码适用于所有以太网机器。当连接wifi客户端时,无线pc可以发送数据但不能接收数据。当我检查 IP 时,以太网客户端的 IP 为 192.168.211.---。而无线 pc 的 IP 为 192.168.0.---。我想知道 DHCP 地址是否会导致问题。群聊正常。
public class CandyCaneUdpGroupChatListener
{
UdpClient listener;
IPAddress routerBindIP;
readonly int routerBindPort = UdpUtility.GroupChatDefinedPort();
EndPoint routerEP, senderEP;
public event EventHandler<MessageObject> RaiseMessageReceivedEvent;
public CandyCaneUdpGroupChatListener()
{
routerBindIP = IPAddress.Parse(UdpUtility.GroupChatRouterBindAddress());
routerEP = new IPEndPoint(routerBindIP, routerBindPort);
senderEP = new IPEndPoint(IPAddress.Parse(UdpUtility.GetLocalIP()), routerBindPort);
listener = new UdpClient();
listener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
listener.ExclusiveAddressUse = false;
listener.Client.Bind(senderEP);
listener.JoinMulticastGroup(routerBindIP);
var _buffer = new byte[1500];
listener.Client.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref routerEP,
new AsyncCallback(ReceiveMessage), _buffer);
}
private void ReceiveMessage(IAsyncResult result)
{
if (listener == null) return;
if (listener.Client == null) return;
int size = listener.Client.EndReceiveFrom(result, ref routerEP);
if (size > 0)
{
byte[] receivedData;
receivedData = (byte[])result.AsyncState;
MessageObject obj;
IFormatter f = new BinaryFormatter();
using (MemoryStream s = new MemoryStream(receivedData))
{
obj = (MessageObject)f.Deserialize(s);
//if (obj.SourceIP == UdpUtility.GetLocalIP()) return;
}
MessageReceived(obj);
}
var _buffer = new byte[1500];
listener.Client.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref routerEP,
new AsyncCallback(ReceiveMessage), _buffer);
}
protected virtual void MessageReceived(MessageObject e)
{
EventHandler<MessageObject> handler = this.RaiseMessageReceivedEvent;
if (handler != null)
{
handler(this, e);
}
}
public void Disconnect()
{
listener.DropMulticastGroup(routerBindIP);
}
}
检查您的有线和无线网络子网的布局方式。看起来你有两个不同的 DHCP 服务器在这里工作 - 一个用于有线网络,另一个用于无线网络。
确保您的网络路由器配置为一个子网上的主机可以与另一个子网上的主机通信。
要确定一个子网上的主机是否可以与另一个子网上的主机通信,您可以使用网络跟踪路由实用程序或 ping 实用程序。
在 Windows 上,跟踪路由作为 tracert.exe
应用程序实现,您应该在 C:\Windows\System32
目录中找到它。
假设您在 Ethernet-attached 客户端上,您可以使用以下命令行执行它以尝试跟踪到无线 PC 的路由(假设它的地址为 192.168.0.104):
C:> \Windows\System32\tracert.exe 192.168.0.104
您应该会看到与此类似的输出:
Tracing route to 192.168.0.104
over a maximum of 30 hops:
1 1 ms 1 ms <1 ms 192.168.211.54
... (possibly other entries her)
2 1 ms 1 ms 1 ms 192.168.0.104
Trace complete.
如果跟踪未能完成,则表示您的网络流量无法到达您尝试跟踪的机器。
请注意,如果 tracert
失败,则并非 100% 表明连接失败。这可能表明 ICMP 流量被防火墙阻止或目标计算机未响应 ICMP 请求。
我已经创建了简单的 UDP 套接字连接来在本地网络之间发送数据。连接有两种类型:点对点和组广播。下面是我的 class : 点对点服务器:
public class CandyCaneUdpServer
{
Socket sck;
EndPoint LocalEP;
EndPoint RemoteEP;
int port = 80;
IAsyncResult oldAsyncResult;
public event EventHandler<MessageObject> RaiseMessageReceivedEvent;
public CandyCaneUdpServer()
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
sck.ExclusiveAddressUse = false;
LocalEP = new IPEndPoint(IPAddress.Parse(UdpUtility.GetLocalIP()), port);
RemoteEP = new IPEndPoint(IPAddress.Any, port);
}
public void Serve()
{
sck.Bind(LocalEP);
byte[] _buffer = new byte[1500];
oldAsyncResult = sck.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref RemoteEP, new AsyncCallback(MessageCallBack), _buffer);
}
private void MessageCallBack(IAsyncResult aResult)
{
int size = sck.EndReceiveFrom(aResult, ref RemoteEP);
if (size > 0)
{
byte[] receivedData;
receivedData = (byte[])aResult.AsyncState;
MessageObject obj;
IFormatter f = new BinaryFormatter();
using (MemoryStream s = new MemoryStream(receivedData))
{
obj = (MessageObject)f.Deserialize(s);
}
OnRaiseMessageReceivedEvent(obj);
}
var _buffer = new byte[1500];
oldAsyncResult = sck.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref RemoteEP, new AsyncCallback(MessageCallBack), _buffer);
}
protected virtual void OnRaiseMessageReceivedEvent(MessageObject e)
{
EventHandler<MessageObject> handler = RaiseMessageReceivedEvent;
if (handler != null)
{
handler(this, e);
}
}
}
以下是点对点客户端(发送方):
public class CandyCaneUdpClient
{
Socket sck;
EndPoint RemoteEP;
public CandyCaneUdpClient(string RemoteIP, int RemotePort)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
sck.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
sck.ExclusiveAddressUse = false;
RemoteEP = new IPEndPoint(IPAddress.Parse(RemoteIP), RemotePort);
}
public void Send(int MessageId, string Message, __MessageObjectType t = __MessageObjectType.P2P)
{
byte[] msg;
msg = Encoding.UTF8.GetBytes(Message);
var obj = new MessageObject()
{
Id = MessageId,
Type = t,
SourceIP = UdpUtility.GetLocalIP(),
TargetIP = ((IPEndPoint)RemoteEP).Address.ToString(),
SentTime = DateTime.Now,
Message = Message
};
IFormatter f = new BinaryFormatter();
using (MemoryStream ms = new MemoryStream())
{
f.Serialize(ms, obj);
var msgByte = ms.ToArray();
sck.SendTo(msgByte, msgByte.Length, SocketFlags.None, RemoteEP);
}
}
}
该代码适用于所有以太网机器。当连接wifi客户端时,无线pc可以发送数据但不能接收数据。当我检查 IP 时,以太网客户端的 IP 为 192.168.211.---。而无线 pc 的 IP 为 192.168.0.---。我想知道 DHCP 地址是否会导致问题。群聊正常。
public class CandyCaneUdpGroupChatListener
{
UdpClient listener;
IPAddress routerBindIP;
readonly int routerBindPort = UdpUtility.GroupChatDefinedPort();
EndPoint routerEP, senderEP;
public event EventHandler<MessageObject> RaiseMessageReceivedEvent;
public CandyCaneUdpGroupChatListener()
{
routerBindIP = IPAddress.Parse(UdpUtility.GroupChatRouterBindAddress());
routerEP = new IPEndPoint(routerBindIP, routerBindPort);
senderEP = new IPEndPoint(IPAddress.Parse(UdpUtility.GetLocalIP()), routerBindPort);
listener = new UdpClient();
listener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
listener.ExclusiveAddressUse = false;
listener.Client.Bind(senderEP);
listener.JoinMulticastGroup(routerBindIP);
var _buffer = new byte[1500];
listener.Client.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref routerEP,
new AsyncCallback(ReceiveMessage), _buffer);
}
private void ReceiveMessage(IAsyncResult result)
{
if (listener == null) return;
if (listener.Client == null) return;
int size = listener.Client.EndReceiveFrom(result, ref routerEP);
if (size > 0)
{
byte[] receivedData;
receivedData = (byte[])result.AsyncState;
MessageObject obj;
IFormatter f = new BinaryFormatter();
using (MemoryStream s = new MemoryStream(receivedData))
{
obj = (MessageObject)f.Deserialize(s);
//if (obj.SourceIP == UdpUtility.GetLocalIP()) return;
}
MessageReceived(obj);
}
var _buffer = new byte[1500];
listener.Client.BeginReceiveFrom(_buffer, 0, _buffer.Length, SocketFlags.None, ref routerEP,
new AsyncCallback(ReceiveMessage), _buffer);
}
protected virtual void MessageReceived(MessageObject e)
{
EventHandler<MessageObject> handler = this.RaiseMessageReceivedEvent;
if (handler != null)
{
handler(this, e);
}
}
public void Disconnect()
{
listener.DropMulticastGroup(routerBindIP);
}
}
检查您的有线和无线网络子网的布局方式。看起来你有两个不同的 DHCP 服务器在这里工作 - 一个用于有线网络,另一个用于无线网络。
确保您的网络路由器配置为一个子网上的主机可以与另一个子网上的主机通信。
要确定一个子网上的主机是否可以与另一个子网上的主机通信,您可以使用网络跟踪路由实用程序或 ping 实用程序。
在 Windows 上,跟踪路由作为 tracert.exe
应用程序实现,您应该在 C:\Windows\System32
目录中找到它。
假设您在 Ethernet-attached 客户端上,您可以使用以下命令行执行它以尝试跟踪到无线 PC 的路由(假设它的地址为 192.168.0.104):
C:> \Windows\System32\tracert.exe 192.168.0.104
您应该会看到与此类似的输出:
Tracing route to 192.168.0.104
over a maximum of 30 hops:
1 1 ms 1 ms <1 ms 192.168.211.54
... (possibly other entries her)
2 1 ms 1 ms 1 ms 192.168.0.104
Trace complete.
如果跟踪未能完成,则表示您的网络流量无法到达您尝试跟踪的机器。
请注意,如果 tracert
失败,则并非 100% 表明连接失败。这可能表明 ICMP 流量被防火墙阻止或目标计算机未响应 ICMP 请求。