XML 到 SurfaceView
XML to SurfaceView
我想在我的主菜单上制作一个按钮来开始我的游戏。主菜单在XML,游戏在SurfaceView。我知道我不能直接启动 SurfaceView,所以我将它嵌入到 Activity 中。这是主要内容:
package gametest.gametest;
import android.content.Intent;
import android.os.Bundle;
import android.view.SurfaceView;
import android.view.View;
import android.view.Window;
import android.view.View.OnClickListener;
import android.app.Activity;
import android.widget.Button;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
init();
}
public void init(){
Button PLAY = (Button) findViewById(R.id.bPlay);
PLAY.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new Intent(v.getContext(), gameViewActivity.class);
startActivityForResult(i, 0);
}
});
}
}
游戏视图:
package gametest.gametest;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.Window;
import java.util.ArrayList;
import java.util.List;
public class gameView extends SurfaceView{
private GameLoopThread gameLoopThread;
private List<Sprite> sprites = new ArrayList<Sprite>();
private List<TempSprite> temps = new ArrayList<TempSprite>();
private long lastClick;
private Bitmap bmpBlood;
public gameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
getHolder().addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
createSprites();
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
}
});
bmpBlood = BitmapFactory.decodeResource(getResources(), R.drawable.blood);
}
private void createSprites() {
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
}
private Sprite createSprite(int resouce) {
Bitmap bmp = BitmapFactory.decodeResource(getResources(), resouce);
return new Sprite(this, bmp);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.DKGRAY);
for (int i = temps.size() - 1; i >= 0; i--) {
temps.get(i).onDraw(canvas);
}
for (Sprite sprite : sprites) {
sprite.onDraw(canvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (System.currentTimeMillis() - lastClick > 300) {
lastClick = System.currentTimeMillis();
float x = event.getX();
float y = event.getY();
synchronized (getHolder()) {
for (int i = sprites.size() - 1; i >= 0; i--) {
Sprite sprite = sprites.get(i);
if (sprite.isCollision(x, y)) {
sprites.remove(sprite);
temps.add(new TempSprite(temps, this, x, y, bmpBlood));
break;
}
}
}
}
return true;
}
}
嵌入式游戏视图:
package gametest.gametest;
import android.app.Activity;
import android.os.Bundle;
public class gameViewActivity extends Activity {
@Override
public void onCreate(Bundle savedInstance){
super.onCreate(savedInstance);
setContentView(new gameView(this));
}
}
主要XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin" tools:context=".MainActivity">
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="PLAY"
android:id="@+id/bPlay"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceLarge"
android:text="Headshot!"
android:id="@+id/textView"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="77dp" />
</RelativeLayout>
它运行但当我点击 PLAY 按钮时崩溃。我认为问题出在为我的 onClickListener 创建 Intent 的地方。任何帮助都会很棒!
根据您的错误判断,您似乎忘记了在清单中为新 Activity 添加条目。在您的 AndroidManifest.xml
中,您可能会看到 MainActivity 的条目,看起来像这样:
<activity
android:name="gametest.gametest.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
您需要在下面为您的 gameViewActivity
创建一个条目,否则您的应用程序将无法识别它。您可能想要添加如下内容:
<activity>
android:name="gametest.gametest.gameViewActivity"
</activity>
我想在我的主菜单上制作一个按钮来开始我的游戏。主菜单在XML,游戏在SurfaceView。我知道我不能直接启动 SurfaceView,所以我将它嵌入到 Activity 中。这是主要内容:
package gametest.gametest;
import android.content.Intent;
import android.os.Bundle;
import android.view.SurfaceView;
import android.view.View;
import android.view.Window;
import android.view.View.OnClickListener;
import android.app.Activity;
import android.widget.Button;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
init();
}
public void init(){
Button PLAY = (Button) findViewById(R.id.bPlay);
PLAY.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Intent i = new Intent(v.getContext(), gameViewActivity.class);
startActivityForResult(i, 0);
}
});
}
}
游戏视图:
package gametest.gametest;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.Window;
import java.util.ArrayList;
import java.util.List;
public class gameView extends SurfaceView{
private GameLoopThread gameLoopThread;
private List<Sprite> sprites = new ArrayList<Sprite>();
private List<TempSprite> temps = new ArrayList<TempSprite>();
private long lastClick;
private Bitmap bmpBlood;
public gameView(Context context) {
super(context);
gameLoopThread = new GameLoopThread(this);
getHolder().addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
boolean retry = true;
gameLoopThread.setRunning(false);
while (retry) {
try {
gameLoopThread.join();
retry = false;
} catch (InterruptedException e) {}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
createSprites();
gameLoopThread.setRunning(true);
gameLoopThread.start();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
}
});
bmpBlood = BitmapFactory.decodeResource(getResources(), R.drawable.blood);
}
private void createSprites() {
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
sprites.add(createSprite(R.drawable.zombie));
}
private Sprite createSprite(int resouce) {
Bitmap bmp = BitmapFactory.decodeResource(getResources(), resouce);
return new Sprite(this, bmp);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.DKGRAY);
for (int i = temps.size() - 1; i >= 0; i--) {
temps.get(i).onDraw(canvas);
}
for (Sprite sprite : sprites) {
sprite.onDraw(canvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (System.currentTimeMillis() - lastClick > 300) {
lastClick = System.currentTimeMillis();
float x = event.getX();
float y = event.getY();
synchronized (getHolder()) {
for (int i = sprites.size() - 1; i >= 0; i--) {
Sprite sprite = sprites.get(i);
if (sprite.isCollision(x, y)) {
sprites.remove(sprite);
temps.add(new TempSprite(temps, this, x, y, bmpBlood));
break;
}
}
}
}
return true;
}
}
嵌入式游戏视图:
package gametest.gametest;
import android.app.Activity;
import android.os.Bundle;
public class gameViewActivity extends Activity {
@Override
public void onCreate(Bundle savedInstance){
super.onCreate(savedInstance);
setContentView(new gameView(this));
}
}
主要XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
android:layout_height="match_parent" android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
android:paddingBottom="@dimen/activity_vertical_margin" tools:context=".MainActivity">
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="PLAY"
android:id="@+id/bPlay"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true" />
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceLarge"
android:text="Headshot!"
android:id="@+id/textView"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="77dp" />
</RelativeLayout>
它运行但当我点击 PLAY 按钮时崩溃。我认为问题出在为我的 onClickListener 创建 Intent 的地方。任何帮助都会很棒!
根据您的错误判断,您似乎忘记了在清单中为新 Activity 添加条目。在您的 AndroidManifest.xml
中,您可能会看到 MainActivity 的条目,看起来像这样:
<activity
android:name="gametest.gametest.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
您需要在下面为您的 gameViewActivity
创建一个条目,否则您的应用程序将无法识别它。您可能想要添加如下内容:
<activity>
android:name="gametest.gametest.gameViewActivity"
</activity>