在 Unity3D C# 中签署 AWS Api 网关请求

Signing AWS Api Gateway request in Unity3D C#

我正在使用 Unity3D v5.5.1 和 AWS-SDK-Unity v3.3.37.0。 由于 Api 网关不会为 C#/Unity3D 生成 SDK,我正在尝试自己签署 (SigV4) 请求,但遇到了困难。

我都试过了 manually signing and using the AWS4Signer.cs class。

Api 网关方法具有 使用调用方凭据调用 ,并且只是 returns Hello World 作为响应。

在 unity 中,我有一个 facebook 登录按钮,其中 returns FB 凭据和令牌。使用 Cognito Federated Identity 的 GetCredentialsAsync 方法,我得到一个 ImmutableCredentials 对象,其中包含 Key、Secret 和 Token

要访问 api 网关 url 我在此处使用 AWS4Signer class 来构建签名请求。在下面的示例中,我已经尝试将安全令牌添加到 url 参数,并且不对它进行签名而不使用该令牌进行签名。所有选项都不起作用(如 中所述)

这会导致以下响应: 1.我们计算出的请求签名与您提供的签名不匹配

  1. 请求中包含的安全令牌无效。

如何正确签署来自 Unity3D 的请求?

提前致谢

测试获取方法:

IEnumerator TestGet (ImmutableCredentials response)
        {
            ApiGatewayConfig clientConfig = new ApiGatewayConfig(); // a class I created wrapping the ClientConfig.cs
            var metrics = new RequestMetrics();

            var awsAccessKeyId = response.AccessKey;
            var awsSecretAccessKey = response.SecretKey;
            var awsToken = response.Token;

            AmazonWebServiceRequest req = new MyRequest(); // a clas I created wrapping the AmazonWebServiceRequest.cs class

            var url = "https://<url_to_api>.execute-api.us-east-1.amazonaws.com/dev/securehello";

            IRequest request = new DefaultRequest(req,"execute-api");
            request.UseQueryString = true;

            request.HttpMethod = "GET";
            request.Endpoint = new System.Uri (url);
            request.ResourcePath = url;
            request.ContentStream = new MemoryStream();
            request.Parameters.Add("X-Amz-Expires",AWS4PreSignedUrlSigner.MaxAWS4PreSignedUrlExpiry.ToString(CultureInfo.InvariantCulture));

            request.AuthenticationRegion = "us-east-1";
            request.AlternateEndpoint = RegionEndpoint.USEast1;
            request.UseSigV4 = true;
            request.Headers.Add("X-Amz-Security-Token",awsToken);
            request.Parameters.Add("X-Amz-Security-Token",awsToken);


            AWS4Signer signer = new AWS4Signer();
            Debug.Log ("a");
            signer.Sign(request,clientConfig,metrics,awsAccessKeyId,awsSecretAccessKey);
            var signerRes = signer.SignRequest(request,clientConfig,metrics,awsAccessKeyId,awsSecretAccessKey);
            Debug.Log ("b");
            var myParams =  string.Format("{0}&X-Amz-Security-Token={1}",signerRes.ForQueryParameters,awsToken);
            var dict = myParams.Split('&').Select(p=> p.Split('=')).GroupBy(p => p[0]).Select(p => p.First()).ToDictionary(p => p[0], p=>System.Uri.UnescapeDataString(p[1]));
            var myEncodedParams = string.Empty;
            bool isFirst = true;
            foreach (var key in dict.Keys) {
                myEncodedParams += string.Format("{0}{1}={2}",isFirst ? "" : "&",key,WWW.EscapeURL(dict[key]));
                isFirst = false;
            }

            var finalUrl = string.Format ("{0}?{1}", request.Endpoint.AbsoluteUri,myEncodedParams);

            UnityWebRequest uwr = new UnityWebRequest (finalUrl, "GET", new DownloadHandlerBuffer (), null);
            Debug.Log ( string.Format("\n\n\n{0}\n\n\n",finalUrl));
            Debug.Log ("Starting WebRequest");

            yield return uwr.Send();
            if (uwr.isError) {
                Debug.LogError (uwr.error);
            } else {
                Debug.Log (uwr.downloadHandler.text);   
            }

助手 classes:

public class ApiGatewayConfig : ClientConfig
    {
        private static readonly string UserAgentString =
            InternalSDKUtils.BuildUserAgentString("3.3.37.0");

        private string _userAgent = UserAgentString;


        public ApiGatewayConfig ()
        {
            this.AuthenticationServiceName = "execute-api";
        }


        /// <summary>
        /// The constant used to lookup in the region hash the endpoint.
        /// </summary>
        public override string RegionEndpointServiceName
        {
            get
            {
                return "execute-api";
            }
        }

        /// <summary>
        /// Gets the ServiceVersion property.
        /// </summary>
        public override string ServiceVersion
        {
            get
            {
                return "2015-07-09";
            }
        }

        /// <summary>
        /// Gets the value of UserAgent property.
        /// </summary>
        public override string UserAgent
        {
            get
            {
                return _userAgent;
            }
        }

    }

    public class MyRequest : AmazonWebServiceRequest
    {
        public MyRequest () {}
    }

已解决。

我创建了一些 示例 来展示如何执行此操作。仍在进行中,示例显示了如何签署来自 Unity 3D 的 POST 请求到具有 "Invoke with caller credentials" (AWS_IAM).

的 Api 网关端点

Unity 3D 客户端:

https://github.com/guywald/serverless-auth-msg-board-unity3d-client

AWS 无服务器后端(使用 Serverless Framework):

https://github.com/guywald/serverless-auth-msg-board